Jump to content

Help with Duna & Jool missions


Recommended Posts

It shouldn't. Duna's atmosphere is thinner than Kerbin's. If you can test it around Kerbin and it succeeds, heat will not be a problem on Duna. Smashing into the ground might be though, I don't see parachutes. EDIT: n/m, I see them. Of course you will still need your engines, those aren't going to be strong enough.

Link to comment
Share on other sites

Nothing will blow in Duna atmosphere. You can deploy regular chute at around 650m/s (probably 700m/s).

PS : you ship is nice !

Drogue chutes might not be useful.

EDIT: but the bottom batteries might not be safe. I think they ave a very low temperature tolerance.

Link to comment
Share on other sites

Nothing will blow in Duna atmosphere. You can deploy regular chute at around 650m/s (probably 700m/s).

PS : you ship is nice !

Drogue chutes might not be useful.

EDIT: but the bottom batteries might not be safe. I think they ave a very low temperature tolerance.

Thanks on the compliment, I was trying to make a cool lander with some nifty mechanics (but then again that made it's price become HUGE).

I don't think the batteries will blow up, they have the same heat tolerence as a rcs tank ( i think).

Link to comment
Share on other sites

When i land on duna,i usually do it from 120 km orbit,putting my "Pe" at 10 km and i barely see any heat effects.You can even deploy drogue parachutes at 600-500 m/s.

No,you can deployr REGULAR chutes at 650m/s. Drogues can surely be opened at much high speed, but their low drag make them quite unuseful in a thin atmosophere.

Kerbin

Regular = 250m/s

Drogue = 600m/s

Duna

Regular = 650m/s

Drogue (higher but too little drag)

Eve

REgular = 200m/s

Drogue (unusefull, terminal velocity will slow you down enough to deploy regular chutes)

Link to comment
Share on other sites

First things first: Awesome lander design! Congrats

As stated by someone else, simply put: Probably not, but that depends on how you fly it.

The thing about Duna reentry is that the atmosphere is so thin that if you bleed off your speed as high as possible, you should have no problem. However, the thin atmosphere often results in aerobraking being replaced by lithobraking when the surface jumps up and smacks your lander. Parachutes are important, and I see you're well equipped. Just keep in mind that you might have to assist with a retro burn to make sure you go slow enough.

Link to comment
Share on other sites

You're right. Usually, you don't need more that the RCS in the command pod to dock.

I am going to dock several times, to my kerbin station (kinda of a long story), then I am going to dock on my interplanetary tug, and then, after landing on Duna I will dock to it again. I tried to make this mission interesting and fun, so a lot of things are disposable and useless.

- - - Updated - - -

Do you guys wanna see the interplanetary tug? Shouldn't hurt right? Specially because I think I screwed up my latest interplanetary tug to Jool... Is 3000 delta-v enough to enter in orbit and visit a moon and enter joovian atmosphere?

Link to comment
Share on other sites

Nothing will blow in Duna atmosphere. You can deploy regular chute at around 650m/s (probably 700m/s).

PS : you ship is nice !

Drogue chutes might not be useful.

EDIT: but the bottom batteries might not be safe. I think they ave a very low temperature tolerance.

I lost my parachutes in the same situation. I would strongly recommand drogue chutes for Duna.

Do you guys wanna see the interplanetary tug? Shouldn't hurt right? Specially because I think I screwed up my latest interplanetary tug to Jool... Is 3000 delta-v enough to enter in orbit and visit a moon and enter joovian atmosphere?

3000 from where ? Starting from LKO you can try Pol or Bop, if you can get good trajectories.

Link to comment
Share on other sites

3000 from where ? Starting from LKO you can try Pol or Bop, if you can get good trajectories.

I am currently transferring to Jool with a trajectory that will encounter Tylo, giving me a gravity assist (assuming I know what I am doing, which I don't...)

Link to comment
Share on other sites

Well you're doing it the right way, don't panic.

Once you enter Jool's SOI you can see what your orbit will be after your encounter with Tylo, and you're so far away in the Jool's SOI that you can get whatever orbit you like after the encounter. Make sure it touches the orbit of the moon you're amaing for and you should be able to land on it (even Tylo, if your TWR is acceptable).

Link to comment
Share on other sites

I slightly modified the lander, I wasn't liking the fact that the 4 way symmetry was overlaping the 3 way symmetry.

I think the landing legs are kinda to far, but I couldn't find another place.aYpoG0U.jpgQEwpWb9.jpg

- - - Updated - - -

I think I wll change the thread name to "Help with Duna & Jool Mission" because I went a little off topic... :rolleyes:

- - - Updated - - -

Well you're doing it the right way, don't panic.

Once you enter Jool's SOI you can see what your orbit will be after your encounter with Tylo, and you're so far away in the Jool's SOI that you can get whatever orbit you like after the encounter. Make sure it touches the orbit of the moon you're amaing for and you should be able to land on it (even Tylo, if your TWR is acceptable).

I don't plan on landing, all I have is a probe with some science stuff and a Joovian Atmo Entry thing. One quick question: The closer I get to Tylo, the more of a gravity assist I shall get right?

Link to comment
Share on other sites

I don't plan on landing, all I have is a probe with some science stuff and a Joovian Atmo Entry thing. One quick question: The closer I get to Tylo, the more of a gravity assist I shall get right?

Yes. But depending on your trajectory the gravity assist might not apply the exact way you would like it. You mainly want it to go retrograde for your insertion in the Joolian system, but you can add some vector towards Normal/AntiNormal or Radial/AntiRadial if your trajectory is not perfect (it can be voluntary or not). What you can do is letting your final orbit touches Tylo's one for multiple gravity assist.

Be aware that your Joovian Atmo Entry will blow up quickly after entering Jool's atmosphere because of it's high speed and the stupid modelization of atmospheres in KSP (except that of Kerbin), except if you get out very quickly. I would recommand a periapsis of 199 950m.

EDIT : Here are some pictures of a Tylo Gravity assist I made. I intentionally made it touches Laythe's orbit, and once I entered Tylo's SOI I slightly changed my trajectory so I could get a Laythe encounter.

Javascript is disabled. View full album
Edited by Tatonf
Link to comment
Share on other sites

It depends of what you expect from your gravity assist.

I don't remember how does gravity assist work actually, I just check my post-encounter orbit to see if it looks like what I want.

In your case I guess you want a stable orbit around Jool ?

Link to comment
Share on other sites

It depends of what you expect from your gravity assist.

I don't remember how does gravity assist work actually, I just check my post-encounter orbit to see if it looks like what I want.

In your case I guess you want a stable orbit around Jool ?

I wanna get in a orbit that will cross at least some moon, so I can use that gravity to jump from moon to moon, like a pebble thrown in a lake.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...