Jodo42 Posted January 3, 2016 Share Posted January 3, 2016 (edited) @Sigma88 Updated to the latest dev and the minor atmopshere issues I was having on Kerbin are gone. They seem to be missing for the Other Worlds planets, though. Thanks for fixing the timewarp and upper atmosphere in the stock/OPM planets though! I'm running into an interesting issue in this latest dev version where the camera will focus on a point that gets gradually farther and farther from the rocket, rather than its center of mass. This is the default camera position, without any manual offset. It gets more and more pronounced as I go up. It starts around 6.5km. EDIT: @Sigma88 have been messing around in career and haven't encountered the camera bug again yet, so don't worry about it. Edited January 4, 2016 by Jodo42 Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted January 3, 2016 Author Share Posted January 3, 2016 42 minutes ago, Jodo42 said: I'm running into an interesting issue in this latest dev version where the camera will focus on a point that gets gradually farther and farther from the rocket, rather than its center of mass. This is the default camera position, without any manual offset. It gets more and more pronounced as I go up. It starts around 6.5km. hmm, not sure about the Otherworlds problem, I'll see what is going on there. I don't know what causes the camera issue, I don't think I've done anything to change that Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted January 7, 2016 Author Share Posted January 7, 2016 (edited) here you can find a video from fellow Tiny Planet enthusiast @GregroxMun using SigmaDimensions and Alternis Kerbol http://www.twitch.tv/gregroxmun/v/33978360 He tried playing with a rescale factor of 0.01 Edited January 7, 2016 by Sigma88 Quote Link to comment Share on other sites More sharing options...
Whirligig Girl Posted January 7, 2016 Share Posted January 7, 2016 (edited) 9 minutes ago, Sigma88 said: here you can find a video from fellow Tiny Planet enthusiast @GregroxMun using SigmaDimensions and Alternis Kerbol http://www.twitch.tv/gregroxmun/v/33978360 He tried playing with a rescale factor of 0.001 0.01 actually. Edited January 7, 2016 by GregroxMun Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted January 9, 2016 Author Share Posted January 9, 2016 some spoilers thanks a lot to @GregroxMun for all the help he is giving me with his precious feedback Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted January 11, 2016 Author Share Posted January 11, 2016 Sigma Dimensions Beta v0.1 This is the first Beta release! Thanks a lot to @GregroxMun for the precious feedback. Download Quote Link to comment Share on other sites More sharing options...
Astraph Posted January 12, 2016 Share Posted January 12, 2016 I'll give this a shot with New Horizons career later today. I wanted to play a rescaled system, but was quite devastated not to see 3.7 or 2 scales on CKAN in 1.05.. Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted January 12, 2016 Author Share Posted January 12, 2016 7 minutes ago, Astraph said: I'll give this a shot with New Horizons career later today. I wanted to play a rescaled system, but was quite devastated not to see 3.7 or 2 scales on CKAN in 1.05.. keep in mind this is still beta so some features may be missing, remember to backup your saves if you intend to load old saves. that said, you should be able to reproduce any rescale mod using SigmaDimensions If you find some missing feature (changes to contracts, parts, whatever) feel free to let me know so I can add them to the mod if I feel that they fit in well Quote Link to comment Share on other sites More sharing options...
Astraph Posted January 12, 2016 Share Posted January 12, 2016 49 minutes ago, Sigma88 said: keep in mind this is still beta so some features may be missing, remember to backup your saves if you intend to load old saves. that said, you should be able to reproduce any rescale mod using SigmaDimensions If you find some missing feature (changes to contracts, parts, whatever) feel free to let me know so I can add them to the mod if I feel that they fit in well Sure thing I'm staring a new game, so there should be no problems starting... We'll see what happens next. I remember some rescaling mods used to have problem in career after the player left the atmosphere (IIRC, the game crashed because it tried generate contracts targets located underneath the planet's surface). From previous posts in this thread I understand that's no longer a problem, am I right? Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted January 12, 2016 Author Share Posted January 12, 2016 5 minutes ago, Astraph said: Sure thing I'm staring a new game, so there should be no problems starting... We'll see what happens next. I remember some rescaling mods used to have problem in career after the player left the atmosphere (IIRC, the game crashed because it tried generate contracts targets located underneath the planet's surface). From previous posts in this thread I understand that's no longer a problem, am I right? I have no idea I haven't touched anything about contracts generation, so if you find any weird one let me know. Right now, I wouldn't even know what to look for since I don't play career that much Quote Link to comment Share on other sites More sharing options...
Astraph Posted January 12, 2016 Share Posted January 12, 2016 9 minutes ago, Sigma88 said: I have no idea I haven't touched anything about contracts generation, so if you find any weird one let me know. Right now, I wouldn't even know what to look for since I don't play career that much Neither do I - that'd be my first career game since 1.0 ^^' I'll surely let you know if something strange happens! Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted January 12, 2016 Author Share Posted January 12, 2016 @Joco223 I've seen your post over at the 64k thread. If you want you can try out my mod (instead of using 64k) and see if that solves your reentry problem. If the problem is solved I will get in touch with the 64k devs so that they can choose if they want to change the heatcurve of the atmosphere. be warned that this is still a work in progress, so backup your saves because something could go wrong. Quote Link to comment Share on other sites More sharing options...
Joco223 Posted January 12, 2016 Share Posted January 12, 2016 1 hour ago, Sigma88 said: @Joco223 I've seen your post over at the 64k thread. If you want you can try out my mod (instead of using 64k) and see if that solves your reentry problem. If the problem is solved I will get in touch with the 64k devs so that they can choose if they want to change the heatcurve of the atmosphere. be warned that this is still a work in progress, so backup your saves because something could go wrong. I would like to try out your mod. Could you give me some sort of instructuons on how can i do it? And does your mod impact performance less or more than others? (64k, RSS,...) Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted January 12, 2016 Author Share Posted January 12, 2016 (edited) 34 minutes ago, Joco223 said: I would like to try out your mod. Could you give me some sort of instructuons on how can i do it? And does your mod impact performance less or more than others? (64k, RSS,...) I don't add any textures so I guess you will save some ram by using my mod, I don't think it will be much tho... setup is pretty easy, install Kopernicus 0.6.3 install ModuleManager 2.6.16 (or any version after that) Install SigmaDimensions (just merge the GameData folder in the archive with the one in your KSP install) open the file GameData/Sigma/Dimensions/Settings.cfg (notepad will do) Set it up to reproduce 64k rescale and start the game 64k uses these parameters: Resize = 6.4 Rescale = 6.4 Atmosphere = 1.32 dayLenghtMultiplier = 4 Remember to back up your saves Edited January 12, 2016 by Sigma88 Quote Link to comment Share on other sites More sharing options...
Joco223 Posted January 12, 2016 Share Posted January 12, 2016 11 minutes ago, Sigma88 said: I don't add any textures so I guess you will save some ram by using my mod, I don't think it will be much tho... setup is pretty easy, install Kopernicus 0.6.3 install ModuleManager 2.6.16 (or any version after that) Install SigmaDimensions (just merge the GameData folder in the archive with the one in your KSP install) open the file GameData/Sigma/Dimensions/Settings.cfg (notepad will do) Set it up to reproduce 64k rescale and start the game 64k uses these parameters: Resize = 6.4 Rescale = 6.4 Atmosphere = 1.32 dayLenghtMultiplier = 4 Remember to back up your saves Thanks, for the help! I'll try it out later and notice you if there is any problems Quote Link to comment Share on other sites More sharing options...
Joco223 Posted January 12, 2016 Share Posted January 12, 2016 (edited) @Sigma88 I have found a problem here. I have KSC Switcher and when i set the settings that you gave me, KSC is about 40-50km from the shore on water, and there is no other launch site then KSC http://imgur.com/a/reFSK Pics if you need them -EDIT- And terrain near KSC is dark blue almost black like it's underwater http://imgur.com/4CZejXJ -EDIT2- I fixed the black terrain and wrongly placed KSC by updating Kopernicus and removing KSC Switcher, thou it looks like im leaving the atmosphere really early and blackness of space just appears http://imgur.com/32yCetU Edited January 12, 2016 by Joco223 Quote Link to comment Share on other sites More sharing options...
Nhawks17 Posted January 12, 2016 Share Posted January 12, 2016 Ooooh yay. I've been waiting for an alternative to Kscale2 as it seems development has stopped! I'll definitely be messing with this in the future! Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted January 12, 2016 Author Share Posted January 12, 2016 31 minutes ago, Joco223 said: @Sigma88 I have found a problem here. I have KSC Switcher and when i set the settings that you gave me, KSC is about 40-50km from the shore on water, and there is no other launch site then KSC http://imgur.com/a/reFSK Pics if you need them -EDIT- And terrain near KSC is dark blue almost black like it's underwater http://imgur.com/4CZejXJ -EDIT2- I fixed the black terrain and wrongly placed KSC by updating Kopernicus and removing KSC Switcher, thou it looks like im leaving the atmosphere really early and blackness of space just appears http://imgur.com/32yCetU Yeah, I haven't really looked into ksc switcher compatibility. I will need to see if it is even possible to add it Regarding the atmosphere, I'm not sure if you are experiencing a bug or simply is a consequence of the fact that you have a thinner atmosphere than stock (1x radius and 1x atmosphere VS 6.4x radius and 1.32x atmosphere) Quote Link to comment Share on other sites More sharing options...
Joco223 Posted January 12, 2016 Share Posted January 12, 2016 (edited) 8 minutes ago, Sigma88 said: Yeah, I haven't really looked into ksc switcher compatibility. I will need to see if it is even possible to add it Regarding the atmosphere, I'm not sure if you are experiencing a bug or simply is a consequence of the fact that you have a thinner atmosphere than stock (1x radius and 1x atmosphere VS 6.4x radius and 1.32x atmosphere) So the atmosphere thing that is going on is just a aftermath of resizing and rescaling Kerbin? KSP, at least for me, works a lot better than 64k Edited January 12, 2016 by Joco223 Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted January 12, 2016 Author Share Posted January 12, 2016 4 minutes ago, Joco223 said: So the atmosphere thing that is going on is just a aftermath of resizing and rescaling Kerbin? KSP, at least for me, works a lot better than 64k I'm on my phone now, so I cant really judge by the screenshot, I'll take a better look at home and if I see something weird I'll let you know. I've already tried this setup tho, and it seemed to work fine so if it's broken it must be for some reason I have not encountered yet In the meantime, you could pm me the modulemanager cache file, that will help me find the issue if there is one Quote Link to comment Share on other sites More sharing options...
Joco223 Posted January 12, 2016 Share Posted January 12, 2016 9 minutes ago, Sigma88 said: I'm on my phone now, so I cant really judge by the screenshot, I'll take a better look at home and if I see something weird I'll let you know. I've already tried this setup tho, and it seemed to work fine so if it's broken it must be for some reason I have not encountered yet In the meantime, you could pm me the modulemanager cache file, that will help me find the issue if there is one Ok. I'll notice you if there is any bugs. Keep up with great mod! (Now with this mod i don't need 3 KSP instances that are the same mods just different scales) Quote Link to comment Share on other sites More sharing options...
MrMeeb Posted January 12, 2016 Share Posted January 12, 2016 This looks really exciting. I too am 64k user, but I don't like the flatness it brings...am I right in thinking that that does not occur with this? Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted January 12, 2016 Author Share Posted January 12, 2016 1 hour ago, MrMeeb said: This looks really exciting. I too am 64k user, but I don't like the flatness it brings...am I right in thinking that that does not occur with this? This mod should change every geographical feature on the planet to maintain the same ratio in respect to the planet radius. So in theory you should not be able to tell the difference between stock kerbin and 6.4x kerbin. Quote Link to comment Share on other sites More sharing options...
Joco223 Posted January 12, 2016 Share Posted January 12, 2016 (edited) Juts one more question. How much times is RSS larger than KSP? I set 10 in settings file and i will try it out -EDIT- I tried a 11km/s DV test rocket that i built, and when launched with MechJeb, i had about 3.3km/s DV left. So maybe its a bit larger than 10 times. And also, anyone who wants a 130km atmosphere, just type in 1.87 for atmo setting Edited January 12, 2016 by Joco223 Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted January 12, 2016 Author Share Posted January 12, 2016 22 minutes ago, Joco223 said: Juts one more question. How much times is RSS larger than KSP? I set 10 in settings file and i will try it out Earth is about 10 times bigger than stock Kerbin and 11 times farther away from the sun. but RSS system is pretty different from the Stock one Quote Link to comment Share on other sites More sharing options...
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