linuxgurugamer

[1.5.1+] Editor Extensions Redux released (with SelectRoot merge. StripSymmetry & NoOffsetLimits)

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On 4/1/2016 at 5:09 PM, linuxgurugamer said:

I wasn't even aware the UI could scale.

Thanks for reporting, I'll get back to this when I get KRASH working

The UI now properly scales with the rest of KSP.

Also, the SelectRoot functionality is now mostly working (it simplifies selecting a new root part)

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1 hour ago, linuxgurugamer said:

The UI now properly scales with the rest of KSP.

Also, the SelectRoot functionality is now mostly working (it simplifies selecting a new root part)

Just pushed another update, fixes a nullref issue

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Wait...there's a version of this for KSP 1.1?!

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Sweet! All I need now is StripSymmetry and I'll be able to build with perfect asparagus staging again!

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1 hour ago, StevieC said:

Sweet! All I need now is StripSymmetry and I'll be able to build with perfect asparagus staging again!

I've sent an email to the author, if he isn't going to support this, then I'll take it over.

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2 hours ago, StevieC said:

Sweet! All I need now is StripSymmetry and I'll be able to build with perfect asparagus staging again!

Here you go:  https://drive.google.com/file/d/0Bzid7e3pW1k7YnhvQkYwWElMbDA/view?usp=sharing

Just now, linuxgurugamer said:

The license is a do what the f*** you want, so I'm going to incorporate this into EditorExtensions later

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If you know of any other editor-related minimods which aren't being supported, let me know, I'll consider incorporating them into the EEX mod

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7 hours ago, linuxgurugamer said:

If you know of any other editor-related minimods which aren't being supported, let me know, I'll consider incorporating them into the EEX mod

Not sure whats happening with NoOffsetLimits, also KerbPaint licence has been opened up

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3 hours ago, selfish_meme said:

Not sure whats happening with NoOffsetLimits, also KerbPaint licence has been opened up

Thanks.  I've contacted FWIndustries (NoOffsetLimits) to see if he is going to continue it;  Interestingly enough, he also wrote SelectRoot2 & WasdEditorCamera, which I also took over, so I would assume the same re. this.

Re: KerbPaint, first off, it's not an editor modification, it does some fairly significent stuff, and there is also some people alreadyworking on a version for 1.1, you can follow the link here:

http://forum.kerbalspaceprogram.com/index.php?/topic/45999-10-kerbpaint-paint-layering-for-parts-march-30th-2016-community-update/&page=27

I just recompiled the KerbPaint code for the people who are working on it, you can get it from that thread where I posted.

Edited by linuxgurugamer

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5 minutes ago, Indoorsman said:

You're doing God's work.

:-)

I wouldn't go quite that far, but Thank You and  your welcome

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I must be missing something. I'm trying to offset parts mirrored in the SPH, but when I move a part, the mirrored part doesn't move with it.

 

E:

Looks like it might be a bug. I moved a part, and then rotated it, and the mirrored part moved into the right place and rotated.

Edited by Dr. Nick
update

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On 2016-04-04 at 6:55 PM, linuxgurugamer said:

:-)

I wouldn't go quite that far, but Thank You and  your welcome

You need to get hired by Squad, if you're not already employed somewhere else. Heck, come work for us. We'd probably have a job for you.

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1 hour ago, ola said:

You need to get hired by Squad, if you're not already employed somewhere else. Heck, come work for us. We'd probably have a job for you.

I don't think you can afford me :-)

But thanks for the kudos

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37 minutes ago, gamerscircle said:

Thanks for the SelectRoot integration, I can use the stock, but I just wanna click once.

I know, but haven't yet figured out that part.  At least with this, you can just click 2x without moving the mouse.

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@linuxgurugamer I retested EEX321 again with a brand new clean copy of the pre-release, no unlimited offset, I thought it would be better to bring the conversation here from NoOffsetLimits as the dev is happening in this mod now.

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28 minutes ago, selfish_meme said:

@linuxgurugamer I retested EEX321 again with a brand new clean copy of the pre-release, no unlimited offset, I thought it would be better to bring the conversation here from NoOffsetLimits as the dev is happening in this mod now.

Please confirm you are using build 1183

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1 minute ago, linuxgurugamer said:

Please confirm you are using build 1183

Yep, it was a brand new steam download, after opting in to pre-release and I checked the build of both KSP and EEX I will upload the log, I forgot

Here is the log

Is this something

[EXC 08:37:04.219] Exception: No such field: EditorLogic#st_root_select
	EditorExtensionsRedux.Refl.GetField (System.Object obj, System.String name)
	EditorExtensionsRedux.Refl.GetValue (System.Object obj, System.String name)
	EditorExtensionsRedux.SelectRoot2.SelectRoot2Behaviour.Start ()
[LOG 08:37:04.219] EditorExtensions: Start
[EXC 08:37:04.219] Exception: No such field: EditorLogic#st_offset_tweak
	EditorExtensionsRedux.Refl.GetField (System.Object obj, System.String name)
	EditorExtensionsRedux.Refl.GetValue (System.Object obj, System.String name)
	EditorExtensionsRedux.NoOffsetBehaviour.FreeOffsetBehaviour.Start ()
[WRN 08:37:04.352] The referenced script on this Behaviour is missing!
[WRN 08:37:04.352] The referenced script on this Behaviour is missing!
[WRN 08:37:04.352] The referenced script on this Behaviour is missing!

 

Edited by selfish_meme

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7 minutes ago, selfish_meme said:

Yep, it was a brand new steam download, after opting in to pre-release and I checked the build of both KSP and EEX I will upload the log, I forgot

Here is the log

hmmm.  Well, I'll have to do a clean download/install and see if I can replicat it

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47 minutes ago, selfish_meme said:

Yep, it was a brand new steam download, after opting in to pre-release and I checked the build of both KSP and EEX I will upload the log, I forgot

Here is the log

I see an error in your log which I don't have in mine.  I have to go, will be back later to dig some more

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Well, I figured out the difference between us:

You are running on Linux, I'm developing on Windows.

I'll have to do some testing on Linux, I haven't done anything there yet.

So I'll record this as a problem with the Linux build

 

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35 minutes ago, linuxgurugamer said:

Well, I figured out the difference between us:

You are running on Linux, I'm developing on Windows.

I'll have to do some testing on Linux, I haven't done anything there yet.

So I'll record this as a problem with the Linux build

 

I entered this into the KSP bug tracker, it's nothing I can do anything about.

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