Galileo Posted November 30, 2017 Share Posted November 30, 2017 Yep scene changes fix the scatterer bug as well, are you absolutely sure you didn’t have it installed? Quote Link to comment Share on other sites More sharing options...
Nightside Posted December 1, 2017 Share Posted December 1, 2017 Surely I do not. I do have Textures Unlimited though Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted December 1, 2017 Author Share Posted December 1, 2017 I have experienced the floaded KSC in stock as well, I have no ideas what causes it, I guess it's just a matter of something going bad during the loading process of the scene which is made worst by having a lot of heavy mods installed or, like in my case, by using a potato-powered computer Quote Link to comment Share on other sites More sharing options...
Nightside Posted December 2, 2017 Share Posted December 2, 2017 @Sigma88, it's true that it is a long running glitch, but I haven't noticed it for a while and I'm running a pretty light install. If it recurs I will attempt to provide some useful info. another question, when a new version of kopernicus comes out is it best to wait for a sigmaDimensions update before installing? Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted December 2, 2017 Author Share Posted December 2, 2017 (edited) On 12/2/2017 at 5:54 PM, Nightside said: it's true that it is a long running glitch, but I haven't noticed it for a while and I'm running a pretty light install. If it recurs I will attempt to provide some useful info. this has nothing to do with SD tho, so it's out of my hands On 12/2/2017 at 5:54 PM, Nightside said: another question, when a new version of kopernicus comes out is it best to wait for a sigmaDimensions update before installing? this depends on what kind of features the new kopernicus introduces. when updating any mods, the best thing is to backup your saves regardless, just be on the safe side Spoiler my old signature, in case I might need it some day Edited December 14, 2017 by Sigma88 Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted December 14, 2017 Author Share Posted December 14, 2017 (edited) --- Edited March 8, 2018 by Sigma88 Quote Link to comment Share on other sites More sharing options...
TheJEJKYDE Posted December 14, 2017 Share Posted December 14, 2017 (edited) Using CKAN and a fresh install and no other mods te following happens. A new career and my fps is like 10 - 20 fps. During flight the timer is continu yellow and mucho lag. Yesterday I started with the same install a Science Career. Fps is like 120 fps. Using the newest version of sigma and kopernicus. Known issue? //Tried reloading contracts... but no succes Edited December 14, 2017 by TheJEJKYDE Quote Link to comment Share on other sites More sharing options...
Citizen247 Posted December 24, 2017 Share Posted December 24, 2017 On 11/27/2017 at 1:14 PM, Sigma88 said: @Citizen247 I released a new version of SD, it contains changes to how statics are replaced hopefully, this new approach should give a better result Hi. Sorry, I built a new computer and was busy drooling testing it. Got to check it today and all the statics seem pretty good. Thanks! Quote Link to comment Share on other sites More sharing options...
Insanitic Posted December 25, 2017 Share Posted December 25, 2017 On the latest Sigma Dimensions, the Kerbal clock seems to not scale with DayLengthMultiplier. I put the multiplier to 2x (for 6.4x rescale) and instead of 1 day = 12 hours, the Kerbal clock interprets it as 2 days. It's not only exclusive to the clock however. In Kerbal Engineer, the Orbital period of my geosynchronous satellites is 6 hours = 1 day for stock kerbin, but when I use 2x daylengthmultiplier, according to KER, my geosynchronous satellites complete an orbital period every 2 days, treating 2 days as 12 hours. In 1.2.2, I didn't experience this? The clock synced up with daylengthmultiplier I set, meaning that 1 day = 12 hours. Quote Link to comment Share on other sites More sharing options...
gilflo Posted January 5, 2018 Share Posted January 5, 2018 I am on 1.3.1, running Sigma dimensions, with RSS and Kopernicus and also Kronometer. I set daylenghtMultiplier = 3 in setting.cfg, and use of Earth day 24H in general KSP settings and my days are still 8H00..... What am I missing? Quote Link to comment Share on other sites More sharing options...
fourfa Posted January 6, 2018 Share Posted January 6, 2018 It's my first time playing a scaled solar system (2.5x GPP) - is it normal for KSP to switch to the the orbital music at the stock altitude (70km) rather than the correct scaled altitude (~91km)? I suspect most players have the music turned off, so don't know. Not a game-breaker, but I'm curious Quote Link to comment Share on other sites More sharing options...
jhonwhr Posted January 10, 2018 Share Posted January 10, 2018 Hi, its possible a patch 6.4 for SSRSS or RSS Quote Link to comment Share on other sites More sharing options...
Pol Posted January 14, 2018 Share Posted January 14, 2018 (edited) I noticed strange behavor with rescale. If I put something simple at surface or orbit of another body and save-load or return to ksc \exit game and then back my fps drops from initial ~130 to ~85 it happens with barebones squad\6.4\ kopernicus\sigma. It's wierd but not noticible. Problem is in my havy moded gpp game it drops from ~70 to ~18. As long I stay focused all the way from home planet it's fine and this is why it's very strange. Without sigma I didn't see similar changes. Edited January 14, 2018 by Pol Quote Link to comment Share on other sites More sharing options...
lordcirth Posted January 14, 2018 Share Posted January 14, 2018 1 hour ago, Pol said: I noticed strange behavor with rescale. If I put something simple at surface or orbit of another body and save-load or return to ksc \exit game and then back my fps drops from initial ~130 to ~85 it happens with barebones squad\6.4\ kopernicus\sigma. It's wierd but not noticible. Problem is in my havy moded gpp game it drops from ~70 to ~18. As long I stay focused all the way from home planet it's fine and this is why it's very strange. Without sigma I didn't see similar changes. I wonder if it's an interaction with the terrain loading system. KSP loads different levels of detail at different altitudes; perhaps it's loading higher detail in orbit with Sigma? But you said it also does it at the surface, so maybe not. Here's one thing to test - if you have Sigma installed but leave scale at 1, or shrink to 0.5, what framerate do you get? Quote Link to comment Share on other sites More sharing options...
hanhan658 Posted March 1, 2018 Share Posted March 1, 2018 Super serious problem. I use Scatterer and the atmospheric scattering is increased by "resize". How can I change the atmospheric scattering alone without being outside the atmosphere and still have the scattering? Also, in tracking station, you can look through the modified object, like, I can see the part of Mun's orbit that's behind Kerbin. Is it a normal bug? In "planet specific changes" are the values the x times the original stock value or x times the custom value? Quote Link to comment Share on other sites More sharing options...
eskimo22 Posted March 5, 2018 Share Posted March 5, 2018 (edited) In what order do I arrange the files? Edited March 5, 2018 by eskimo22 Quote Link to comment Share on other sites More sharing options...
StarStreak2109 Posted April 12, 2018 Share Posted April 12, 2018 Disclaimer: The following is not asking for a release date, before someone tries to lecture me on the "Don't poke the bears" rule... I was just curious, since this is for my install at least the final mod remaining until I am good to go in 1.4.x, whether or not a 1.4.x compatible version of SD is on the horizon. I tried installing the latest dev-version (its readme does not mention for whichever version it is compiled against), but somehow it does not seem to be working fully... Any info, if this is being worked on, would be helpful. Again, not asking for a release date, it will be done once its done. Thank you @Sigma88for all the hard work! You really make KSP so much more enjoyable with this mod. Best, - Sebastian Quote Link to comment Share on other sites More sharing options...
IceTitan Posted April 12, 2018 Share Posted April 12, 2018 (edited) 7 minutes ago, StarStreak2109 said: I was just curious, since this is for my install at least the final mod remaining until I am good to go in 1.4.x, whether or not a 1.4.x compatible version of SD is on the horizon. I tried installing the latest dev-version (its readme does not mention for whichever version it is compiled against), but somehow it does not seem to be working fully... Any info, if this is being worked on, would be helpful. Again, not asking for a release date, it will be done once its done. Thank you @Sigma88for all the hard work! You really make KSP so much more enjoyable with this mod. Best, - Sebastian The changelog file : **v0.9.8** - Added the option to exclude PQSMods **v0.9.7** - Updated to Kopernicus 1.3.1-5 - Updated to Sigma LoadingScreens v0.3.3 - Fixed minor compatibility bug in scaling atmospheres So I guess its for 1.3.1 or 1.3.x Edited April 12, 2018 by IceTitan Quote Link to comment Share on other sites More sharing options...
theonegalen Posted April 15, 2018 Share Posted April 15, 2018 (edited) @StarStreak2109, Sigma has left the forums no longer supports his mods on the forums. github.com/Sigma88 is the place to be. Edited April 18, 2018 by theonegalen Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted April 16, 2018 Author Share Posted April 16, 2018 To be clear, I haven't left the forums. I just don't provide support for my mods here, and I don't update the threads anymore. I don't have the time. The only way to get support on my mods is using github (open an issue and wait for a reply) Quote Link to comment Share on other sites More sharing options...
theonegalen Posted April 18, 2018 Share Posted April 18, 2018 On 4/16/2018 at 3:14 AM, Sigma88 said: To be clear, I haven't left the forums. I just don't provide support for my mods here, and I don't update the threads anymore. I don't have the time. The only way to get support on my mods is using github (open an issue and wait for a reply) I apologize for the misinformation. Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted April 25, 2018 Share Posted April 25, 2018 Is this the forum page for this mod? Quote Link to comment Share on other sites More sharing options...
Tyko Posted May 3, 2018 Share Posted May 3, 2018 @Sigma88 released a new version today compatible with 1.4.3 and new Kopernicus. Just FYI Changelog **v0.10.0** - Recompiled against KSP 1.4.3 and Kopernicus 1.4.3-1 - Removed KSP-AVC compatibility - Updated to Sigma LoadingScreens v0.4.0 Quote Link to comment Share on other sites More sharing options...
lordcirth Posted May 4, 2018 Share Posted May 4, 2018 17 hours ago, Tyko said: @Sigma88 released a new version today compatible with 1.4.3 and new Kopernicus. Just FYI Changelog **v0.10.0** - Recompiled against KSP 1.4.3 and Kopernicus 1.4.3-1 - Removed KSP-AVC compatibility - Updated to Sigma LoadingScreens v0.4.0 Thanks! For some reason the release changelog is just '-' ? Quote Link to comment Share on other sites More sharing options...
Galileo Posted May 4, 2018 Share Posted May 4, 2018 (edited) 35 minutes ago, lordcirth said: Thanks! For some reason the release changelog is just '-' ? Because there are no real changes. Recompiles are not changes and same for removing avc compatibility. You get the exact features as the last release Edited May 4, 2018 by Galileo Quote Link to comment Share on other sites More sharing options...
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