Sobol Posted May 13, 2017 Author Share Posted May 13, 2017 Close, but that's not it. Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted May 13, 2017 Share Posted May 13, 2017 It`s the proposed Boeing Mars Lander. Quote Link to comment Share on other sites More sharing options...
Zerxal Posted May 16, 2017 Share Posted May 16, 2017 (edited) I'm having a bit of lag with this mod, not much though. I'm at around 48-57 FPS. I'd prefer to get it up to 60, if possible. Here's my mod list. I'm on ksp x64 bit, so ram shouldn't be a issue.. Does anybody know what's going on? Edited May 16, 2017 by Quarkz Quote Link to comment Share on other sites More sharing options...
Sobol Posted May 17, 2017 Author Share Posted May 17, 2017 Yes. This is the case. It binds using the TRReflection plugin from Texture Replacer. All the time I'm looking for a solution to not give up on reflection and not lose FPS Quote Link to comment Share on other sites More sharing options...
Sobol Posted May 24, 2017 Author Share Posted May 24, 2017 I made some small patches. I changed the sizes of the LH2 and LOx tanks. I also made some parts with dimensions in imperial units. I don't know whether I'll continue their development. What do you think about the texture of the tanks? Which is better? Quote Link to comment Share on other sites More sharing options...
azander Posted May 25, 2017 Share Posted May 25, 2017 Please keep making the Stock Dimension, I use it quite a bit. New sizes look good. Quote Link to comment Share on other sites More sharing options...
Mecripp Posted May 26, 2017 Share Posted May 26, 2017 On 5/16/2017 at 6:26 PM, Quarkz said: I'm having a bit of lag with this mod, not much though. I'm at around 48-57 FPS. I'd prefer to get it up to 60, if possible. Here's my mod list. I'm on ksp x64 bit, so ram shouldn't be a issue.. Does anybody know what's going on? On 5/17/2017 at 1:44 PM, Sobol said: Yes. This is the case. It binds using the TRReflection plugin from Texture Replacer. All the time I'm looking for a solution to not give up on reflection and not lose FPS You might try changing MODULE { name = TRReflection shader = Reflective/Bumped Diffuse colour = 0.6 0.6 0.6 interval = 1 <--------------------- Here to maybe a 4 or 8 meshes = Sphere } MODULE { name = TRReflection shader = Reflective/Bumped Diffuse colour = 0.1 0.1 0.1 interval = 1 <--------------------- Here to maybe a 4 or 8 meshes = Cylinder_521 } Quote Link to comment Share on other sites More sharing options...
Virtualgenius Posted May 28, 2017 Share Posted May 28, 2017 On 5/25/2017 at 10:19 AM, azander said: Please keep making the Stock Dimension, I use it quite a bit. New sizes look good. I also use the stock dimension and would ask that you still retain it was the lander base altair or boeing Quote Link to comment Share on other sites More sharing options...
Sobol Posted May 28, 2017 Author Share Posted May 28, 2017 Today I went back to work on Stock Dimension. All parts have been scaled. I added two new fairings instead of adapters. Now there is only optimization. Quote Link to comment Share on other sites More sharing options...
Krazy_Kerbal Posted June 5, 2017 Share Posted June 5, 2017 (edited) Hi, just want to say how much I enjoy using your models for the SLS. I always prefer realism over the Kerbal stuff (been playing way too long). One problem though - I can't seem to get your rockets to use real fuels. I'm using realism overhaul and all related mods. I very much would love to see these rockets have their realistic dry / wet fuel weights as well as their respective burn times for Earth. I hope that can be done too! Thank you so much for the NASA awesomeness. Edited June 5, 2017 by Krazy_Kerbal Quote Link to comment Share on other sites More sharing options...
Max-Q Posted June 11, 2017 Share Posted June 11, 2017 Hi Sobol, I really like your SLS mod and I am regularly using it for RO/RSS. For my own benefit I worked on the given RO config. The updated config is far from perfect and still needs some love, but I think it may be useful for you and other users of this mod. Here it is: https://github.com/Max-Q/Space-Launch-System-Realism-Config Thank you Max-Q Quote Link to comment Share on other sites More sharing options...
Bottle Rocketeer 500 Posted June 21, 2017 Share Posted June 21, 2017 @Sobol I could make some configs for my mod, Realistic Heat Management, for this mod, as my mod has real data for the Orion heat shield, if you want that. Quote Link to comment Share on other sites More sharing options...
Sobol Posted June 25, 2017 Author Share Posted June 25, 2017 @Bottle Rocketeer 500 No problem, feels free. Today I added some small patches. I'm getting ready to release one of the latest mod updates. Quote Link to comment Share on other sites More sharing options...
StoryMusgrave Posted June 26, 2017 Share Posted June 26, 2017 Yay! Looking forward to it @Sobol Quote Link to comment Share on other sites More sharing options...
SpaceEnthusiast23 Posted June 30, 2017 Share Posted June 30, 2017 @Sobol Is there a white one available instead of the orange? Quote Link to comment Share on other sites More sharing options...
Sobol Posted July 1, 2017 Author Share Posted July 1, 2017 So I'm going to add white textures but that's just an extra option. Now I want to finish the correcting of the models and the stock dimension. Quote Link to comment Share on other sites More sharing options...
Bottle Rocketeer 500 Posted July 16, 2017 Share Posted July 16, 2017 @Sobol When do you expect release of the latest version(with my mod)? Quote Link to comment Share on other sites More sharing options...
Jasseji Posted July 22, 2017 Share Posted July 22, 2017 On 1.07.2017 at 1:55 PM, Sobol said: So I'm going to add white textures but that's just an extra option. Now I want to finish the correcting of the models and the stock dimension. Did you look at my cfg changes ? there were some errors in regards to LF/Ox (on one part you switched LF and Ox Numbers) Quote Link to comment Share on other sites More sharing options...
Kilo60 Posted August 29, 2017 Share Posted August 29, 2017 (edited) Great Mod...!!! However, using base mod .Craft files, all rockets flip at about 6500m using MJ (latest version) Also some of the staging is strangely messed up in the VAB and on launch and pressing spacebar does nothing to activate the stages... Orion Capsule gives a Rasta-Prop Manager ERROR, anyway to get the two mods to work together? and Orion Capsule doesn't aero-brake in the atmosphere till 5000m, (it actually speeds up during atmospheric re--entry) then it starts slowing which doesn't slow it enough to deploy chutes and it smashes into Kerbin at over 1700m/s... Not using RO BTW... Edited August 29, 2017 by Kilo60 Quote Link to comment Share on other sites More sharing options...
RaiderMan Posted August 31, 2017 Share Posted August 31, 2017 @Sobol does this mod include an orion? are the crew rated launchers at least compatible with existing capsules? Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted August 31, 2017 Share Posted August 31, 2017 41 minutes ago, RaiderMan said: @Sobol does this mod include an orion? are the crew rated launchers at least compatible with existing capsules? Yes, Orion is included Quote Link to comment Share on other sites More sharing options...
RaiderMan Posted August 31, 2017 Share Posted August 31, 2017 what style of solar arrays does the orion have? circular, rectangular..? Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted August 31, 2017 Share Posted August 31, 2017 1 hour ago, RaiderMan said: what style of solar arrays does the orion have? circular, rectangular..? https://imgur.com/a/nh9Dm Quote Link to comment Share on other sites More sharing options...
RaiderMan Posted August 31, 2017 Share Posted August 31, 2017 for some reason the second stage seperators dont quite work... Quote Link to comment Share on other sites More sharing options...
RaiderMan Posted August 31, 2017 Share Posted August 31, 2017 the decouplers between the first stage, and the insertion stage arent quite working properly, I end up having to firewall the throttle to 'disintegrate' the coupling. Quote Link to comment Share on other sites More sharing options...
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