JP_Magoo 43 Posted January 28, 2018 Share Posted January 28, 2018 I need help! When I try loading my engine and collider OBJ with my texture, the materials folder does not appear. https://imgur.com/a/0ylIP Quote Link to post Share on other sites
IceTitan 11 Posted April 11, 2018 Share Posted April 11, 2018 (edited) For tutorial 2 - Step 15 (UV mapping) : In the latest version of wings3d 64b i cant find "show/hide background image" can someone help me with that? Edited April 12, 2018 by IceTitan Found it Quote Link to post Share on other sites
Fengist 1,319 Posted August 30, 2018 Share Posted August 30, 2018 So, why hasn't this been made a sticky???? Quote Link to post Share on other sites
naked singularity 0 Posted April 22, 2019 Share Posted April 22, 2019 Thank you for posting this thread. As someone who has not written any mods at all I appreciate any resources I can find to get started. In the mod Dr. Jet's Chop Shop there's a part called Lil' Buzzer. It consumes electric power to produce thrust, and I'd like to copy it a few times a few times with some tweaks. Here are some examples: https://hobbyking.com/en_us/edf30-with-9000kv-motor-assembled.html https://hobbyking.com/en_us/dr-mad-thrust-90mm-12-blade-alloy-edf-1250kv-3700w-8s-counter-rotating.html For me, the only interesting difference between these parts is their performance, ie one weighs 9.5g, draws 33.6W and produces 48g thrust while the other weighs 615g, draws 3700W and produces 4.5kg thrust. I don't really care much about their appearance. Could I jump straight to editing .cfg files? Quote Link to post Share on other sites
CobaltWolf 25,822 Posted April 23, 2019 Share Posted April 23, 2019 22 hours ago, naked singularity said: Thank you for posting this thread. As someone who has not written any mods at all I appreciate any resources I can find to get started. In the mod Dr. Jet's Chop Shop there's a part called Lil' Buzzer. It consumes electric power to produce thrust, and I'd like to copy it a few times a few times with some tweaks. Here are some examples: https://hobbyking.com/en_us/edf30-with-9000kv-motor-assembled.html https://hobbyking.com/en_us/dr-mad-thrust-90mm-12-blade-alloy-edf-1250kv-3700w-8s-counter-rotating.html For me, the only interesting difference between these parts is their performance, ie one weighs 9.5g, draws 33.6W and produces 48g thrust while the other weighs 615g, draws 3700W and produces 4.5kg thrust. I don't really care much about their appearance. Could I jump straight to editing .cfg files? Yep you should be able to. Make sure to give the parts different internal names at the top of the cfg, so the game knows they are separate. Quote Link to post Share on other sites
TimKerbin 65 Posted June 2, 2019 Share Posted June 2, 2019 Does anyone know if the latest free version of Unity, Unity Personal, has writing disabled? All I want to do is create a 2.5 m nose cone; it's all there in loaded in Unity ready to go, including collision mesh, texturing, materials. I followed this tutorial to the best of my ability, including others. Except, after installing the KSP Part Tools there is NO "set data directory" option or "write" option for my object (these options appear in every tutorial...except when I'm actually using Unity!). Either I am doing something wrong or the damn thing won't allow me to write the object; there's no other way to export what I have created. This is so damn frustrating! What version of unity was this tutorial written for? A paid unlimited version? The Unity site just says "limitations apply" regarding Unity Personal, but doesn't say what they are. Limitations indeed. Quote Link to post Share on other sites
LukeSky1112 2 Posted June 13, 2020 Share Posted June 13, 2020 Thanks @Beale! Quote Link to post Share on other sites
Outsoldier 71 Posted June 16, 2020 Share Posted June 16, 2020 (edited) neverminde sorry I fixed it Edited June 16, 2020 by Outsoldier mistakes Quote Link to post Share on other sites
Outsoldier 71 Posted June 16, 2020 Share Posted June 16, 2020 Sorry about the other reply but how do I make a fuel tank? @Beale Quote Link to post Share on other sites
Beale 18,791 Posted June 16, 2020 Author Share Posted June 16, 2020 2 hours ago, Outsoldier said: Sorry about the other reply but how do I make a fuel tank? @Beale Same process, just model a cylinder instead of the nozzle shape. Quote Link to post Share on other sites
Outsoldier 71 Posted June 16, 2020 Share Posted June 16, 2020 8 hours ago, Beale said: Same process, just model a cylinder instead of the nozzle shape. Thanks! but what about the collider Quote Link to post Share on other sites
VoidCosmos 1,036 Posted June 18, 2020 Share Posted June 18, 2020 So @Beale, how do you use unity 2019? Are the steps the same or something different? Quote Link to post Share on other sites
AlphaMensae 2,195 Posted June 19, 2020 Share Posted June 19, 2020 On 6/16/2020 at 12:29 PM, Outsoldier said: Thanks! but what about the collider Just make a cylinder of the same size but with less faces, and export it as the mesh to use for a mesh collider in Unity. A basic fuel tank is indeed just a cylinder, but you can make it fancier by adding domes at the top and bottom (slice a sphere into two halves). Make it even fancier by insetting the top and bottom faces of the cylinder, extrude them inward a bit to make the tank walls visible, and place the domes inside the walls like real rocket stages. Quote Link to post Share on other sites
Outsoldier 71 Posted June 19, 2020 Share Posted June 19, 2020 2 minutes ago, AlphaMensae said: Just make a cylinder of the same size but with less faces, and export it as the mesh to use for a mesh collider in Unity. A basic fuel tank is indeed just a cylinder, but you can make it fancier by adding domes at the top and bottom (slice a sphere into two halves). Make it even fancier by insetting the top and bottom faces of the cylinder, extrude them inward a bit to make the tank walls visible, and place the domes inside the walls like real rocket stages. Oh I already figured it out so sorry for wasting your time. But I will keep the idea of how to make it fancier and will add that to my next fuel tank! Quote Link to post Share on other sites
AlphaMensae 2,195 Posted June 19, 2020 Share Posted June 19, 2020 On 6/18/2020 at 11:39 AM, VoidCosmos said: So @Beale, how do you use unity 2019? Are the steps the same or something different? Should be the same, just install PartTools. For quite a while now (probably not long after Beale created this tutorial) PartTools installatiom has been simpler, it's just a single asset package that you import into Unity. Of course, there is no real reason to use Unity 2019 for making KSP parts, unless you want to use the new particle system and/or shaders. Me, I'm still using Unity 5.4.0, as I have zero reason to use newer versions. Quote Link to post Share on other sites
AverageUser54 12 Posted June 26, 2020 Share Posted June 26, 2020 On 6/19/2020 at 7:55 PM, AlphaMensae said: Should be the same, just install PartTools. For quite a while now (probably not long after Beale created this tutorial) PartTools installatiom has been simpler, it's just a single asset package that you import into Unity. Of course, there is no real reason to use Unity 2019 for making KSP parts, unless you want to use the new particle system and/or shaders. Me, I'm still using Unity 5.4.0, as I have zero reason to use newer versions. Really? I thought the new part tools required unity 2019.2.2f1 Quote Link to post Share on other sites
Beetlecat 996 Posted November 27, 2020 Share Posted November 27, 2020 (edited) Okay this was pretty fun to do. With all the tinkering with cfgs and such I've done, I've never actually "built" a part from scratch. While attempting to follow this tutorial I got hung up a little by the slightly-newer version of unity I was running (2019.2.2f1) but probably mostly due to Part Tools 1.10. Downgrading to 1.9 allowed me to actually complete the unity portion and export the part itself. Edited November 27, 2020 by Beetlecat Quote Link to post Share on other sites
AllenLi 48 Posted February 9 Share Posted February 9 Hey ther @Beale. I followed your tutorial step by step until I came across a problem. Unity says that it failed to compile all KSP shaders except the particle shaders. I can only find it in the "failed to compile" row. And, I found out that the part is transparent after I tested the mu file in KSP. That's something I didn't expect. Do you know what situation am I experiencing? Quote Link to post Share on other sites
Beale 18,791 Posted February 9 Author Share Posted February 9 2 hours ago, AllenLi said: Hey ther @Beale. I followed your tutorial step by step until I came across a problem. Unity says that it failed to compile all KSP shaders except the particle shaders. I can only find it in the "failed to compile" row. And, I found out that the part is transparent after I tested the mu file in KSP. That's something I didn't expect. Do you know what situation am I experiencing? Hey, nice result on the engine I can see in the preview Unfortunately I think this is more a part tools problem. Are you using the most up to date version of Part Tools and Unity (specifically 2019.2.2f1) from this post? I wrote this tutorial a few years ago now, so the Unity / part tools bit is a little out of date (It's much easier to install these days). Quote Link to post Share on other sites
AllenLi 48 Posted February 9 Share Posted February 9 (edited) Thanks for the help!I did install Unity 2019.2.2f1 and KSP part tools from that post. But looking at it again, I just noticed there were some errors reported on the Unity console. I guess I'll re-install the part tools (or even Unity) to check if errors persisted. Maybe it's the TMP I'm using that broke part tools. (Now that all other modders are using Unity so smoothly, it must be my problem.) Edited February 9 by AllenLi Quote Link to post Share on other sites
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