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WW2 Warships 0.5.1 - Is there actually something happening? Stay tuned!


Azimech

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Good news, I've chosen KJR which means struts are no longer needed. Part count decreases dramatically.

So I'm not uploading a tutorial yet, I've got some fundamental things to look at.

 

In the mean time, here's some pictures!

 

 

Edited by Azimech
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4 hours ago, Azimech said:

Good news, I've chosen KJR which means struts are no longer needed. Part count decreases dramatically.

So I'm not uploading a tutorial yet, I've got some fundamental things to look at.

 

In the mean time, here's some pictures!

 

 

I instantly fell in love with this mod! Anyways, where did you get the sea texture (or it was fotoshopped there) because I want it so badly!

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3 minutes ago, Djolox said:

I instantly fell in love with this mod! Anyways, where did you get the sea texture (or it was fotoshopped there) because I want it so badly!

Search for Scatterer in addon dev forum

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Remember this mod?

pyPu6G7.png

I would love it if someone makes a small adaptation to it, to emit smoke and fire depending on part skin temperature. I'm no coder, but something tells me it shouldn't be too hard. We have complete permission to do with it as we please.

Edited by Azimech
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This mod adds flames and smoke to certain parts' joint break event.
At the moment, these parts include:

-anything with "wing" in the name
-anything with "fuselage" in the name
-anything with fuel or oxidizer as resources.
-engines.

Said in the Destruction Effects thread.

So what you need do is to add keywords like _fuselage_ to your part name, or to give them some fuel capacity.

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Hey I know that this has been going on for some times. Most of us have the mod sitting there like it's nothing. I know that you are busy or something but please, at least show us how the construction should be. It has been days and I don't even know how to do this lol

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I'll try to upload a new version tomorrow and provide a minimal guide.

On 6-12-2015 16:54:16, Djolox said:

Do you accept suggestions?

I'm open for suggestions and discussion, yes.

 

On 7-12-2015 04:05:37, YourCompanionCube said:

hey so just thought i would let you know that on your kerbal stuff page it said that this is on CKAN and yet i can't seem to find it, and i would love to see it on CKAN ;)

Yeah I'm surprised as well.

 

On 8-12-2015 10:18:22, Acea said:

This mod adds flames and smoke to certain parts' joint break event.
At the moment, these parts include:

-anything with "wing" in the name
-anything with "fuselage" in the name
-anything with fuel or oxidizer as resources.
-engines.

Said in the Destruction Effects thread.

So what you need do is to add keywords like _fuselage_ to your part name, or to give them some fuel capacity.

I really want it to emit effects based on temperature.

 

12 hours ago, Piscine said:

Could you have a download for the ship you're working on?

I'm working on a frigate, it's in testing phase, a lot of part parameters have changed.

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Updated to 0.2!

Sorry, no tutorial yet, but I have included a frigate for you guys to take apart. It's not perfect but it makes sense.

Needed mods for craft file: BDArmory, NAS, WW2 Warships.

From now on, every version of WW2 Warships will have Kerbal Joint Reinforcement as a requirement.

I will NOT support any bugreports about kraken attacks without KJR installed.

 

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