Sobol Posted October 9, 2017 Author Share Posted October 9, 2017 @seads23 Yes, you must first install the RO. Then copy the files from me to the GameData folder. Quote Link to comment Share on other sites More sharing options...
Max-Q Posted October 9, 2017 Share Posted October 9, 2017 I posted it before but at this time didn't get any feedback. If someone is interested I am maintaining a repository with personal fixes and improvements to the SLS RO config. https://github.com/Max-Q/Space-Launch-System-Realism-Config/ Quote Link to comment Share on other sites More sharing options...
Sobol Posted October 11, 2017 Author Share Posted October 11, 2017 @Max-Q Thanks for your work and support. Could you please complete my files for your patches and send them to me? I will add the files to the official download. I recently worked on models for XP4D lander: Quote Link to comment Share on other sites More sharing options...
Max-Q Posted October 13, 2017 Share Posted October 13, 2017 I am working on a 1.3 release of the RO-config but I need another few days to test it and possible fix bugs. I think the first release will be ready during this weekend. Quote Link to comment Share on other sites More sharing options...
Rocket-man Posted October 13, 2017 Share Posted October 13, 2017 9 hours ago, Max-Q said: I am working on a 1.3 release of the RO-config but I need another few days to test it and possible fix bugs. I think the first release will be ready during this weekend. I noticed none of the separation motors or tower appear to work. Do I just need to past PBAN in as the resource for these in the config? Not really confident messing around with config files yet. Quote Link to comment Share on other sites More sharing options...
Max-Q Posted October 14, 2017 Share Posted October 14, 2017 (edited) 18 hours ago, Rocket-man said: I noticed none of the separation motors or tower appear to work. Do I just need to past PBAN in as the resource for these in the config? Not really confident messing around with config files yet. Ok I checked it and the thrust was 10 % to weak and the burn time was 5 times to short. in real life they have 20000 pounds for 1 sec. They still use "SolidFuel" for the moment, maybe I change it in future. I will upload the fix to the GIt repository this weekend. Edited October 14, 2017 by Max-Q Bug found Quote Link to comment Share on other sites More sharing options...
Max-Q Posted October 15, 2017 Share Posted October 15, 2017 @Sobol The first release of the improved Realism Overhaul config for SLS Part pack is ready to download. Download the latest (1.3.03 at the time of writing) release from https://github.com/Max-Q/Space-Launch-System-Realism-Config/releases. To install it, copy the RealsimOverhaul folder from the downloaded zip-file into the GameData folder of your KSP installation. Do not use saved vehicles, build them from scratch with fresh parts. Otherwise the parts might keep the characteristics of an older config. The release was tested with SLS Part pack version 1.3.01 in KSP v1.2.2 with Realism Overhaul v11.4.1. (RO is, or was till recently, not ready for KSP 1.3.) Known Bugs Things @Sobol maybe can fix: Orion RCS is broken, no roll control ( see https://www.space.com/19292-nasa-orion-space-capsule-explained-infographic.html for how it should be) ICPS and EUS have no attitude control system (RCS) pods 8.4m and 10m cargo fairing have problems with the collider Things @Max-Q should fix: A ton of small inconsistencies and inaccuracies Set all title, description and manufacturer Clean up engine configs (adapt real plume config) Sure more to come Quote Link to comment Share on other sites More sharing options...
Max-Q Posted October 24, 2017 Share Posted October 24, 2017 A new release of the realism overhaul config is ready to download. Latest release from here: https://github.com/Max-Q/Space-Launch-System-Realism-Config/releases Changes since last post: - Working thermal protection system with close to real world behavior (lifting reentries returning from moon is possible) - Working parachute with real world stats - Correct names/ manufacturer for parts - File clean-up Quote Link to comment Share on other sites More sharing options...
RaiderMan Posted October 24, 2017 Share Posted October 24, 2017 the non RO version, is it 1.3.1 compatible? Quote Link to comment Share on other sites More sharing options...
RaiderMan Posted October 24, 2017 Share Posted October 24, 2017 I dont suppose there's a step by step set of assembly instructions for the crewed SLS block 1 and block 2? Quote Link to comment Share on other sites More sharing options...
Hay Posted October 25, 2017 Share Posted October 25, 2017 18 hours ago, RaiderMan said: I dont suppose there's a step by step set of assembly instructions for the crewed SLS block 1 and block 2? Just the launcher or the entire spacecraft with the orion and everything? Quote Link to comment Share on other sites More sharing options...
RaiderMan Posted October 25, 2017 Share Posted October 25, 2017 the orion csm I can figure out easy enough..its the launcher proper on up to where it actually mates TO the orion thats throwing me. aka I need a guide for building the launcher. Quote Link to comment Share on other sites More sharing options...
Hay Posted October 25, 2017 Share Posted October 25, 2017 35 minutes ago, RaiderMan said: the orion csm I can figure out easy enough..its the launcher proper on up to where it actually mates TO the orion thats throwing me. aka I need a guide for building the launcher. Ah ok. Well the first stage for both the block 1 and 2 is build like this: On the top you have the main tank end skirt, followed by the main tank oxygen tank, followed by the main tank intertank, followed by the hydrogen tank, followed by the RS-25 adapter with 4 RS-25's. The 5 segment boosters have their own nosecones and are attached to the bottom of the core with the solid rocket booster decouplers. The block 1 second stage (ICPS) is build like this: first you take the ICPS hydrogen tank, followed by the ICPS intertank with the ICPS hydrazine tanks, followed by the ICPS oxygen tank, followed by the ICPS engine adapter with 1 RL-10 B. This is attached to the main core with the ICPS adapter. The block 2 second stage (EUS) is build in a very similar fashion. First you take the EUS hydrogen tank, followed by the EUS intertank, followed by the EUS oxygen tank, followed by the EUS engine mount with 4 RL-10 C's. This stage is connected to the main core with the maincore EUS inter. Quote Link to comment Share on other sites More sharing options...
RaiderMan Posted October 25, 2017 Share Posted October 25, 2017 ....could I trouble you for part names as they show up in kerbal? Quote Link to comment Share on other sites More sharing options...
Hay Posted October 26, 2017 Share Posted October 26, 2017 (edited) 11 hours ago, RaiderMan said: ....could I trouble you for part names as they show up in kerbal? Spoiler Block 1: Upper Stage: [SLS] ICPS LiquidHydrogen Tank [SLS] ICPS Intertank [SLS] ICPS LiquidOxygen Tank [SLS] ICPS Hydrazine Tank (attach to the node on the intertank AFTER you've attached the LOX tank) [SLS] ICPS Engine Adapter [SLS] RL-10B2 [SLS] ICPS Adapter Core stage: [SLS] MainCore End Skirt [SLS] MainCore LiquidOxygen Tank [SLS] MainCore Intertank [SLS] MainCore LiquidHydrogen Tank [SLS] MainCore RS-25 Adapter [SLS] RS-25 D/E Engine Boosters: [SLS] Solid Rocket Booster Decoupler [SLS] 5 Segment Solid Rocket Booster [SLS] Solid Rocket Booster NoseCone Block 2: Upper stage: [SLS] EUS LiquidHydrogen Tank [SLS] EUS Intertank [SLS] EUS LiquidOxygen Tank [SLS] EUS Engine Adapter [SLS] RL-10C2 [SLS] Maincore EUS Inter Core stage: [SLS] MainCore End Skirt [SLS] MainCore LiquidOxygen Tank [SLS] MainCore Intertank [SLS] MainCore LiquidHydrogen Tank [SLS] MainCore RS-25 Adapter [SLS] RS-25 D/E Engine Boosters: [SLS] Solid Rocket Booster Decoupler [SLS] 5 Segment Solid Rocket Booster [SLS] Solid Rocket Booster NoseCone EDIT: The block 2 I mentioned is actually the block 1B, the block 2 uses a pair of one of the 3 other boosters included in the mod Edited October 26, 2017 by Hay Quote Link to comment Share on other sites More sharing options...
RaiderMan Posted October 26, 2017 Share Posted October 26, 2017 (edited) thank you. copying these down to a note pad. quick question..do you have a pic of the orion csm with kicker stage(both us and eu version if available) so I know where the rcs and whatnot need to go? ...block 3? Edited October 26, 2017 by RaiderMan Quote Link to comment Share on other sites More sharing options...
RaiderMan Posted October 26, 2017 Share Posted October 26, 2017 I can build the csm...but the kicker stage and knowing where to put the rcs is where I have issues. Quote Link to comment Share on other sites More sharing options...
PrathamK Posted October 26, 2017 Share Posted October 26, 2017 Great mod. Does it provide .craft files and Do I need any other Mods for supporting I have a Jam in memory even I have lots of them free Quote Link to comment Share on other sites More sharing options...
RaiderMan Posted October 26, 2017 Share Posted October 26, 2017 it does, but as an earlier poster commented, you're going to want to build this from scratch, as the preexisting craft files might have inherited behaviors from older config files. there is a parts list up there in the proper assembly order, supplied by @Hay that should help you. Quote Link to comment Share on other sites More sharing options...
Max-Q Posted October 26, 2017 Share Posted October 26, 2017 The download zip contains some craft files you can copy into Ships/Vab for example. Unfortunately they were broken (parts shifted) in the last version (at least for me). The suggestion to build the ships from scratch applies only when you have the realism overhaul patch installed. As stated on the first post Texture Replacer & Hangar Extender & Firespitter Plugin are recommended. Quote Link to comment Share on other sites More sharing options...
RaiderMan Posted October 27, 2017 Share Posted October 27, 2017 could have sworn there was a version of this that fit the VAB... Quote Link to comment Share on other sites More sharing options...
Hay Posted October 31, 2017 Share Posted October 31, 2017 On 27-10-2017 at 5:18 AM, RaiderMan said: could have sworn there was a version of this that fit the VAB... This mod doesn't rescale the SLS, so it's exactly the same size as the real thing. And since kerbal's VAB is so small it won't fit. Quote Link to comment Share on other sites More sharing options...
ArkaelDren Posted December 9, 2017 Share Posted December 9, 2017 I'm highly interested in this pack, but I'm not sure as to what is being said through out the pages. Does this contain a stock size and RO size, or is it strictly for RO only? I know the post above says it doesn't re-scale the SLS, but further back the op says hes working on a new RO version. Thx and appreciate the hard work guys, tis the only SLS orion pack left since Bobcat up and disappeared. Quote Link to comment Share on other sites More sharing options...
GalacticGhidorah Posted January 8, 2018 Share Posted January 8, 2018 I tried to install it, but for some reason my game crashes while it's loading. I use the KSP 64 bit version, and I put the folders from this mod in the regular game data folder. I thought it wouldn't make a difference since most of my mods are in the regular game data folder. I do notice that the game crashes right when it starts loading the SLS mod stuff from the game data. Do you know what I'm doing wrong? Where was I supposed to install it? Quote Link to comment Share on other sites More sharing options...
Mecripp Posted January 8, 2018 Share Posted January 8, 2018 30 minutes ago, GalacticGhidorah said: I tried to install it, but for some reason my game crashes while it's loading. I use the KSP 64 bit version, and I put the folders from this mod in the regular game data folder. I thought it wouldn't make a difference since most of my mods are in the regular game data folder. I do notice that the game crashes right when it starts loading the SLS mod stuff from the game data. Do you know what I'm doing wrong? Where was I supposed to install it? The folder path should be KSP/GameData/SpaceLaunchSystem The TR MODULE are wrong if your using TRR but that's all I seen Quote Link to comment Share on other sites More sharing options...
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