Sigma88 Posted August 18, 2017 Author Share Posted August 18, 2017 (edited) 1 hour ago, Jack Joseph Kerman said: Whenever I try and resize anything, the game loads, but when I go into a save or start a new one it refuses to load. I can take a look but I need some files: click on the nyan cat in my sig and provide the files requested there Edited August 18, 2017 by Sigma88 Quote Link to comment Share on other sites More sharing options...
Zaccy200 Posted August 19, 2017 Share Posted August 19, 2017 Hi. I'm just a bit confused how to resize planets. I thought you changed the values in the settings file but that does nothing when I load the game. Could you point me in the right direction to fix this. Thanks. Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted August 19, 2017 Author Share Posted August 19, 2017 4 hours ago, Zaccy200 said: Hi. I'm just a bit confused how to resize planets. I thought you changed the values in the settings file but that does nothing when I load the game. Could you point me in the right direction to fix this. Thanks. changing the numbers should be fine if it doesn't work I need some files to understand what's going on if you click the nyan cat in my sig you will find a list with everything I need Quote Link to comment Share on other sites More sharing options...
MythicalHeFF Posted August 19, 2017 Share Posted August 19, 2017 Turns out I was using the wrong version of the mod. Updated it and it works fine now. Sorry for wasting your time. Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted August 19, 2017 Author Share Posted August 19, 2017 18 minutes ago, Jack Joseph Kerman said: Turns out I was using the wrong version of the mod. Updated it and it works fine now. Sorry for wasting your time. no problem, glad you sorted it out! Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted August 25, 2017 Author Share Posted August 25, 2017 (edited) Edited March 8, 2018 by Sigma88 Quote Link to comment Share on other sites More sharing options...
Yakvi Posted August 28, 2017 Share Posted August 28, 2017 I'm playing GPP, 10.6x Rescale. The latest patch brought the whole space center underground (you could only see the tip of VAB). Had to roll back to previous version (0.8.2). Also it wasn't like scatterer issue, as the terrain clearly had camera collision. Didn't test it out more extensively. Not sure if this is Sigma or Rescale issue. Quote Link to comment Share on other sites More sharing options...
Qarisma Posted August 28, 2017 Share Posted August 28, 2017 I'm getting the same issue while using Rescale with the latest version on 10.6x. Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted August 28, 2017 Author Share Posted August 28, 2017 I'll take a look later today Thanks for reporting it Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted August 28, 2017 Author Share Posted August 28, 2017 (edited) Edited March 8, 2018 by Sigma88 Quote Link to comment Share on other sites More sharing options...
VonFrank Posted August 31, 2017 Share Posted August 31, 2017 On 5/30/2017 at 2:47 AM, Galileo said: @Sigma88 There seems to be an issue when trying to rescale RSS I have made a MM cfg to allow RSS to work on 1.3, applying the same fixes as i have done in GPP, It works perfectly in full scale RSS, but when i try to install sigma alongside it to scale it down to stock size using this cfg, i get strange, flickering artifacts all over the system. If I run RSS with Sigma Dimensions installed without a SD cfg, no issue. Add a cfg to rescale the system, and you get artifacts like this: Reveal hidden contents The issue seems to be spawning from Callisto. Sometimes it looks like the system is inside of Callisto, and you can see parts of its texture all over the skybox. There aren't any errors in the output log, but i can provide one if you would like. All of this is done on 1.3 using the latest kopernicus 1.3-1 and Sigma Dimensions 0.8.0. I have included a zip including my RSS fix and the SD cfg i used to figure out if SD was the issue. https://www.dropbox.com/s/39w3iiufl9yh7ie/RSS 1.3 Fix.cfg?dl=0 I know its a really old post, but was this issue resolved? I've found that it happens with both Callisto and Deimos. If those two planet cfg's are removed form RSS, the problem goes away. Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted August 31, 2017 Author Share Posted August 31, 2017 (edited) 44 minutes ago, VonFrank said: I know its a really old post, but was this issue resolved? I've found that it happens with both Callisto and Deimos. If those two planet cfg's are removed form RSS, the problem goes away. that issue was caused by RSS not being updated for 1.3 iirc now it has been updated so it should work. I haven't checked to be honest CORRECTION: as it turns out, no... RSS has not been updated for 1.3 yet (but galileo has good news down here) Edited August 31, 2017 by Sigma88 Quote Link to comment Share on other sites More sharing options...
Galileo Posted August 31, 2017 Share Posted August 31, 2017 27 minutes ago, VonFrank said: I know its a really old post, but was this issue resolved? I've found that it happens with both Callisto and Deimos. If those two planet cfg's are removed form RSS, the problem goes away. There is a patch on the RSS thread i posted that brings RSS up to date. no need to delete any cfgs. just read back a few pages on the thread Quote Link to comment Share on other sites More sharing options...
VonFrank Posted August 31, 2017 Share Posted August 31, 2017 13 minutes ago, Galileo said: There is a patch on the RSS thread i posted that brings RSS up to date. no need to delete any cfgs. just read back a few pages on the thread Im using your patch and the latest RSS, however the problem persists. I dont actually see anything in your patch that modifies Deimos or Callisto in any way, so Im a bit confused as to what my problem here is. Quote Link to comment Share on other sites More sharing options...
Galileo Posted August 31, 2017 Share Posted August 31, 2017 (edited) 30 minutes ago, VonFrank said: Im using your patch and the latest RSS, however the problem persists. I dont actually see anything in your patch that modifies Deimos or Callisto in any way, so Im a bit confused as to what my problem here is. I'll double check my cfg tonight and see if i goofed..I think i goofed 30 minutes ago, VonFrank said: snip Try downloading the same link again. I added back the fix for those two bodies. let me know if it works in the RSS thread Edited August 31, 2017 by Galileo Quote Link to comment Share on other sites More sharing options...
Galileo Posted September 2, 2017 Share Posted September 2, 2017 (edited) @Sigma88 One other thing that could also be added to the recent changes for scatterer, is the load/unload distances of scatterer atmospheres, otherwise they pop in and out at large scales. Currently I am accomplishing that with this in the rescale cfgs: @Scatterer_planetsList:FINAL { @scattererCelestialBodies { @Item,* { @loadDistance *= #$@SigmaDimensions/Rescale$ @unloadDistance *= #$@SigmaDimensions/Rescale$ } } } Also, concerning EVE, I like the way I am currently altering the EVE cloud altitude and I wouldn't want that to change. There is freedom of style there for the user and its pretty straight forward. However, much like the scatterer load/unload distances, EVE also has this feature for gas giant clouds. (at least, I think that's what it does ) I think it would be a nice bit to have in SD. Currently I use this to adjust it: @PQS_MANAGER:FINAL { @OBJECT,* { @deactivateDistance *= #$@SigmaDimensions/Rescale$ } } I'll keep this stuff in my code for now, but if you decide to add it, let me know and I'll remove it. Thanks! Edited September 2, 2017 by Galileo Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted September 2, 2017 Author Share Posted September 2, 2017 (edited) 11 hours ago, Galileo said: @Sigma88 One other thing that could also be added to the recent changes for scatterer, is the load/unload distances of scatterer atmospheres, otherwise they pop in and out at large scales. Currently I am accomplishing that with this in the rescale cfgs: @Scatterer_planetsList:FINAL { @scattererCelestialBodies { @Item,* { @loadDistance *= #$@SigmaDimensions/Rescale$ @unloadDistance *= #$@SigmaDimensions/Rescale$ } } } Also, concerning EVE, I like the way I am currently altering the EVE cloud altitude and I wouldn't want that to change. There is freedom of style there for the user and its pretty straight forward. However, much like the scatterer load/unload distances, EVE also has this feature for gas giant clouds. (at least, I think that's what it does ) I think it would be a nice bit to have in SD. Currently I use this to adjust it: @PQS_MANAGER:FINAL { @OBJECT,* { @deactivateDistance *= #$@SigmaDimensions/Rescale$ } } I'll keep this stuff in my code for now, but if you decide to add it, let me know and I'll remove it. Thanks! thanks for pointing that out the EVE deactivateDistance is already multiplied by the resize parameter the Scatterer one will be added into the next release also, you forgot to remove the antennapower multiplier I'll send you a test version of the next release as soon as it's ready so you can test it and we can avoid releasing tons of versions Edited September 2, 2017 by Sigma88 Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted September 2, 2017 Author Share Posted September 2, 2017 12 hours ago, Iso-Polaris said: KSC Switcher, all the launching site are underground. Im using latest version of rescale and SigmaD. where did you download KSCSwitcher from? I can't find any link on the forum Quote Link to comment Share on other sites More sharing options...
Iso-Polaris Posted September 2, 2017 Share Posted September 2, 2017 1 minute ago, Sigma88 said: where did you download KSCSwitcher from? I can't find any link on the forum That KSCSwitcher patched with GPP by @Galileo Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted September 2, 2017 Author Share Posted September 2, 2017 11 minutes ago, Iso-Polaris said: That KSCSwitcher patched with GPP by @Galileo is there any version of kscswitcher designed for stock kerbin? I'd rather not have to install GPP to test SD bugs Quote Link to comment Share on other sites More sharing options...
Iso-Polaris Posted September 2, 2017 Share Posted September 2, 2017 1 minute ago, Sigma88 said: is there any version of kscswitcher designed for stock kerbin? I'd rather not have to install GPP to test SD bugs after i rewind back to 0.8.1 SD,no bug so thats good Just now, Iso-Polaris said: after i rewind back to 0.8.1 SD,no bug so thats good No KSCSwticher for stock kerbin, not as I know of Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted September 2, 2017 Author Share Posted September 2, 2017 Just now, Iso-Polaris said: after i rewind back to 0.8.1 SD,no bug so thats good yeah, but I still need to figure out what is breaking for future versions, if you know where I can find a KSCSwitcher location list for stock kerbin that would be much apreciated Quote Link to comment Share on other sites More sharing options...
Iso-Polaris Posted September 2, 2017 Share Posted September 2, 2017 Just now, Sigma88 said: yeah, but I still need to figure out what is breaking for future versions, if you know where I can find a KSCSwitcher location list for stock kerbin that would be much apreciated i think you can just edit the launchsite.cfg file in the GPP_KSCSwitch for it to test on stock system Quote Link to comment Share on other sites More sharing options...
TheRagingIrishman Posted September 2, 2017 Share Posted September 2, 2017 (edited) @Sigma88 I can't find one anywhere, sorry @Iso-Polaris ya but you need to get the altitudes right and that's hard Edited September 2, 2017 by TheRagingIrishman Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted September 2, 2017 Author Share Posted September 2, 2017 well, if nothing can be found I'll test it on GPP it seems the only place where kscswitcher is still used anyways (there and RSS) Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.