Jump to content

(another) blender to unity axis troubles


Recommended Posts

Hi everyone,

the old good object rotation trick in Blender:

rotate x - 90
apply
rotate x 90

dont work anymore?


I am frustrated, as i tried it and even if parts show verticaly in unity, they are still rotated in game.
Finally found myself trying randomly rotating in blender and unity by 90 deg :) ;)

Or is there any other way?
thanks
Link to post
Share on other sites
How are you importing into Unity? I never need to do these kinds of rotations, unless I'm working with IVAs.

If you export the part from Blender as a DAE or FBX and bring that into Unity, the automatic rotations should be sufficient.

Do you have any rotation information in the CFG, maybe?
Link to post
Share on other sites
i am using Blender -Export- FBX function. And dont have rotation info in cfg, as far as i know :)

without any rotation in blender or unity, i also get this

[img]http://i.imgur.com/6mMVphS.jpg[/img]

i used to do some parts in 0.2x times and the rotation apply trick did its job everytime :(

i u need more info, which can help you to help me, just write a line ;)
Link to post
Share on other sites
This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...