Sobol

[1.4.3] Space Launch System Basic Version

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I don't understand:

PART
{
	name = LH2TankEUS
	module = Part
	author = Sobol
	MODEL
	{
		model = SpaceLaunchSystem/FuelTank/LH2TankEUS/model
	}
	mesh = model.mu
	rescaleFactor = 1.0
	node_stack_top = 0.0, 3.475, 0.0, 0.0, 1.0, 0.0, 4
	node_stack_bottom = 0.0, -3.475, 0.0, 0.0, -1.0, 0.0, 4
	node_attach = 4.2, 0.0, 0.0, 1.0, 0.0, 0.0, 1
	TechRequired = advFuelSystems
	entryCost = 24200
	cost = 5750
	category = FuelTank
	subcategory = 0
	title = [SLS] EUS LiquidHydrogen Tank
	manufacturer = Sobkos COMPANY
	description = SLS Cryogenic tank for Liquid Hydrogen
	attachRules = 1,1,1,1,0
	mass = 3
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.3
	angularDrag = 2
	crashTolerance = 6
	breakingForce = 200
	breakingTorque = 200
	maxTemp = 2000 // = 2900
	bulkheadProfiles = size2, srf
	RESOURCE
	{
		name = LiquidFuel
		amount = 21450
		maxAmount = 21450
	}
}

LH2 <> LiquidFuel

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The time has come to create white textures for the SLS. They will be available in the next update.

YA2NNn9.png?1

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Why does the Spacedock page say (at the very bottom) "Mod requiers: Kerbal Joint Reinforcement"?

Also, in "ORION_COMMAND_MODULE_new5", the antenna module is missing a definition for packet interval (packetInterval). 

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19 hours ago, WuphonsReach said:

Why does the Spacedock page say (at the very bottom) "Mod requiers: Kerbal Joint Reinforcement"? 

Also, in "ORION_COMMAND_MODULE_new5", the antenna module is missing a definition for packet interval (packetInterval). 

Beacause it is a dependency. Without KJR the Rocket will be very wobbly and break during launch.

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11 hours ago, Cheesecake said:

Beacause it is a dependency. Without KJR the Rocket will be very wobbly and break during launch.

Even with careful use of auto-struts (mostly auto-strut to root on the 1st/2nd stage main tanks)?  I haven't had to use KJR since KSP 1.3 launched.

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8 hours ago, WuphonsReach said:

Even with careful use of auto-struts (mostly auto-strut to root on the 1st/2nd stage main tanks)?  I haven't had to use KJR since KSP 1.3 launched.

The most mods with such big rockets don`t work without KJR. The stock-autostruts are mostly not sufficient.

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RCS engines do not understand how to work, they have no sound and the jet from the injectors looks unnatural.

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On 7/10/2018 at 8:04 PM, Cheesecake said:

Beacause it is a dependency. Without KJR the Rocket will be very wobbly and break during launch.

Hmm, but isn't KJR not yet out for 1.4.x?

Edit: well, It might be only me who missed the 1.4.x version.

Edited by DunnoAnyThing
Asked the KJR thread

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[SLS] Block IB Orion  Adapter .don't shoot back properly as if there is not enough power of the motor of the crane of the adapter, shoot at it at sufficient distance, the adapter remains on a scene and disturbs

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Thanks for letting me know about the mistakes you found. I will try to fix them in the next update. And below there is little progress in working on the white SLS.

s9BYyvM.png?1

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I have just started work on the Stockalike version. More about it here: 

 

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Can someone help me please?

I started to build an SLS with the parts of this mod but everytime i tried to launch it, it exploded right on the Launchpad.

So I copied the file from the VAB folder, to check whether it will work or not - same problem.

After many tries I got the baby out of the low atmosphere, then the white parts and the second stage started tp become very unstabile an exploded. I tried to reinforce the second stage with some struts to the decoupler but didn't help.

Edited by GameCheckTV

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6 hours ago, GameCheckTV said:

Can someone help me please?

I started to build an SLS with the parts of this mod but everytime i tried to launch it, it exploded right on the Launchpad.

So I copied the file from the VAB folder, to check whether it will work or not - same problem.

After many tries I got the baby out of the low atmosphere, then the white parts and the second stage started tp become very unstabile an exploded. I tried to reinforce the second stage with some struts to the decoupler but didn't help.

You need Kerbal Joint Reinforcement (KJR).

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Hi this mod is awesome but i Don't no how to build this rocket so i ask if someone can give me a craft file this rocket already created thank you a lot and sorry for my English 

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I know that in real life it is not going to be added, but where is the J2X engines? Could they please be added to this, I think they would make a nice addition (remember they are more powerful then the RL-10B and C) Thanks

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Hey! I remembered that you were working on a launch pad 39b mod, but the problem is that its only available for ksp 1.1.2 . are planing to update that to at least 1.3.1?  

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@SINO4894 I think everything should work correctly.

@santadze If you install the correct version of Kerbal Konstructs, everything should work.

 

I'm going back to work on the parts. The last photographs from NASA have brought a lot of new information.
uUmtGbN.jpg?3oRsUimg.png?2

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9 hours ago, Sobol said:

@SINO4894 I think everything should work correctly.

@santadze If you install the correct version of Kerbal Konstructs, everything should work.

 

I'm going back to work on the parts. The last photographs from NASA have brought a lot of new information.
uUmtGbN.jpg?3oRsUimg.png?2

Yhan,it worked with 1.4.5...That's great.

But this mod can't work with RO&RSS, it said"non-RO".

So are there any cfgs for this mod to use in the RO?

thanks!:D

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@SINO4894 The RO files are available in the first post of the thread. I'm not sure but they should work properly.

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4 minutes ago, Sobol said:

@SINO4894 The RO files are available in the first post of the thread. I'm not sure but they should work properly.

Thank you very much!:sticktongue:

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