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Things have been busy, so I just now got my hands on 1.0.5. Started a new career and discover to my chagrin that declining contracts now costs you rep. Personally, I think this is ridiculous and really breaks career mode for me. I have been one of the biggest supporters of career mode since it was introduced (despite the many flaws with it), but I now find my enthusiasm for playing it to be pretty much gone. I see no reason why I should take a reputation hit because I want to pick and choose the contracts I want. Who runs a business this way? "I'm sorry, but we don't like your company because you explicitly turn down contracts that you don't want to do instead of ignoring them for days/weeks/months and letting them expire." This is a really dumb gameplay feature and I'm not sure what Squad was trying to accomplish with this; you're punishing the user for wanting to play the game their way.
Just like the tech tree, the contract system is a good idea with a very poor implementation. Adding in ridiculous constraints like this aren't making it better.
For those of you who read this far and are ready to fire off a response about "complaining", please go pound sand. Offering criticism is not complaining. I like this game very much and want it to be better than this. The contract system doesn't need this gameplay element.
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Bug Report
Johnny Wishbone
Things have been busy, so I just now got my hands on 1.0.5. Started a new career and discover to my chagrin that declining contracts now costs you rep. Personally, I think this is ridiculous and really breaks career mode for me. I have been one of the biggest supporters of career mode since it was introduced (despite the many flaws with it), but I now find my enthusiasm for playing it to be pretty much gone. I see no reason why I should take a reputation hit because I want to pick and choose the contracts I want. Who runs a business this way? "I'm sorry, but we don't like your company because you explicitly turn down contracts that you don't want to do instead of ignoring them for days/weeks/months and letting them expire." This is a really dumb gameplay feature and I'm not sure what Squad was trying to accomplish with this; you're punishing the user for wanting to play the game their way.
Just like the tech tree, the contract system is a good idea with a very poor implementation. Adding in ridiculous constraints like this aren't making it better.
For those of you who read this far and are ready to fire off a response about "complaining", please go pound sand. Offering criticism is not complaining. I like this game very much and want it to be better than this. The contract system doesn't need this gameplay element.
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