So I have a bit of a dilemma, my first real one in the game and was hoping to get some advice to consider whilst planning my 1st self imposed 'contract' mission (or not, as the case may be)...
I'm a relatively new player but quickly learning the ropes - I'm at the orbital rescues/put 1st satellites up in orbit/land on The Mun phase of a career game (i've pretty much unlocked the majority up to tier 5 on the tech tree) and up until now it's been a pretty successful career - I've been taking it slow and not rushing things while I learn, and only really been using the 'load quick save/revert to launch to correct obvious schoolboy errors and hideous design flaws whilst experimenting...such a fun game!
The land/gather science from on and around/plant flag on The Mun contracts have been on the books for a while now and I'm happy to report that we have success! - Bob Kerman has made the 1st giant leap for Kerbal kind!
But here's the thing - He's stuck there.
In all fairness it wasn't the most efficient of launches...but I had a quick look at the fuel/Dv. Loads, he'll be fine...
In all fairness it wasn't the most efficient of landings...downright sloppy in fact, but the best I could do with my current skill level (I'd had a few F5/F9 practices in the run up) I just didn't realise how much Dv I'd spend getting down to to the surface safely.
Bob had a whale of a time bouncing around The Mun planting his 1st flag and collecting all that juicy science, however.
And then he got back into the Mk1 CP and realised that he has a little over 50 units of fuel in his lander...Meh, he's an optimist...The Mun's gonna be a doddle to get up off/swing home from, right?
So. I now realise that this is not enough to get Bob and his lander back home. Through a bit of F5/F9 experimentation, Bob and I are now in a position that the fuel we have left it 'just' enough to get us into a stable low Mun orbit...nothing more. Not with the experiment loaded craft we have. So I've F5'd back to our landing site to keep the options more open, spent a minuscule amount of Dv getting our solar panels pointed at Kerbol, transmitted all the data i can get 100% for...then headed back to KSC to think about how to get him home (preferably in his lander too, if at all possible).
Options I've considered so far:
1. Load the .sqs save that I made before launching the mission. (Last resort, if at all - totally not in the spirit of the game, too easy. Besides, a lot of other stuff has been progressing while Bob was on the way to The Mun.)
2. Leave him there. He won't die. Maybe come back and get him when I'm so advanced that it'll just be like taking a quick detour. (Again, not my 1st choice. It's Bob! Plus there's quite a bit of science up there with him that I'd like to go in the kitty. And again, I don't think that's too spirited - I think it'd be KSC's top priority to bring him home).
Realistically:
3. Send an un-manned probe vessel/lander with another CP or Can for Bob (better designed/fuelled this time). Either land it at the site or put it, and Bob into orbit then EVA over > Go home! - This is probably the sensible option, and to rendezvous in orbit of course. But it would be nice to get him and the lander back together. So...
Ideally:
4. Send an 'over engineered' rescue boat with enough fuel to transfer some over to Bob's lander and get everyone and everything home. Crewed with Bill (Engineer), KIS, KAS and EVA transfer mods installed, using mission option:
4a. Land at site. 'EVA transfer' fuel over to Bob's lander - GTFO of there. (Can this be done/does this mod work whilst in a close encounter orbit?)
4b. Rendezvous in close orbit - EVA Bill over, whack on a docking port to Bob's lander using KIS, dock, transfer fuel, GTFO of there.
------- ------ ------
So that's the ideas Ive come up with so far, any thoughts or advice on these ideas, or any alternates are most welcomed and requested - He is coming home!
However, given the calamity I've made to get here, I could probably do with all the wisdom you guys can offer. Any help please?
TL;DR = I've stranded Bob Kerman on The Mun - What would you do?
Edited by Fubarbrickdust ...more spelling mistakes :/
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Question
Fubarbrickdust
So I have a bit of a dilemma, my first real one in the game and was hoping to get some advice to consider whilst planning my 1st self imposed 'contract' mission (or not, as the case may be)...
I'm a relatively new player but quickly learning the ropes - I'm at the orbital rescues/put 1st satellites up in orbit/land on The Mun phase of a career game (i've pretty much unlocked the majority up to tier 5 on the tech tree) and up until now it's been a pretty successful career - I've been taking it slow and not rushing things while I learn, and only really been using the 'load quick save/revert to launch to correct obvious schoolboy errors and hideous design flaws whilst experimenting...such a fun game!
The land/gather science from on and around/plant flag on The Mun contracts have been on the books for a while now and I'm happy to report that we have success! - Bob Kerman has made the 1st giant leap for Kerbal kind!
But here's the thing - He's stuck there.
In all fairness it wasn't the most efficient of launches...but I had a quick look at the fuel/Dv. Loads, he'll be fine...
In all fairness it wasn't the most efficient of landings...downright sloppy in fact, but the best I could do with my current skill level (I'd had a few F5/F9 practices in the run up) I just didn't realise how much Dv I'd spend getting down to to the surface safely.
Bob had a whale of a time bouncing around The Mun planting his 1st flag and collecting all that juicy science, however.
And then he got back into the Mk1 CP and realised that he has a little over 50 units of fuel in his lander...Meh, he's an optimist...The Mun's gonna be a doddle to get up off/swing home from, right?
So. I now realise that this is not enough to get Bob and his lander back home. Through a bit of F5/F9 experimentation, Bob and I are now in a position that the fuel we have left it 'just' enough to get us into a stable low Mun orbit...nothing more. Not with the experiment loaded craft we have. So I've F5'd back to our landing site to keep the options more open, spent a minuscule amount of Dv getting our solar panels pointed at Kerbol, transmitted all the data i can get 100% for...then headed back to KSC to think about how to get him home (preferably in his lander too, if at all possible).
Options I've considered so far:
1. Load the .sqs save that I made before launching the mission. (Last resort, if at all - totally not in the spirit of the game, too easy. Besides, a lot of other stuff has been progressing while Bob was on the way to The Mun.)
2. Leave him there. He won't die. Maybe come back and get him when I'm so advanced that it'll just be like taking a quick detour. (Again, not my 1st choice. It's Bob! Plus there's quite a bit of science up there with him that I'd like to go in the kitty. And again, I don't think that's too spirited - I think it'd be KSC's top priority to bring him home).
Realistically:
3. Send an un-manned probe vessel/lander with another CP or Can for Bob (better designed/fuelled this time). Either land it at the site or put it, and Bob into orbit then EVA over > Go home! - This is probably the sensible option, and to rendezvous in orbit of course. But it would be nice to get him and the lander back together. So...
Ideally:
4. Send an 'over engineered' rescue boat with enough fuel to transfer some over to Bob's lander and get everyone and everything home. Crewed with Bill (Engineer), KIS, KAS and EVA transfer mods installed, using mission option:
4a. Land at site. 'EVA transfer' fuel over to Bob's lander - GTFO of there. (Can this be done/does this mod work whilst in a close encounter orbit?)
4b. Rendezvous in close orbit - EVA Bill over, whack on a docking port to Bob's lander using KIS, dock, transfer fuel, GTFO of there.
------- ------ ------
So that's the ideas Ive come up with so far, any thoughts or advice on these ideas, or any alternates are most welcomed and requested - He is coming home!
However, given the calamity I've made to get here, I could probably do with all the wisdom you guys can offer. Any help please?
TL;DR = I've stranded Bob Kerman on The Mun - What would you do?
Edited by Fubarbrickdust...more spelling mistakes :/
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