Jump to content

[1.1.3] Pulsejet Argus As 014 / As 044 and other WWII german engines


Pagan_Scorpion

Recommended Posts

There is an explosion as the fuel is ignited, giving it about 950 lbs of thrust for about half a second when it is turned on, so it should instantly give thrust, and gain thrust very quickly when in flight. It is also hard to lose thrust gained, which is a good thing for pulsejets, the only real way of losing thrust is cutting the throttle, or losing speed very quickly.

If it is possible, it would be cool to see that replicated in-game.

Link to comment
Share on other sites

There is an explosion as the fuel is ignited, giving it about 950 lbs of thrust for about half a second when it is turned on, so it should instantly give thrust, and gain thrust very quickly when in flight. It is also hard to lose thrust gained, which is a good thing for pulsejets, the only real way of losing thrust is cutting the throttle, or losing speed very quickly.

If it is possible, it would be cool to see that replicated in-game.

Sorry, I was kinda busy lately. Family stuff, you know :sticktongue:.

I'll probably begin a new model next week if all goes well !

I've already seen this video and seen that burst of thrust when it is launched. But I forgot about it...

It might be possible. Need more investigation though.

Link to comment
Share on other sites

Explosions! That would certainly be nice to use on low TWR craft. Could a part have two engine config files? One normal operation, the other a one time burst on staging.

That might work....

It is less an explosion, more or less a controlled 2 second burst of thrust.....

Link to comment
Share on other sites

Explosions! That would certainly be nice to use on low TWR craft. Could a part have two engine config files? One normal operation, the other a one time burst on staging.

I was thinking of something like that. Maybe a second hidden engine that could burst for a couple of seconds and then shut down. Kinda like a SB with very little solid fuel...

Link to comment
Share on other sites

Just to let you know, as far as I have tested my engines with the new update, everything's fine !

--Edit : 2:31

Can't sleep, so here's a sneak peek of what I just made :

Javascript is disabled. View full album

A few more tests and I will update the mod with this part :sticktongue:.

Edited by Pagan_Scorpion
new content
Link to comment
Share on other sites

Just to let you know, as far as I have tested my engines with the new update, everything's fine !

--Edit : 2:31

Can't sleep, so here's a sneak peek of what I just made :

http://imgur.com/a/IybcI

A few more tests and I will update the mod with this part :sticktongue:.

Awesome!

The mid-fuselage designs will be better in 1.0.5, the Structural fuselage is now hollow, so it can fit things, like a jet engine, inside them!

Link to comment
Share on other sites

I made a tail-less research craft, and it is surprisingly stable in flight!

http://imgur.com/pNUrmSI

http://imgur.com/1HrIpD2

http://imgur.com/9OgR2SM

http://imgur.com/QMQCHJQ

http://imgur.com/UXSBlHa

I guess you gotta click them all, since imgur albums hate me...

Top Speed: mach 1.3

Climb rate: 73 m/s

Turn time: 7 seconds

A cool thing about it, it can spin like a frizbee, all the way around, and fire its engines in the opposite direction to slow down, and use its amazing stability to land nearly vertically like that... quite hard to do tho....

Edited by He_162
Link to comment
Share on other sites

Nice one ! I love tail-less crafts, they're so smooth !

Imgur's albums aren't always logical. It always needs to move the picture from one to another.

I was thinking about making this Lorin/Sänger ramjet :

http://www.datazap.net/sites/1953/28-04-2013/DO-217/P1260505.jpg

But it is a bit huge. Like... 11.5 meters long. Isn't that too big to use in KSP, in your opinion ? Or shall I go and make it ? :confused:

Link to comment
Share on other sites

Nice one ! I love tail-less crafts, they're so smooth !

Imgur's albums aren't always logical. It always needs to move the picture from one to another.

I was thinking about making this Lorin/Sänger ramjet :

http://www.datazap.net/sites/1953/28-04-2013/DO-217/P1260505.jpg

But it is a bit huge. Like... 11.5 meters long. Isn't that too big to use in KSP, in your opinion ? Or shall I go and make it ? :confused:

It can easily be used in KSP! That long of an engine forces people to come up with more amazing designs, so sure! Go for it!

Link to comment
Share on other sites

Here is the second design I made, its a larger scale bomber variant, to test large flying wings... no bomb load yet http://imgur.com/a/brIAj

- - - Updated - - -

Well, stock now has a kerbalized Jumo, so......

Their version of a Jumo is nothing near the real design, the real design uses more fuel, but produces slightly more thrust, and the real jumo is not 0.625 meters in size.

A REAL Jumo is the goal, if you know what I mean, a full 3d engine that can be put under wings, or over a fuselage.

Link to comment
Share on other sites

It can easily be used in KSP! That long of an engine forces people to come up with more amazing designs, so sure! Go for it!

Sold. I'll go for it ! But... What an engine ! 20,000 HP... About 15,000kN it seems.

Well, stock now has a kerbalized Jumo, so......
Here is the second design I made, its a larger scale bomber variant, to test large flying wings... no bomb load yet http://imgur.com/a/brIAj

- - - Updated - - -

Their version of a Jumo is nothing near the real design, the real design uses more fuel, but produces slightly more thrust, and the real jumo is not 0.625 meters in size.

A REAL Jumo is the goal, if you know what I mean, a full 3d engine that can be put under wings, or over a fuselage.

You forget about the overheat problem ! It needs that too if we want something realistic (it might be the hard part to tweak the overheat to be satisfying tho) !

Link to comment
Share on other sites

Sold. I'll go for it ! But... What an engine ! 20,000 HP... About 15,000kN it seems.

You forget about the overheat problem ! It needs that too if we want something realistic (it might be the hard part to tweak the overheat to be satisfying tho) !

Overheat was only a problem in the higher RPM zone, so you can make it like the afterburning engine, but instead of dry, and wet mode, it is limited RPM, and unlimited RPM, the unlimited RPM lets you run the engine at a higher RPM, giving more thrust, and that causes overheating, where the previous limited RPM is the safe zone.

The lorin ramjet looks like this: http://www.luft46.com/misc/skp14-2.jpg

The Sanger ramjet looks like this: http://hsfeatures.com/features04/images/do217e2jb_bw.jpg

The second Lorin type ramjet looks like this:

http://lonewulfmodels.co.uk/images/products//646_l.jpg

This is the Super Lorin ramjet: http://www.largescaleplanes.com/Photostory/JimMerrigan/FW283/2003_01_13.jpg

http://cdn3.volusion.com/qh9e9.jdqv9/v/vspfiles/photos/LUFT007-4T.jpg?1446566597

These are the smaller version of the Super Lorin Ramjet: http://www.thewebfairy.com/911/missilegate/rfz/images/064.jpg

Here is the Second Lorin Ramjet, mid-fuselage variant: http://modelplanes.de/wp-content/uploads/2015/02/106.jpg

Here are blueprints for the Lorin Ramjet:

http://images.fineartamerica.com/images-medium-large/german-wwii-ramjet-bomber-blueprint-detlev-van-ravenswaay.jpg

http://images.fineartamerica.com/images-medium-large/german-wwii-ramjet-engine-blueprint-detlev-van-ravenswaay.jpg

Thrusts for these aircraft at mach 0.6 to 0.7.

Lorin Ramjet: 112 Kn

Mach 0.9: 150 Kn

Mach 1.5: 330 Kn

Sanger Ramjet: 236 Kn

Mach 0.9: 300 Kn

Mach 1.5: 500 Kn (Overheats at 450 Kn, but 500 Kn is possible at altitude)

Lorin Type 2: 268 Kn

Mach 0.9: 315 Kn

Mach 1.5: 450 Kn

Super Lorin: 330 Kn

Mach 0.9: 350 Kn

Mach 1.5: 450 Kn

Small variant super Lorin: 150 Kn

Mach 0.9: 200Kn

Mach 1.5: 330 Kn

Mid-Fuselage Lorin Ramjet: 250 Kn

Mach 0.9: 300 Kn

Mach 1.5: 600 Kn

Activation Speed for Ramjets:

Lorin: 97 m/s

Sanger: 100 m/s

Lorin Type 2: 70 m/s

Super Lorin: 65 m/s

Small version super lorin: 20 m/s (Very low thrust until 65 m/s)

Mid-fuselage Lorin: 65 m/s

- - - Updated - - -

I revised the speeds, and thrusts etc...

- - - Updated - - -

A large amount of the data gathered is at mach 0.7, although none of the Ramjets here were flown at that speed, the algorithm NASA has provided for ramjets of this type allows me to calculate the flight data.

Edited by He_162
Link to comment
Share on other sites

Overheat was only a problem in the higher RPM zone, so you can make it like the afterburning engine, but instead of dry, and wet mode, it is limited RPM, and unlimited RPM, the unlimited RPM lets you run the engine at a higher RPM, giving more thrust, and that causes overheating, where the previous limited RPM is the safe zone.

The lorin ramjet looks like this: http://www.luft46.com/misc/skp14-2.jpg

The Sanger ramjet looks like this: http://hsfeatures.com/features04/images/do217e2jb_bw.jpg

The second Lorin type ramjet looks like this:

http://lonewulfmodels.co.uk/images/products//646_l.jpg

This is the Super Lorin ramjet: http://www.largescaleplanes.com/Photostory/JimMerrigan/FW283/2003_01_13.jpg

http://cdn3.volusion.com/qh9e9.jdqv9/v/vspfiles/photos/LUFT007-4T.jpg?1446566597

These are the smaller version of the Super Lorin Ramjet: http://www.thewebfairy.com/911/missilegate/rfz/images/064.jpg

Here is the Second Lorin Ramjet, mid-fuselage variant: http://modelplanes.de/wp-content/uploads/2015/02/106.jpg

Here are blueprints for the Lorin Ramjet:

http://images.fineartamerica.com/images-medium-large/german-wwii-ramjet-bomber-blueprint-detlev-van-ravenswaay.jpg

http://images.fineartamerica.com/images-medium-large/german-wwii-ramjet-engine-blueprint-detlev-van-ravenswaay.jpg

Thrusts for these aircraft at mach 0.6 to 0.7.

Lorin Ramjet: 112 Kn

Mach 0.9: 150 Kn

Mach 1.5: 330 Kn

Sanger Ramjet: 236 Kn

Mach 0.9: 300 Kn

Mach 1.5: 500 Kn (Overheats at 450 Kn, but 500 Kn is possible at altitude)

Lorin Type 2: 268 Kn

Mach 0.9: 315 Kn

Mach 1.5: 450 Kn

Super Lorin: 330 Kn

Mach 0.9: 350 Kn

Mach 1.5: 450 Kn

Small variant super Lorin: 150 Kn

Mach 0.9: 200Kn

Mach 1.5: 330 Kn

Mid-Fuselage Lorin Ramjet: 250 Kn

Mach 0.9: 300 Kn

Mach 1.5: 600 Kn

Activation Speed for Ramjets:

Lorin: 97 m/s

Sanger: 100 m/s

Lorin Type 2: 70 m/s

Super Lorin: 65 m/s

Small version super lorin: 20 m/s (Very low thrust until 65 m/s)

Mid-fuselage Lorin: 65 m/s

- - - Updated - - -

I revised the speeds, and thrusts etc...

Nice idea for the Jumo with the analog of wet/dry ! I'll give this a check.

Wow, so much data. How do you know all that ?

With that Lorin 2, What speed would a Me 262 reach, if you know ?

I'll follow the blueprints to make the Lorin ramjet.

Link to comment
Share on other sites

Nice idea for the Jumo with the analog of wet/dry ! I'll give this a check.

Wow, so much data. How do you know all that ?

With that Lorin 2, What speed would a Me 262 reach, if you know ?

I'll follow the blueprints to make the Lorin ramjet.

The top speed of the Me-262's wing could handle 1312 km/h speed, so I assume it's top speed would be 200 km/h or more below that, just to keep the airframe safe. The pilot would throttle down the engines to prevent overspeeding.

I used NASA's algorithm for calculating the Kn thrust, etc, as well as reading the data up in books from my Library.

Like I said before, I am a human aircraft encyclopedia, so I'm here to help.

- - - Updated - - -

I also modified my previous post a little bit. You may want to copy it into a text file somewhere so you can remember all that data.

Link to comment
Share on other sites

The top speed of the Me-262's wing could handle 1312 km/h speed, so I assume it's top speed would be 200 km/h or more below that, just to keep the airframe safe. The pilot would throttle down the engines to prevent overspeeding.

I used NASA's algorithm for calculating the Kn thrust, etc, as well as reading the data up in books from my Library.

Like I said before, I am a human aircraft encyclopedia, so I'm here to help.

- - - Updated - - -

I also modified my previous post a little bit. You may want to copy it into a text file somewhere so you can remember all that data.

Okay ! I'm having a hard time trying to find valuable data about those old techs over the internet, so I'm curious !

Yeah, of course, top speed doesn't mean the safest speed :wink:

--Update--

Already done :wink:

Edited by Pagan_Scorpion
Add an answer to the updated quote
Link to comment
Share on other sites

I built the exact Me-262 design you have, and flew it with 1.0.5's "Juno" engines, and it has the same top speed, and climb rate of the real Me-262...... or at least VERY similar.

I am using FAR by the way...

KSP:

Mach 0.729 (level flight)

Mach 0.832 (Dive)

Real:

Mach 0.728 (Level flight)

Mach 0.835 (Dive)

- - - Updated - - -

Okay ! I'm having a hard time trying to find valuable data about those old techs over the internet, so I'm curious !

Yeah, of course, top speed doesn't mean the safest speed :wink:

--Update--

Already done :wink:

Awesome! I will test!

Since the last Me-262 was that accurate, I will see how fast this one is...

Me-262 Lorin:

Level flight top speed:

346.3 m/s

Mach 0.976

Dive flight top speed:

513 m/s

Mach 1.495

Its wings ripped right after, so I assume that is what you wanted.... Its safe turning speed is mach 1.1

Top speed at about 8 kilometers up:

http://imgur.com/mI0ooWS

Edited by He_162
Link to comment
Share on other sites

Yeah, the Me 262 was my test plane for those engines when I tested them. Mainly because I do not know other planes with them on.

I've made a He-162 with twin As014 and twin Lorin, but... Hard to say if it is as realistic as it can be.

http://imgur.com/yMJQEnf

Edited by Pagan_Scorpion
Add link
Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...