Francois424

What do you feel is missing from the STOCK game as far as parts goes ?

Recommended Posts

Just remembered: a part that allows probes and rovers to collect a surface sample while landed. Recommend putting it under the "Advanced Exploration" node in the tech tree (tier 6) so that in order to obtain it, the player already has to upgrade the R&D facility to the point where kerbonauts can collect surface samples themselves.

Share this post


Link to post
Share on other sites
  • inline parachute
  • magnetometer on a deployable boom
  • Geiger counter
  • RPWS
  • UV/VIS/NIR camera
  • seismometer
  • radar
  • capsule with 1.875 m bottom and 1.25 m top so one could make a proper Soyuz-like vehicle (the present one, with 0.625 m top, was a mistake to include)
  • noncheaty RTG unit that decays over decades
  • stronger nuclear thermal engine
  • smaller launch escape system
  • instead of three cluttering spherical capsules of the DLC, one fully equipped spherical capsule and one crappy small sphere, like Spud from HGR
Edited by lajoswinkler

Share this post


Link to post
Share on other sites

Hi all,

Forgive me if it has already been mentioned but I'd like to see:

a few of prop engines, starting with some anemic .625 m one to ultra powerful 2.5 meter, in between a couple of 1 m engines.

Large fuel carrying wings that are not swept. 

Cylindrical or semi-cylindrical 2.5 meter aircraft fuselage and fuel tank parts,

And a 2.5 m aircraft glass cockpit (yes I want to build a B-29 Superfortress and do a Bell X-1 supersonic flight). 

(I know most of this is covered in the Airplane Mod)

A Klockwork Kerbal, an early pre-Mk1 Capsule 'probe core' that allows you to launch staged rokkets using the Flea and Hammer engines, before you risk your pilots. Each Klockwork Kerbal would be able to manage three staging events, and the Player would set the time for each event before the vehicle leaves the VAB. Given the limited amount of control options available at such a low tech level the KK is not expected to actually fly the rokket in any meaningful direction except, hopefully, up.

 

A pure eye-candy addition would be a Memorial Garden at KSC, where a little (Kerbal Heght) Black Obelisk for each fallen (permanently dead) Kerbal appears. Back in Version 1.0 when all (AFAIK) Kerbal deaths were permanent I used to get his comrades to plant a flag at the Astronaut center or Admin building with the fallen Kerbal's name, date and mission on it. But if you still have to upgrade the facility you have to remove the flags.

Another eye-candy feature that I would not mind seeing are landing lights for the runway and 'search light'' style beam lighting for the launch pad, to make your night time launches and landing more visually dramatic. I expect there probably is already a mod for this.

Anyway, happy launches all,

 

Regards

Orc

Share this post


Link to post
Share on other sites

For the poor guys whose docking ports have become useless because they are permanently locked in the "docked" state: How about a reset button on the docking ports? Maybe call it "arm".

Share this post


Link to post
Share on other sites
7 hours ago, Ron Devu said:

For the poor guys whose docking ports have become useless because they are permanently locked in the "docked" state: How about a reset button on the docking ports? Maybe call it "arm".

It is truly maddening to fly a mission to some place like Eloo, or Joomla and find out your lander won't un-dock. 

 

I'very taken to using the Claw as a workaround.

 

Share this post


Link to post
Share on other sites
6 minutes ago, Tweeker said:

to some place like Eloo, or Joomla

Joomla? Is not a place. I can't see how you can "fly to it." :sticktongue:

8VIJhko.png

Share this post


Link to post
Share on other sites

Something like the canadarm.

Spoiler

I know there is a mod that adds this, but I want to see it in STOCK

 

Share this post


Link to post
Share on other sites
Posted (edited)

Hey how about a connector where Kerbals can go in between two things  inside of the part I.e a hitchhiker and a lab.

And a way to move the Vab and Ssh camera move up down left right on Xbox EE

Ok I get that it’s a camera thing and not a part thing but still.

Edited by Mikenike

Share this post


Link to post
Share on other sites

this doesn't have anything to do with parts but i feel like other than space travel and flight and building various vehicles there's not much else to do, some type of combat would be nice, just something for the kerbals to actually do idk

Share this post


Link to post
Share on other sites

@Reinhart Mk.1 Ya it would be nice to hear Jeb and Melwise yell at each other because they have been in such close quarters for such a long time.

Share this post


Link to post
Share on other sites

@Orc that would be awesome to see!

Share this post


Link to post
Share on other sites
Posted (edited)

I think it’d be nice to have a small inline ASAS module, kind of like back in the old days. It’s become relevant again due to the changes to the way SAS works in 0.90, and I think having another option than the pointy Avionics Module to add SAS capability without probe control would be a nice addition. 

 

Oh and as long as I’m at it, let’s go with inline chutes! My god would those be nice, and more importantly, would avoid the problem of sticking a big radial one on a Mk1 pod. That looks so ugly.

Edited by RyanRising

Share this post


Link to post
Share on other sites
On 4/2/2019 at 5:29 PM, Reinhart Mk.1 said:

this doesn't have anything to do with parts but i feel like other than space travel and flight and building various vehicles there's not much else to do, some type of combat would be nice, just something for the kerbals to actually do idk

Plenty of other games have combat.  One of the beauties of this game is that there is no combat

Share this post


Link to post
Share on other sites
23 hours ago, linuxgurugamer said:

Plenty of other games have combat

ok but imagine this:

KSP with combat

Share this post


Link to post
Share on other sites
4 minutes ago, Reinhart Mk.1 said:

ok but imagine this:

KSP with combat

No thank you.  KSP wasn't designed with combat in mind.  It is never going to perform at the levels of a dedicated combat engine would.

And, I personally don't want to see combat in KSP.  I don't want it enough to be willing to give up a mod which a number of people were pressing me to put in combat-related patches.  Strangely enough, no one who wanted those patches took me up on the offer to take over the mod.  It is nameless here because the specific mod isn't relevant to this discussion.

Share this post


Link to post
Share on other sites
39 minutes ago, Reinhart Mk.1 said:

ok but imagine this:

KSP with combat

I'm with @linuxgurugamer I have no interest in this. This is a mod thing.  I enjoy some games with combat, especially the Homeworld series, but I don't think it fits at all with the spirit and vibe of KSP.  

Share this post


Link to post
Share on other sites
Posted (edited)

Optional life support, larger delta wings,  dedicated space station modules, dedicated ground station modules, a redesigned Mk1 plane part, a .625 afterburner, more wing parts. To please the combat crowd, optional combat. To please the multiplayer crowd, optional multiplayer.

Edited by Mikenike

Share this post


Link to post
Share on other sites

I'm sure I could remember plenty of ideas I've had over the past few years but one thing that I was just thinking about today:

Science parts.

I was watching one of the AbSciCon livestreams discussing the design of the upcoming (maybe) Europa Lander mission, and of course I was reading about the recently confirmed Dragonfly mission. And one of the big things that KSP doesn't teach, is science on space probes. There's only a handful of science parts, many of them so small they're like an afterthought. The materials bay is the largest science part in the game, yet it bears no resemblance to the experiments on real space probes.

In KSP there's never really the experience of building a space probe, carefully selecting the right scientific instruments for the job, and designing the mission around the science. In particular one type of experiment that we're missing is photography. It would be so cool to be able to photograph planets and get science based upon the quality of the image. There's a lot more to spacecraft camera design than slapping an off the counter camera onto the spacecraft and calling it a day.

Share this post


Link to post
Share on other sites
1 minute ago, GregroxMun said:

I'm sure I could remember plenty of ideas I've had over the past few years but one thing that I was just thinking about today:

Science parts.

I was watching one of the AbSciCon livestreams discussing the design of the upcoming (maybe) Europa Lander mission, and of course I was reading about the recently confirmed Dragonfly mission. And one of the big things that KSP doesn't teach, is science on space probes. There's only a handful of science parts, many of them so small they're like an afterthought. The materials bay is the largest science part in the game, yet it bears no resemblance to the experiments on real space probes.

In KSP there's never really the experience of building a space probe, carefully selecting the right scientific instruments for the job, and designing the mission around the science. In particular one type of experiment that we're missing is photography. It would be so cool to be able to photograph planets and get science based upon the quality of the image. There's a lot more to spacecraft camera design than slapping an off the counter camera onto the spacecraft and calling it a day.

Excellent post. 

Share this post


Link to post
Share on other sites
3 hours ago, Reinhart Mk.1 said:

ok but imagine this:

KSP with combat

Imagine Fallout with base building. Some things just don't need to be combined.

Share this post


Link to post
Share on other sites

If you have seen how the Philae (hope that is how is spelled) and how it landed on a comet, then you would have known it's landing legs had drills that would stick to the surface. That would be nice for say a gilly mission or an asteroid landing!

Share this post


Link to post
Share on other sites
Posted (edited)
23 hours ago, linuxgurugamer said:

No thank you.  KSP wasn't designed with combat in mind.  It is never going to perform at the levels of a dedicated combat engine would.

And, I personally don't want to see combat in KSP.  I don't want it enough to be willing to give up a mod which a number of people were pressing me to put in combat-related patches.  Strangely enough, no one who wanted those patches took me up on the offer to take over the mod.  It is nameless here because the specific mod isn't relevant to this discussion.

 

I have made a ship fall out of orbit explode at 25000ft and and turn literally into a giant mushroom cloud that was as big as the area betwen KSP and the island with the landing strip. You are mistaken sir!

20 hours ago, Klapaucius said:

Excellent post. 

 

To poop on! 8p

 

Aren't all weapons just a highly utilitarian application used towards a person or machine. Kerbals won't mind and the machines need testing.

Edited by Arugela

Share this post


Link to post
Share on other sites
2 hours ago, Arugela said:

 

I have made a ship fall out of orbit explode at 25000ft and and turn literally into a giant mushroom cloud that was as big as the area betwen KSP and the island with the landing strip. You are mistaken sir!

 

To poop on! 8p

 

Aren't all weapons just a highly utilitarian application used towards a person or machine. Kerbals won't mind and the machines need testing.

Each to his/her own

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.