Pagan_Scorpion

[1.1.3] Pulsejet Argus As 014 / As 044 and other WWII german engines

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14 hours ago, Pagan_Scorpion said:

Understood, this is easy to change.
Does it need to slowly decrease in efficacity, or just stop working at 2.7/2.9 ?

Maximum thrust and efficiency is at mach 1.2, but it goes down by very little, until about mach 2.5, where it would decrease in a very large curve, as the pressure gets too high for the amount it's expanding, and the flame holder starts to go out.

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Like this comment when you release another update, so I will be up to date as soon as possible with your mod, I love it!

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Here's a small update based on what we were discussing about flam out at 2.5 mach for lorin ramjets.

Just to show you the new atmosphere curve (if it needs more tweaks, it will be easier with this) : 

1452253541-machthrust.png

And here is a WIP of the next part, I'm currently making the texture !
1452253833-jumo004.png

 

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4 minutes ago, Pagan_Scorpion said:

Here's a small update based on what we were discussing about flam out at 2.5 mach for lorin ramjets.

Just to show you the new atmosphere curve (if it needs more tweaks, it will be easier with this) : 

1452253541-machthrust.png

And here is a WIP of the next part, I'm currently making the texture !
 

 

Nice!

 

I can make charts if you need them, just ask, and I will do it when I can.

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On 8/1/2016 at 8:26 PM, halowraith1 said:

will it have the variable exhaust nozzle?

I didn't think of that. 
I'll release at first a static version (easier to do, and everybody can have fun with it ^^), then I'll try to make that (new to me, so probably longer to do).

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On 1/19/2016 at 3:34 PM, Lofar968 said:

Anyway to turn down the volume on the Pulsejet 044? Its quite loud on my end.

Turn down the sounds on your KSP before using it?

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Any chance of 1.1 support? Never knew this mod existed. Glad I found it! :D

 

 

EDIT: I tested the engines in 1.1 and they all seem to function normally. No weird bugs, pulsejets shutdown after Mach 1, and nothing seems glitchy. I haven't tried it with AJE or FAR yet but totally stock 1.1 seems to work.

Edited by Ryanja99

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The pulsejet as-014 could not work past mach 0.95 the air forced the intakes open all the time.

 

The As-044 could stand up to mach 1.3 Im sure.

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Sorry guys for the long silence. It was not intended. My babyboy was born a bit earlier, letting me no time to continue the mod until now. I'll do my best !

To give you some more information, the Jumo is on its way, just some problem to tweak (not the trust I want nor the top speed... Maybe because of a faulty hitbox messing with aerodynamics). I also want to produce a better texture for it. It's too blank for my own taste !

On 25/01/2016 at 0:41 AM, halo fan 117 said:

would you be willing to post the craft files for the vehicles in the first post images ?

=> I'll do that, I just need to rework some of those, since Adjustable Landing Gear doesn't appear to work properly since 1.1

On 20/05/2016 at 1:06 AM, Ryanja99 said:

Any chance of 1.1 support? Never knew this mod existed. Glad I found it! :D

EDIT: I tested the engines in 1.1 and they all seem to function normally. No weird bugs, pulsejets shutdown after Mach 1, and nothing seems glitchy. I haven't tried it with AJE or FAR yet but totally stock 1.1 seems to work.

Yeah, I didn't have problem with them either.

On 10/06/2016 at 3:09 PM, He_162 said:

The pulsejet as-014 could not work past mach 0.95 the air forced the intakes open all the time.

The As-044 could stand up to mach 1.3 Im sure.

Yup for the As-014. Didn't remember if it's also the case for the 044. Need to check this !

Edited by Pagan_Scorpion
More information

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7 hours ago, Pagan_Scorpion said:

Sorry guys for the long silence. It was not intended. My babyboy was born a bit earlier, letting me no time to continue the mod until now. I'll do my best !

To give you some more information, the Jumo is on its way, just some problem to tweak (not the trust I want nor the top speed... Maybe because of a faulty hitbox messing with aerodynamics). I also want to produce a better texture for it. It's too blank for my own taste !

=> I'll do that, I just need to rework some of those, since Adjustable Landing Gear doesn't appear to work properly since 1.1

Yeah, I didn't have problem with them either.

Yup for the As-014. Didn't remember if it's also the case for the 044. Need to check this !

The As-044 had a little equipment piece on the front that sucked in more air, and also slowed it down, so that the air could compress more into the combustion chamber in between bursts, and it helped force open the valves when they were forced shut by the pulse of the jet. :D

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any chance we could get some sneaky new pics :wink:

 

edit

also, if youre still working on the mod, could i suggest some engines?

1. BMW 028, turboprop version of BMW 018

2. DB 021, turboprop HeS-011

3. Jumo 022, turboprop Jumo 012

4. DB 007, turbofan

 

Edited by halowraith1

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On 11/26/2016 at 9:39 PM, Deizelpunk said:

Is this mod still in the works for 1.2.1?

 

Curious myself. I love these pulse jet engines.

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I have currently less time to work on this mod, nonetheless I still work on it when I can !
I've some problems with the jumo, they're not working as intended !
And afaik the mod is compatible with latest ksp version ! If any bug, please let me know :)

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On 11/28/2016 at 1:02 PM, Pagan_Scorpion said:

I have currently less time to work on this mod, nonetheless I still work on it when I can !
I've some problems with the jumo, they're not working as intended !
And afaik the mod is compatible with latest ksp version ! If any bug, please let me know :)

Thanks for that confirmation Pagan! Much appreciated, and all your hard work. I would love to see a upcoming update, and reach out to me if you want texture help for revigoration. I have a history of fiddling with game engines.

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What is the real life thrust of the lorin sanger ramjets please? each one of them in kilonewtons preferably but any other form of measurement of force will be politely accepted. Danke Schön.

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