DeltaDizzy Posted March 15, 2020 Share Posted March 15, 2020 (edited) Out of curiosity, has anyone had issues with passing through the terrain on all bodies other than the homeworld when upscaling using SD? Landing on moons is now impossible for me no log messages at the time of impact other than the explosion ones once i hit sea level.) I believe SD is the culprit as people who use the planet pack I have without SD report no issues and removing SD fixes it. Log Edited March 15, 2020 by DeltaDizzy Quote Link to comment Share on other sites More sharing options...
iGGnitE Posted March 20, 2020 Share Posted March 20, 2020 On 3/15/2020 at 1:02 AM, DeltaDizzy said: Out of curiosity, has anyone had issues with passing through the terrain on all bodies other than the homeworld when upscaling using SD? Landing on moons is now impossible for me no log messages at the time of impact other than the explosion ones once i hit sea level.) I believe SD is the culprit as people who use the planet pack I have without SD report no issues and removing SD fixes it. Log Yes, exactly this Quote Link to comment Share on other sites More sharing options...
Kergarin Posted March 28, 2020 Share Posted March 28, 2020 I made this video, testing different sizes for kerbin. Maybe this helps to find the right size Quote Link to comment Share on other sites More sharing options...
Russekof71 Posted April 7, 2020 Share Posted April 7, 2020 (edited) Hello, I wanted to know which mod would you advise me to have rocket parts that work with Sigma x2.5? I already have SSTU. Edited April 7, 2020 by Russekof71 Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted April 7, 2020 Author Share Posted April 7, 2020 I don't play ad much anymore so I can't really be sure. I remember a lot of people used SMURFF or something similar. But I am not sure about the scale Quote Link to comment Share on other sites More sharing options...
Kergarin Posted April 7, 2020 Share Posted April 7, 2020 8 hours ago, Russekof71 said: Hello, I wanted to know which mod would you advise me to have rocket parts that work with Sigma x2.5? I already have SSTU. Have you tried 2.5x with stock parts? In my opinion the stock parts still have way too much power for 2.5x. At 2.5 you can still build unrealistic small rockets from stock parts to get everywhere, as well as high payload fraction SSTOs. Quote Link to comment Share on other sites More sharing options...
Hego Damask Posted April 9, 2020 Share Posted April 9, 2020 (edited) On 3/15/2020 at 3:02 AM, DeltaDizzy said: Out of curiosity, has anyone had issues with passing through the terrain on all bodies other than the homeworld when upscaling using SD? Landing on moons is now impossible for me no log messages at the time of impact other than the explosion ones once i hit sea level.) I believe SD is the culprit as people who use the planet pack I have without SD report no issues and removing SD fixes it. Log Hello! Did you manage to solve this problem? my ship also crashes or crashes when landing on the moon. Sorry for my English Edited April 9, 2020 by Hego Damask Quote Link to comment Share on other sites More sharing options...
bonzo_bvd Posted May 24, 2020 Share Posted May 24, 2020 Hello! I don't know if this the right place to ask about Sigma Dimensions, but I haven't found other forum about this different from the "Add-on Development" sub-forum. I'm using the standard 2.5x configs from Rescale! to scale the Beyond Home planet pack. Everything was functioning correctly until I reached a moon, Anger, where I can't use the M700 scanner because its lower scanning altitude was outside Anger's SOI. I tried first to modify the M700 part, but I did not find any altitude related config and, as long it's a stock part, maybe it's hardcoded or something like that. After that I decided to see if I could do something from the Rescale! and Sigma Dimensions side. I changed "@CustomSoISize = 1" in 2.5xKSP.cfg: @SigmaDimensions { // Base Settings @Resize = 2.5 @Rescale = 2.5 @Atmosphere = 1.1 @dayLengthMultiplier = 1.25 // Advanced Settings @landscape = 0.76 @geeASLmultiplier = 1 @resizeScatter = 1 @resizeBuildings = 0 @CustomSoISize = 1 @CustomRingSize = 0 @atmoASL = 1 @tempASL = 1 @atmoTopLayer = 1.181818182 @atmoVisualEffect = 1.1 @scanAltitude = 1 } Then I created a config file named angersoi.cfg with my modified config: @Kopernicus:BEFORE[SigDim2]:NEEDS[SigDim,BeyondHome] { @Body:HAS[#name[Anger]] { @SigmaDimensions { @scanAltitude = 0.1 @CustomSoISize = 10 } } } // Lua's Atmo modification @Kopernicus:BEFORE[SigDim2]:NEEDS[SigDim,BeyondHome] { @Body:HAS[#name[Lua]] { @SigmaDimensions { Atmosphere = 5 atmoTopLayer = 2 atmoVisualEffect = 2 lightRange = 2 } } } But nothing changed: scanAltitude for Anger is still the same. SOI altitude for Anger is still the same. Lua's atmosphere is also unchanged. I have checked KSP.log and I have found that (as long as I understant) module manager has applied the patchs: [LOG 15:03:32.162] Config(@Kopernicus:BEFORE[SigDim2]:NEEDS[SigDim,BeyondHome]) ZZ_modificaciones_propias/angersoi/@Kopernicus:BEFORE[SigDim2]:NEEDS[SigDim,BeyondHome] [LOG 15:03:32.162] Config(@Kopernicus:BEFORE[SigDim2]:NEEDS[SigDim,BeyondHome]) ZZ_modificaciones_propias/angersoi/@Kopernicus:BEFORE[SigDim2]:NEEDS[SigDim,BeyondHome] ... [LOG 14:59:58.938] :BEFORE[SIGDIM2] pass [LOG 14:59:58.939] Applying update ZZ_modificaciones_propias/angersoi/@Kopernicus:BEFORE[SigDim2]:NEEDS[SigDim,BeyondHome] to Kopernicus/Config/System.cfg/Kopernicus[Kerbol System] Am I missing something? Is my Sigma Dimension code wrong? Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted May 24, 2020 Author Share Posted May 24, 2020 my suggestion would be to leave CustomSoISize at the default value of 0 your antenna probably doesn't work because it has too short range for the rescaled system SD already increases the range of the antennas by the same amount as the Rescale parameter (antennaPower * Rescale) if that's not enough it might be that you are just too far to use that antenna, I am not sure Quote Link to comment Share on other sites More sharing options...
bonzo_bvd Posted May 24, 2020 Share Posted May 24, 2020 (edited) 40 minutes ago, Sigma88 said: my suggestion would be to leave CustomSoISize at the default value of 0 your antenna probably doesn't work because it has too short range for the rescaled system SD already increases the range of the antennas by the same amount as the Rescale parameter (antennaPower * Rescale) if that's not enough it might be that you are just too far to use that antenna, I am not sure Maybe I explained poorly. The sensor it's too close to the moon. I have to go outside of the SOI to achieve the lower limit altitude for the M700 survey sensor, so there is no way to use it within current Anger's SOI. That's why I was trying to increase the SOI. Also, I modified @CustomSoISize = 1 In the main Rescale! configuration because my code did not work and I thought that maybe that would be intefering. But did not work Edited May 24, 2020 by bonzo_bvd Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted May 24, 2020 Author Share Posted May 24, 2020 @CustomSoISize = 1 would make the SOI smaller so that's not a good idea, are you sure the antenna you want to use is appropriate? I would think if the antenna you are trying to use is outside of its range maybe there are other better choices Quote Link to comment Share on other sites More sharing options...
Anonim2 Posted May 31, 2020 Share Posted May 31, 2020 Hi, I'm playing in Jnsq, and want to add real exoplanets, so I would like to reskale it to 3,2 times bigger. How should I do it? Are there any tutorial? Quote Link to comment Share on other sites More sharing options...
Russekof71 Posted July 25, 2020 Share Posted July 25, 2020 hello, i play ksrss × 2.5 and wanted to know that it is geostationary orbit! Thank you in advance. Quote Link to comment Share on other sites More sharing options...
pmborg Posted July 25, 2020 Share Posted July 25, 2020 4 minutes ago, Russekof71 said: hello, i play ksrss × 2.5 and wanted to know that it is geostationary orbit! Thank you in advance. https://thumbs.gfycat.com/WeightyPeriodicImperatorangel-mobile.mp4 This is the distance and velocity that a satellite can be from kerbin and pointing to the same spot the telecom and GPS Satellites are doing. Quote Link to comment Share on other sites More sharing options...
Russekof71 Posted July 25, 2020 Share Posted July 25, 2020 22 minutes ago, pmborg said: https://thumbs.gfycat.com/WeightyPeriodicImperatorangel-mobile.mp4 C'est la distance et la vitesse qu'un satellite peut être de kerbin et pointant vers le même endroit que les satellites de télécommunications et GPS. sorry google translations mistranslated what i wanted. I wanted to know what is the altitude of the geostationary orbit when playing with ksrss × 2.5 Quote Link to comment Share on other sites More sharing options...
pmborg Posted July 25, 2020 Share Posted July 25, 2020 2 minutes ago, Russekof71 said: sorry google translations mistranslated what i wanted. I wanted to know what is the altitude of the geostationary orbit when playing with ksrss × 2.5 The synchronous orbit planets is calculated using the law of universal gravitation which boils down to: h=√3(G*M*T2/4π2)-R h = Height of the artificial satellite G = Constant of gravitation (6.67*10-11)M = Mass of the planet () T = Rotational period of the planet R = Radius of the planet I don't know the ksrss mod, but you can get the planets definitions in kopernicus planet config files, and do the calculation. Quote Link to comment Share on other sites More sharing options...
Russekof71 Posted July 25, 2020 Share Posted July 25, 2020 2 hours ago, pmborg said: Les planètes en orbite synchrone sont calculées en utilisant la loi de la gravitation universelle qui se résume à: h = √3 (G * M * T 2 / 4π 2 ) -Rh = Hauteur du satellite artificiel G = Constante de gravitation (6,67 * 10-11 ) M = Masse de la planète () T = Période de rotation de la planète R = Rayon de la planète Je ne connais pas le mod ksrss, mais vous pouvez obtenir les définitions des planètes dans les fichiers de configuration de la planète kopernicus et faire le calcul. Thank you very much that helped me !! Quote Link to comment Share on other sites More sharing options...
Aremos Posted July 25, 2020 Share Posted July 25, 2020 HI there, I need some help. I want to make the game seem more real, and that equals bigger planets, larger orbits, and all that. I just cant figure out what size would be best. I was thinking about making the system 10.6183 times bigger, so kerbin will be 6371 km in radius, the same as earth. But i am not sure what i have to change. This is what i had in mind: (I have crunched numbers, and hope sigma fills in the rest, like gravity, and obital speed of the celestial bodies){ // Base Settings Resize = 10.6183 Rescale = 10.6183 (Is this correct?) Atmosphere = 1.428 (100 km atmosphere) dayLengthMultiplier = 4 (24 hour day) // Advanced Settings (I really dont know if i have to change anything here. Compared to the sun, kerbol is 2.6 times smaller.) landscape = 1 geeASLmultiplier = 1 resizeScatter = 1 resizeBuildings = 0 groundTiling = 1 CustomSoISize = 2.6 CustomRingSize = 0 atmoASL = 1 tempASL = 1 atmoTopLayer = 1 atmoVisualEffect = 1 lightRange = 1 scanAltitude = 1 } Can some kind person help me get this right. Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted July 26, 2020 Author Share Posted July 26, 2020 22 hours ago, Aremos said: Can some kind person help me get this right. if you look at the RESCALE! mod from galileo it should have a pre-tested cfg for 10.625 (https://github.com/Galileo88/Rescale/tree/master/RESCALE_10625) If I were you I would stick to that and it should provide you with what you are looking for. if you want to set up your customized rescale you can find all the info in the README and if you still have any specific questions feel free to ping me here some things you should be aware: @OhioBob has done a lot of work on atmospheres, iirc his suggestion was to use something like Atmosphere = 1.025 atmoTopLayer = 1.4 (this is from memory so might be completely wrong) landscape should probably be lowered to something like ~0.5 the most realisting option should be around 0.10/0.15 but gameplay-wise 0.5 looks much nicer Quote Link to comment Share on other sites More sharing options...
Aremos Posted July 27, 2020 Share Posted July 27, 2020 23 hours ago, Sigma88 said: if you look at the RESCALE! mod from galileo it should have a pre-tested cfg for 10.625 (https://github.com/Galileo88/Rescale/tree/master/RESCALE_10625) If I were you I would stick to that and it should provide you with what you are looking for. if you want to set up your customized rescale you can find all the info in the README and if you still have any specific questions feel free to ping me here some things you should be aware: @OhioBob has done a lot of work on atmospheres, iirc his suggestion was to use something like Atmosphere = 1.025 atmoTopLayer = 1.4 (this is from memory so might be completely wrong) landscape should probably be lowered to something like ~0.5 the most realisting option should be around 0.10/0.15 but gameplay-wise 0.5 looks much nicer I have allready tryed to use galileo's, but it wont load. Kopernicus tells me it cant load, and if i start a new game, i get an endless losding screen. I gues the reason is that galileo's config havent been updated for 2 years. Thats the only reason i want to do it myself, otherwise i would have chosen the easy path with a preconfig. Quote Link to comment Share on other sites More sharing options...
Aerodinamic Potatoe Posted August 5, 2020 Share Posted August 5, 2020 what happens if I have a kerbal in EVA and I rescale the planets? Quote Link to comment Share on other sites More sharing options...
Filigan Posted August 9, 2020 Share Posted August 9, 2020 From my experience, the orbit heigt of ships etc is based on their distance to the center of the planed = If you scale your planets up mid game, they will end up in a lower orbit (or within the Atmosphere/inside the planet), if you scale the size down, they end up in a higher orbit above sealevel Quote Link to comment Share on other sites More sharing options...
Akira_R Posted August 16, 2020 Share Posted August 16, 2020 Any one know if KKtoSD is working still?? Would like to get Kerbin Side Remastered working on a 3.2x rescale and despite stuff being grouped together they still end up getting spread out Hoping I can get things working so I just have to move each group around instead of having to reposition each individual asset. Quote Link to comment Share on other sites More sharing options...
YaBoyShredderson Posted September 21, 2020 Share Posted September 21, 2020 (edited) I have major lag around every body i have tested. Being the mun, minmus and duna. I heard it was something to do with terrain scatter so i turned it off, which helped ever so slightly but apparently its also the breaking ground surface features? I want to keep those but dont want it causing unplayable frame rate drops and time slowing down to a crawl. I looked in the debug menu and from 18km above the mun, there were over 30000 surface features. Orbital velocity was 1.4km/s so they should not be spawning at all. What can i do to fix this? Im using ksp 1.8.1, kopernicus 1.8.1-1 and sigma dimensions 0.10.7, with 6.4x size and 9.6x orbits. Edited September 21, 2020 by YaBoyShredderson Quote Link to comment Share on other sites More sharing options...
EimajOzear Posted September 21, 2020 Share Posted September 21, 2020 4 minutes ago, YaBoyShredderson said: I have major lag around every body i have tested. Being the mun, minmus and duna. I heard it was something to do with terrain scatter so i turned it off, which helped ever so slightly but apparently its also the breaking ground surface features? I want to keep those but dont want it causing unplayable frame rate drops and time slowing down to a crawl. I looked in the debug menu and from 18km above the mun, there were over 30000 surface features. Orbital velocity was 1.4km/s so they should not be spawning at all. What can i do to fix this? Im using ksp 1.8.1, kopernicus 1.8.1-1 and sigma dimensions 0.10.7, with 6.4x size and 9.6x orbits. I was having a similar issue in a 5.4x Rescale of the stock system; setting ROCSeed = -1 in your save file will most likely fix the lag but disable all of the surface features. Quote Link to comment Share on other sites More sharing options...
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