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Netskimmer

Can't right-click

Question

Hi all,

My specs:

OS: Win7 64-bit

KSP 1.0.5 32-bit

Mods list:

Chatterer

Stage recovery

SCANsat

My problem:

At some point during a play through the game stops registering right mouse clicks. I can change the camera angle with right-drag, but I cannot upgrade buildings or create maneuver nodes (I have a fully upgraded tracking station). The only way I have found to fix the problem is to restart the game. I looked around these forums but did not see any recent threads on this. There are a few in the Steam forums as recent as October but none that have a solution.

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Don't see anything in the debug log. Game just doesn't seem to register them. Tried solution in the faq, did not help, but thank you for trying.

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Maybe caused by software then, KSP can have issues with synergy and Steam in home streaming.

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Could also be an errant input lock. Next time it happens, open the debug menu (Alt+F12) and look under cheats menu at the input lock stack. If you see anything other than "DebugToolbar" (which appears while mouse is over the debug window itself) it might help track down the issue

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Nothing under input lock stack. I don't know what synergy is. It seems to have something to do with being in the flight environment. It doesn't happen until I launch a ship and keeps happening when I go back into the space center. Going into one of the buildings and backing out seems to fix it, but it happens again when I launch another ship.

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I hadn't progressed very far so I did a fresh install and things seem to be working normally. I will update if the problem comes back. Thanks for trying to help. :)

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If it happens with maneuver nodes doing an EVA will fix it. If you have no crew available to EVA, making a trip to the space center helps.

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Thank you for the suggestions, I will give those a try if it problem comes back. The craft I was having the initial problem with was a probe as well, though I found the problem persisted with manned craft also. I was launching a ship with a probe core attached to a command pod for a rescue contract. Spent several hours in the game yesterday night and this morning before work and everything seems to be functioning normally. Hoping Kerbal Engineer gets updated before I get into the really complicated builds on this playthrough. Doing all the calculations manually on these simpler craft isn't too bad, but the more complex ones...

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