Bit Fiddler Posted December 2, 2016 Share Posted December 2, 2016 while the ALCORE is indeed my go to lander. I still NEEEED the internals in all my cockpits. lol I try to play KSP in full IVA mode. and thus want these nice RPM/ASET internals in every part I use.... I know, big wish, but hey. Quote Link to comment Share on other sites More sharing options...
emirkustirika Posted February 22, 2017 Share Posted February 22, 2017 On 27.10.2015 at 3:31 AM, RangeMachine said: Mk1 LanderCan came up This mod stell working ? Quote Link to comment Share on other sites More sharing options...
tanelorn Posted February 28, 2017 Share Posted February 28, 2017 Recently, possibly due to updates by ASET, my Mk1 command module will not let me deactivate the Ground Prox warning by clicking the warning button anymore. This is a huge issue! Is it a problem on the KSA end or on the ASET end? Quote Link to comment Share on other sites More sharing options...
alexustas Posted March 15, 2017 Share Posted March 15, 2017 (edited) @RangeMachine Keep in mind, if you add a "GroundProx" warning light, then you also need to add a "swTumbleGPWS_ON" toggle switch. Otherwise players can not turn off the Proximity warning when landing with a parachute Edited March 15, 2017 by alexustas Quote Link to comment Share on other sites More sharing options...
HaydenTheKing Posted September 10, 2017 Share Posted September 10, 2017 Does this still work with 1.3? Quote Link to comment Share on other sites More sharing options...
Warhorse Posted September 17, 2017 Share Posted September 17, 2017 On 9/10/2017 at 5:03 AM, HaydenTheKing said: Does this still work with 1.3? It seems to work for me. Quote Link to comment Share on other sites More sharing options...
theonegalen Posted February 28, 2018 Share Posted February 28, 2018 OH HECK I forgot about this. Fabulous. Quote Link to comment Share on other sites More sharing options...
Tito_zz Posted March 16, 2018 Share Posted March 16, 2018 This is awesome! Will you do the new 1.4.1 Mark 1-3 capsule? Quote Link to comment Share on other sites More sharing options...
Timdog Posted May 21, 2018 Share Posted May 21, 2018 I can not find a response anywhere about IVA upgrades or RPM updates for the new capsules in making history update. Does anybody have an insight, a link, anything at all???? Quote Link to comment Share on other sites More sharing options...
theonegalen Posted May 23, 2018 Share Posted May 23, 2018 On 5/21/2018 at 5:33 AM, Timdog said: I can not find a response anywhere about IVA upgrades or RPM updates for the new capsules in making history update. Does anybody have an insight, a link, anything at all???? No one has made any. Be patient. Quote Link to comment Share on other sites More sharing options...
Warhorse Posted August 31, 2018 Share Posted August 31, 2018 Rather remarkably, this mod appears to be working in 1.4.5, with the new ASET props and avionics. I can't tell y'all how happy this makes me! Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted October 9, 2018 Share Posted October 9, 2018 On 8/31/2018 at 11:45 AM, Warhorse said: Rather remarkably, this mod appears to be working in 1.4.5, with the new ASET props and avionics. I can't tell y'all how happy this makes me! Well, this is good news! Quote Link to comment Share on other sites More sharing options...
Amahlaka Posted December 12, 2018 Share Posted December 12, 2018 I noticed that on 1.5.x the mk1 pod has a new variant with the name of "mk1pod_v2", and the config needs to be edited. Paste the following to the KSA/IVAUpgrade/Patches/Mk1_Pod.cfg file @PART[mk1pod_v2]:HAS[@MODULE[RasterPropMonitorComputer]]:FINAL { @MODULE { @storedStrings = v 1.3.0|06.07.2015| Mk1 Cockpit | Mk1 ||KSA-A1|MK1| KSA, JSI, A.S.E.T. & Squad } @INTERNAL { @name = mk1PodCockpitKSA } } @PART[mk1pod_v2]:HAS[!MODULE[RasterPropMonitorComputer]]:FINAL { MODULE { name = RasterPropMonitorComputer storedStrings = v 1.1.0|06.07.2015| Mk1 Cockpit | Mk1 ||KSA-A1|MK1| KSA, JSI, A.S.E.T. & Squad } @INTERNAL { @name = mk1PodCockpitKSA } } This should fix it for 1.5.0+ Quote Link to comment Share on other sites More sharing options...
Warhorse Posted November 27, 2021 Share Posted November 27, 2021 Even more remarkably, with the aid of Amahlaka's config mod for the Mk1 pod above, this still seems to be fully functional in 1.12.2. I haz a happy ... Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted June 15 Share Posted June 15 (edited) Hey all, I've adopted and just released a new version of this awesome mod. Specifically, I built an entirely new IVA for mk1pod_v2 using some of the prop arrangements from the original and adding a lot more. Edited June 16 by JonnyOThan Quote Link to comment Share on other sites More sharing options...
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