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[PART, 1.0.2] Anatid Robotics / MuMech - MechJeb - Autopilot - Historical thread

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Does the most recent beta actually do planetary transfers right?

It can transfer to some of the planets, but I noticed it has a hard time getting to the inner planets, and the moons/planets with inclinations.

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Does the most recent beta actually do planetary transfers right?

It does them successfully, not sure what you mean by "right". After getting there manually, I have also been able to get to Eve and Duna with mechjeb 1.9.3, but I think it's easier to do some of the burns manually.

Edited by CrashnBurn

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Does it still only go to 10,000 time warp? I mean, that was the limitation before. It took forever to reach the burn point, and the planets with inclination are troublesome.

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So, apparently it's half and half with the beta - with 1.9.3, my ship executes the main burn and then the command pod falls right off. Even tried strut spam and everything, but it always loses connection with the rest of the ship. Wish this was fixed, as I'm a better builder than pilot.

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Anyone want to bump the download link for the .3 beta up? I can't seem to find it.

I can't find the beta either...

Update: found it. http://www.mumech.com/uploads/MuMechLib.dll

For me it failed when I have used the Sepatron booster placed in the same stage as the radial decouplers.

The previous launch the autostaging was working, but my boosters took my liquid engines with them. So I've added the sepatrons on the boosters and autostaging failed.

But did not test with the version of this morning.

Same thing here. 1.9.2 staging is broken by Sepratrons.

Edited by Bureaucromancer

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Is this normal? I'm in an orbit around the Sun, and it takes forever for it to get to an injection burn.

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I just recently went through with a fresh download of KSP .16 (.17 is having too much trouble with me) and decided to try out the Kethane, Payload, and Satelite mods from MMI. I have all the plugins that are "required" but I can't seem to get mechjeb to function properly. I have tried all the different part versions of Mechjeb and they all have the menu except I can't use the auto-ascent function on my rockets, as that is as far as I have gone in trying to find out all the bugs.

I have tried building simple 1 fuel, 1 rocket ships that can't even start up, Mech jeb just keeps awaiting launch after the 1st stage is going. Any solutions?

Edit: I am using v1.9.2 as far as I know. After some basic toying around I have also found that my rockets will only sputter for a split second (with a mechjeb part) and then stop going all together no matter what I do, I am starting to think that this may be a bug with the PowerTech_MuMech Plugin.

Edited by NebulaNine
New Info

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Ship parts of the ship explode when using MechJeb to perform a Trans-Duna injection burn. Ship explodes immediately after exiting the 100000x warp. It looks like MechJeb sets the warp from 100000x to 1x instantaneously, instead of stepping it down as it would under a user's control.

Is there any way to set up MechJeb to step down the warp factor?

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Why is it that all of the sudden, ascent autopilot can't pilot a ship I KNOW it could pilot 0.16 without taking it apart.

Even Smart A.S.S. seems borked.

I kick the throttle up, activate RAD+ (away from orbiting body) orientation, activate launch. And all of the sudden, the ship's going crazy.

Two theories:

a) 0.17 seems to have introduced a new way SAS works. SAS just... feels different now. Much different. If MechJeb relies on SAS as it behaved before, that could be an issue.

B) I think MechJeb might have orientations a bit off. I eventually had just the pod in the air and when I set it to RAD+, yeah, it was point away from Kerban, but at a bit of an angle. Not perpedicular to the surface, like it was a few degrees off.

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I'm using 0.17, rocketman.

I should've proofread. I meant it could pilot a 0.16-made ship in 0.16 and I got the same ship and put it in 0.17 with.. less-than-desirable results.

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MechJeb 1.9.3, ships still blowing up. Dunno how much the MechJeb author can do about it.

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I've not had a ship blow up with mechjeb yet ..are you using the alternate Warp Mode? ...as I find this blows ships up (not mechjeb)

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The relative inclination in the rendez vous module is wrong, it just substracts the inclination of your orbit and the target's and does not take the signs of the inclinations into account.

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Is this happening to anyone else?

http://imgur.com/8iqIH

the name of your craft extends over 2 lines, that's why everything beneath it is displaced. Simply change the name of your craft (try removing the hyphen first).

cheers

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the name of your craft extends over 2 lines, that's why everything beneath it is displaced. Simply change the name of your craft (try removing the hyphen first).

cheers

No, it's not that, I have other ships with long names, and it doesn't do that, It's just some letters that make it do that. R, L and some others...

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It never works for me..

I press space bar to turn on engines, Press engage, and it doesn't fly. Help?

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bug found :(

my mechjeb when trying to do inter planetary warps, won't go past 10,000x speed, so I would have to leave my flights running for some hours real time, is there any fix for this?

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Bug found: When trying to land on Duna, the Autoland works, but too late for most craft. It starts deceleration WAY too late. I've tested this about a dozen times now, all of them result in me plowing into the ground.

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