KSP Caveman Challenge 1.1
Facilities upgrades are forbidden!
Crappy runway and launchpad.
Part count of thirty and vehicle mass limit of 18.0 tonne.
No fancy patched conics, maneuver nodes or any other luxuries.
Acquire 1188 Science Points to unlock twenty nodes of the technology tree.
Do you have what it takes to be a KSP Caveman?
Rules:
stock career mode
Include pictures of your Science Archives
No mods that alter game play
No chea
I mucked about on my Caveman 1.0.5 save the other night. I tried the 'Launch with a Kerbal on the ladder' trick, and was surprised how easy it was. My first few attempts consisted of creating a frame of cubic struts and/or fins to keep my Kerbal from falling off, but in the end a well placed battery at the bottom of the pod ladder did the trick (stopped Val from sliding off).
Got a decent amount of science doing an orbit of Kerbin. Now wondering if I should take it to the Mun or Minmus (don