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Wobbly orbits


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I'm sorry: i'm sure that this issue has already be reported a lot of times, but i can't never find a thread or some other exhaustive informations on this.

The problem is that orbits are "unstable". Ap and pe and other values keeps changing. This is limited and less problematic in kerbin SOI and a very big issue on interplanetary orbits.

Let see an example:

This is a recurring issue, i have got more than 400 hours on this game and i always got this problem on every versions. I play modded and this is my current modlist, but the problem is everlasting with every modset i play. The only constant is probably MechJeb.

HftAONu.png

AFAIK this problem should be related to floating point math errors calculating positions and orbits in a big space and it's not easily fixable, ok.

But isn't there any workaround? Any way to mitigate this? It's really hard to plot an accurate interplanetary transfer this way.

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This problem has been posted dozens of times and is not fixable. It is the result of floating point's which are never a precise number.
I'm sorry: i'm sure that this issue has already be reported a lot of times, but i can't never find a thread or some other exhaustive informations on this.

[...]

AFAIK this problem should be related to floating point math errors calculating positions and orbits in a big space and it's not easily fixable, ok.

So, now tell me something that i don't know: how can i mitigate this / workaround this / live with this?

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