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[PART, 1.0.2] Anatid Robotics / MuMech - MechJeb - Autopilot - Historical thread


r4m0n

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Released a 2.3.1 version so Compatibility Checker stops complaining, else than that, no changes. While Curse reviews the file, you can grab the update here:

http://jenkins.mumech.com/job/MechJeb2%20Release/lastSuccessfulBuild/artifact/jenkins-MechJeb2%20Release-15/MechJeb2-2.3.1.0.zip

thank you one of the greatest mods from one of the greatest modder

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Wow that's quick. I just found 2.3.0 and downloaded it a couple hours ago.

Then, KSP after the just-now update was indeed complaining. Apparently it's no different from your no-complaint version so I'll just use it as is. Thanks for this great mod!!

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If it's updated, then why does the game say that kspapiextensions.dll is incompatible?

Also, there's a problem with Auto-Stage. It fires the parachutes at launch.

And Guidance Assistance is not working as the engines don't auto fire when they should.

Edited by Furious1964
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If it's updated, then why does the game say that kspapiextensions.dll is incompatible?

Also, there's a problem with Auto-Stage. It fires the parachutes at launch.

And Guidance Assistance is not working as the engines don't auto fire when they should.

That's not the game saying that. Quite a few modders have adopted a common version tracking scheme that checks KSP's version number against the version they were designated as having been compiled against.

When the game starts up, that version checker goes to work comparing numbers. If they dont match up it reports a list of those as being incompatible. Optionally at the discretion of each implementing modder, a mod can disable itself if there is a version mismatch. I dont know if any actually do at this time.

But as to the game itself, KSP doesnt know or care.

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OK that explains the error message, but what about MechJeb not functioning properly? I set an intersect course with that floating kerbal and the engines wouldn't shut off, no node was set and auto-staging fires every stage at once.

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Released a 2.3.1 version so Compatibility Checker stops complaining, else than that, no changes. While Curse reviews the file, you can grab the update here:

http://jenkins.mumech.com/job/MechJeb2%20Release/lastSuccessfulBuild/artifact/jenkins-MechJeb2%20Release-15/MechJeb2-2.3.1.0.zip

I love Mechjeb absolutely fantastic Mod.

My KSP upgraded tonight to lvl 0.24.0549, I downloaded the mechjeb 2-2.3.1.0.zip file from the link within this forum and installed. The programme gave me a "Incompatible Mod Detected" error for Mechjeb2. I then also downloaded KSPAPIExtensions.dll and tried in both root directory and gamedata folders. The KSP programme still gives the same error. Can you assist in getting this to work?

Thanks.

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OK that explains the error message, but what about MechJeb not functioning properly? I set an intersect course with that floating kerbal and the engines wouldn't shut off, no node was set and auto-staging fires every stage at once.

Are you asking for someone to tell you how to do it? How did you get into orbit? MechJeb ascent autopilot? How did you circularize? MechJeb? How did you calculate Delta-V? MechJeb?

Maybe MechJeb is fine.

Try creating a intercept maneuver and have MechJeb execute it. Does that work?

This feels like the guy who shows up at the garage with his car and says it doesn't work. "What's wrong?" "Everything!!! None of the stations come in clearly!!!"

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I've set up every node with MechJeb, had enough of everything, but this mod doesn't execute anything beyond Guidance Assistant. When it tries to make an intercept course with anything, it just flies off into deep space. And no, I'm not asking for anyone to tell me how to do things, what I'm saying is that the functions of MechJeb are not working.

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OK, a very strange and annoying problem... When I go to set an interplanetary transfer, MJ produces a trajectory that passes kinda close to the target but does not actually encounter the target. I've actually flown a couple, and used "fine closest encounter" to create a mid-course correction node and almost always it requires massive delta-V to actually produce an encounter. MJ and KSP are both patched to the latest versions. The vehicle(s) in question have more than sufficient delta-V to execute the transfer.

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with mechjeb ver 2.3.1. when I use the landing auto pilot i get the lof spammed with the following lines - Just started happening after the .24 update

[LOG 10:13:48.691] getObtAtUT result is NaN! UT: 542232.1216187

[LOG 10:13:48.692] getObtAtUT result is NaN! UT: 542398.888870506

[LOG 10:13:48.692] getObtAtUT result is NaN! UT: 542565.656122313

[LOG 10:13:48.693] getObtAtUT result is NaN! UT: 542732.423374119

[LOG 10:13:48.693] getObtAtUT result is NaN! UT: 542899.190625926

[LOG 10:13:48.694] getObtAtUT result is NaN! UT: 543065.957877732

[LOG 10:13:48.694] getObtAtUT result is NaN! UT: 543232.725129539

[LOG 10:13:48.695] getObtAtUT result is NaN! UT: 543399.492381345

[LOG 10:13:48.695] getObtAtUT result is NaN! UT: 543566.259633152

[LOG 10:13:48.695] getObtAtUT result is NaN! UT: 543733.026884958

[LOG 10:13:48.696] getObtAtUT result is NaN! UT: 543899.794136765

[LOG 10:13:48.696] getObtAtUT result is NaN! UT: 544066.561388571

[LOG 10:13:48.696] getObtAtUT result is NaN! UT: 544233.328640378

[LOG 10:13:48.697] getObtAtUT result is NaN! UT: 544400.095892185

[LOG 10:13:48.697] getObtAtUT result is NaN! UT: 544566.863143991

[LOG 10:13:48.698] getObtAtUT result is NaN! UT: 544733.630395798

[LOG 10:13:48.698] getObtAtUT result is NaN! UT: 544900.397647604

[LOG 10:13:48.699] getObtAtUT result is NaN! UT: 545067.164899411

[LOG 10:13:48.700] getObtAtUT result is NaN! UT: 545233.932151217

[LOG 10:13:48.700] getObtAtUT result is NaN! UT: 545400.699403024

[LOG 10:13:48.700] getObtAtUT result is NaN! UT: 542232.1216187

[LOG 10:13:48.701] getObtAtUT result is NaN! UT: 542240.45998129

[LOG 10:13:48.701] getObtAtUT result is NaN! UT: 542248.79834388

[LOG 10:13:48.701] getObtAtUT result is NaN! UT: 542257.136706471

[LOG 10:13:48.702] getObtAtUT result is NaN! UT: 542265.475069061

[LOG 10:13:48.702] getObtAtUT result is NaN! UT: 542273.813431651

[LOG 10:13:48.703] getObtAtUT result is NaN! UT: 542282.151794242

[LOG 10:13:48.703] getObtAtUT result is NaN! UT: 542290.490156832

[LOG 10:13:48.703] getObtAtUT result is NaN! UT: 542298.828519422

[LOG 10:13:48.704] getObtAtUT result is NaN! UT: 542307.166882013

[LOG 10:13:48.704] getObtAtUT result is NaN! UT: 542315.505244603

[LOG 10:13:48.705] getObtAtUT result is NaN! UT: 542323.843607193

[LOG 10:13:48.705] getObtAtUT result is NaN! UT: 542332.181969784

[LOG 10:13:48.705] getObtAtUT result is NaN! UT: 542340.520332374

[LOG 10:13:48.706] getObtAtUT result is NaN! UT: 542348.858694964

[LOG 10:13:48.706] getObtAtUT result is NaN! UT: 542357.197057555

[LOG 10:13:48.707] getObtAtUT result is NaN! UT: 542365.535420145

[LOG 10:13:48.707] getObtAtUT result is NaN! UT: 542373.873782735

[LOG 10:13:48.707] getObtAtUT result is NaN! UT: 542382.212145325

[LOG 10:13:48.708] getObtAtUT result is NaN! UT: 542390.550507916

[LOG 10:13:48.708] getObtAtUT result is NaN! UT: 542232.1216187

[LOG 10:13:48.709] getObtAtUT result is NaN! UT: 542232.538536829

[LOG 10:13:48.709] getObtAtUT result is NaN! UT: 542232.955454959

[LOG 10:13:48.709] getObtAtUT result is NaN! UT: 542233.372373088

[LOG 10:13:48.710] getObtAtUT result is NaN! UT: 542233.789291218

[LOG 10:13:48.710] getObtAtUT result is NaN! UT: 542234.206209347

[LOG 10:13:48.710] getObtAtUT result is NaN! UT: 542234.623127477

[LOG 10:13:48.711] getObtAtUT result is NaN! UT: 542235.040045606

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Just a small idea for MechJeb...

My screen gets cluttered with various MechJeb panels but I do like to have them handy for when I need them. But I don't need them all at the same time and would like to be able to see a bit more of my craft. Would be really handy if I could group some of them, say if I could put all the guidance ones together on a tabbed panel.

I know I could use the toolbar mod but its not the same.

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I've been testing it out and I get those errors in the debug console too. Nothing I do gets this to work right and I end up having to manually do the stuff Mechjeb is supposed to do. The Floating Kerbal Is now long dead.

Edited by Furious1964
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Just a small idea for MechJeb...

My screen gets cluttered with various MechJeb panels but I do like to have them handy for when I need them. But I don't need them all at the same time and would like to be able to see a bit more of my craft. Would be really handy if I could group some of them, say if I could put all the guidance ones together on a tabbed panel.

I know I could use the toolbar mod but its not the same.

You can make custom windows with whatever info you would like in them. I have custom ones for different flight situations, like ascent and landing.

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In no particular order,

manually limit autostaging to a stage you know is the safest for it to stage to. It's not smart enough to know when to stop.

Are you in career mode? Throttle control has to be researched. It's part of translatron.

post logs when referring to errors, and not that ksp.log either because its like watered down rootbeer. post links to a full output_log.txt (or player.log for linux or mac)

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My screen gets cluttered with various MechJeb panels but I do like to have them handy for when I need them. But I don't need them all at the same time and would like to be able to see a bit more of my craft. Would be really handy if I could group some of them, say if I could put all the guidance ones together on a tabbed panel...

Have you tried using the custom window editor to display exactly the information you want, when you want it?

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I've re-published 2.3.1 without checks for KSP revision, so if you've got KSP 0.24.2 and it's complaining about compatibility, just download it again. If we get a 0.24.3 that doesn't break anything, there shouldn't be any extra warnings.

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With all of these rapid fire patches from squad, it is amazing how you keep up... many thanks r4m0n...

maybe when things cool down, you will have time to look at some of the suggestions and such...

many thanks for all of your work..

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In no particular order,

manually limit autostaging to a stage you know is the safest for it to stage to. It's not smart enough to know when to stop.

Are you in career mode? Throttle control has to be researched. It's part of translatron.

post logs when referring to errors, and not that ksp.log either because its like watered down rootbeer. post links to a full output_log.txt (or player.log for linux or mac)

Is smart auto staging also research able? When 0.24.0 came out, I made a new game and everything researched.

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meh...v0.24.2.559(x64) has a problem where the part doesn't advance. You get the first tier usage where it plots course but doesn't use throttle, but the part advancement disappears from the tree.

I will try a reload of 2.3.1 to see if it fixes it...

Thanks again for this fantastic mod !

<<EDIT: I cannot yet provide a method of issue reproduction, but may attempt to do so by starting a new game this weekend... till then, please disregard>>

Edited by jduchock
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