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Tekener

Please remove the 1.0.5 added explosions when decoupling and ignite the next stage

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Not a fan of stages exploding in the new update. When real life rockets separate, the lower stage doesn't get ripped apart by the upper stage, you can see the flames simply deflecting off.

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I agree. First time it happened to me, I automatically went into "got to get the Kerman out of there" mode. Jettisoned the capsule, hit the escape motors, only to witness another small explosion. I then realized that yes, my escape system worked exactly as designed BUT it was an unnecessary jettison... :huh:

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I play RO, and when real life rockets separate (in RO), they don't explode either, with 1.0.5 settings. :)
(It's due to the MOAR BOOSTERS crowd over-TWRing their stages, and not using separation motors, and instant throttling, that the blowups happen--if, in real life, you put some metal directly under a powerful rocket engine, it'd slag fairly instantly too.)

Now, that's not to say I won't be looking into this for 1.1--I will be. But please don't claim the physics are wrong as the reason it should be looked at. :)

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Would it be possible to change the effect for decouplers being destroyed to the grey-puff-of-smoke animation? It seems to me that the only things that should make fireballs are fuel tanks, engines, and crew cabins.

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