Jump to content

[1.9.1] SLS Part Pack Basic Version - Small update: specular parts & preview of the new Main Core


Sobol

Recommended Posts

I don't understand:

PART
{
	name = LH2TankEUS
	module = Part
	author = Sobol
	MODEL
	{
		model = SpaceLaunchSystem/FuelTank/LH2TankEUS/model
	}
	mesh = model.mu
	rescaleFactor = 1.0
	node_stack_top = 0.0, 3.475, 0.0, 0.0, 1.0, 0.0, 4
	node_stack_bottom = 0.0, -3.475, 0.0, 0.0, -1.0, 0.0, 4
	node_attach = 4.2, 0.0, 0.0, 1.0, 0.0, 0.0, 1
	TechRequired = advFuelSystems
	entryCost = 24200
	cost = 5750
	category = FuelTank
	subcategory = 0
	title = [SLS] EUS LiquidHydrogen Tank
	manufacturer = Sobkos COMPANY
	description = SLS Cryogenic tank for Liquid Hydrogen
	attachRules = 1,1,1,1,0
	mass = 3
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.3
	angularDrag = 2
	crashTolerance = 6
	breakingForce = 200
	breakingTorque = 200
	maxTemp = 2000 // = 2900
	bulkheadProfiles = size2, srf
	RESOURCE
	{
		name = LiquidFuel
		amount = 21450
		maxAmount = 21450
	}
}

LH2 <> LiquidFuel

Link to comment
Share on other sites

Why does the Spacedock page say (at the very bottom) "Mod requiers: Kerbal Joint Reinforcement"?

Also, in "ORION_COMMAND_MODULE_new5", the antenna module is missing a definition for packet interval (packetInterval). 

Link to comment
Share on other sites

19 hours ago, WuphonsReach said:

Why does the Spacedock page say (at the very bottom) "Mod requiers: Kerbal Joint Reinforcement"? 

Also, in "ORION_COMMAND_MODULE_new5", the antenna module is missing a definition for packet interval (packetInterval). 

Beacause it is a dependency. Without KJR the Rocket will be very wobbly and break during launch.

Link to comment
Share on other sites

11 hours ago, Cheesecake said:

Beacause it is a dependency. Without KJR the Rocket will be very wobbly and break during launch.

Even with careful use of auto-struts (mostly auto-strut to root on the 1st/2nd stage main tanks)?  I haven't had to use KJR since KSP 1.3 launched.

Link to comment
Share on other sites

8 hours ago, WuphonsReach said:

Even with careful use of auto-struts (mostly auto-strut to root on the 1st/2nd stage main tanks)?  I haven't had to use KJR since KSP 1.3 launched.

The most mods with such big rockets don`t work without KJR. The stock-autostruts are mostly not sufficient.

Link to comment
Share on other sites

On 7/10/2018 at 8:04 PM, Cheesecake said:

Beacause it is a dependency. Without KJR the Rocket will be very wobbly and break during launch.

Hmm, but isn't KJR not yet out for 1.4.x?

Edit: well, It might be only me who missed the 1.4.x version.

Edited by DunnoAnyThing
Asked the KJR thread
Link to comment
Share on other sites

  • 1 month later...
  • 2 months later...

Can someone help me please?

I started to build an SLS with the parts of this mod but everytime i tried to launch it, it exploded right on the Launchpad.

So I copied the file from the VAB folder, to check whether it will work or not - same problem.

After many tries I got the baby out of the low atmosphere, then the white parts and the second stage started tp become very unstabile an exploded. I tried to reinforce the second stage with some struts to the decoupler but didn't help.

Edited by GameCheckTV
Link to comment
Share on other sites

6 hours ago, GameCheckTV said:

Can someone help me please?

I started to build an SLS with the parts of this mod but everytime i tried to launch it, it exploded right on the Launchpad.

So I copied the file from the VAB folder, to check whether it will work or not - same problem.

After many tries I got the baby out of the low atmosphere, then the white parts and the second stage started tp become very unstabile an exploded. I tried to reinforce the second stage with some struts to the decoupler but didn't help.

You need Kerbal Joint Reinforcement (KJR).

Link to comment
Share on other sites

  • 2 weeks later...
  • 3 weeks later...
  • 1 month later...
  • 3 weeks later...
9 hours ago, Sobol said:

@SINO4894 I think everything should work correctly.

@santadze If you install the correct version of Kerbal Konstructs, everything should work.

 

I'm going back to work on the parts. The last photographs from NASA have brought a lot of new information.
uUmtGbN.jpg?3oRsUimg.png?2

Yhan,it worked with 1.4.5...That's great.

But this mod can't work with RO&RSS, it said"non-RO".

So are there any cfgs for this mod to use in the RO?

thanks!:D

Link to comment
Share on other sites

  • 1 month later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...