linuxgurugamer 17,472 Posted January 3 Author Share Posted January 3 Umm, no idea. This mod has been ultra stable, I’m using it in my 1.10.1 game without any problems. You say you installed the latest KER, is that the version for 1.11? Seems to me you need to look at the last change you made to the install, maybe downgrade KER Quote Link to post Share on other sites
Krazy1 118 Posted January 6 Share Posted January 6 Yes latest KER for 1.11. Looking back at the log I posted, it actually crashed after the QuickStart autosave. I had another crash this weekend- no time to post it now - but again it crashed immediately after the QuickStart autosave. This time it went into an infinite loop and filled the the player log to > 100MB. I removed QuickStart, kept KER and reinstalled EEX... so far so good. It still has the EEX XMLserializers error but it seems benign. It's an intermittent issue so I need more testing. Quote Link to post Share on other sites
Krazy1 118 Posted January 7 Share Posted January 7 Well, still no joy. Eventually it crashed again in VAB. I was placing some struts and it just stopped responding and filled the player log with Line 109 errors again: Spoiler strutConnector added to ship - part count: 51 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) strutConnector added to ship - part count: 52 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Resource ID out of range in GetResource: 1048576 (max is 1048575) (Filename: c:\buildslave\unity\build\runtime\gfxdevice\GfxResourceIDMap.h Line: 109) Resource ID out of range in SetResource: 1048576 (max is 1048575) (Filename: c:\buildslave\unity\build\runtime\gfxdevice\GfxResourceIDMap.h Line: 109) Resource ID out of range in GetResource: 1048576 (max is 1048575) (Filename: c:\buildslave\unity\build\runtime\gfxdevice\GfxResourceIDMap.h Line: 109) Resource ID out of range in GetResource: 1048576 (max is 1048575) (Filename: c:\buildslave\unity\build\runtime\gfxdevice\GfxResourceIDMap.h Line: 109) Resource ID out of range in GetResource: 1048576 (max is 1048575) (Filename: c:\buildslave\unity\build\runtime\gfxdevice\GfxResourceIDMap.h Line: 109) Resource ID out of range in SetResource: 1048576 (max is 1048575) (Filename: c:\buildslave\unity\build\runtime\gfxdevice\GfxResourceIDMap.h Line: 109) Resource ID out of range in GetResource: 1048576 (max is 1048575) (Filename: c:\buildslave\unity\build\runtime\gfxdevice\GfxResourceIDMap.h Line: 109) Resource ID out of range in GetResource: 1048576 (max is 1048575) (Filename: c:\buildslave\unity\build\runtime\gfxdevice\GfxResourceIDMap.h Line: 109) Resource ID out of range in GetResource: 1048578 (max is 1048575) (Filename: c:\buildslave\unity\build\runtime\gfxdevice\GfxResourceIDMap.h Line: 109) Resource ID out of range in SetResource: 1048578 (max is 1048575) (Filename: c:\buildslave\unity\build\runtime\gfxdevice\GfxResourceIDMap.h Line: 109) Resource ID out of range in GetResource: 1048578 (max is 1048575) (Filename: c:\buildslave\unity\build\runtime\gfxdevice\GfxResourceIDMap.h Line: 109) Resource ID out of range in GetResource: 1048578 (max is 1048575) (Filename: c:\buildslave\unity\build\runtime\gfxdevice\GfxResourceIDMap.h Line: 109) Resource ID out of range in GetResource: 1048578 (max is 1048575) (Filename: c:\buildslave\unity\build\runtime\gfxdevice\GfxResourceIDMap.h Line: 109) Resource ID out of range in SetResource: 1048578 (max is 1048575) (Filename: c:\buildslave\unity\build\runtime\gfxdevice\GfxResourceIDMap.h Line: 109) Resource ID out of range in GetResource: 1048578 (max is 1048575) (Filename: c:\buildslave\unity\build\runtime\gfxdevice\GfxResourceIDMap.h Line: 109) Resource ID out of range in GetResource: 1048578 (max is 1048575) (Filename: c:\buildslave\unity\build\runtime\gfxdevice\GfxResourceIDMap.h Line: 109) Resource ID out of range in GetResource: 1048580 (max is 1048575) (Filename: c:\buildslave\unity\build\runtime\gfxdevice\GfxResourceIDMap.h Line: 109) Resource ID out of range in SetResource: 1048580 (max is 1048575) KSP log Player log I still think it's KER but it did this with prior versions too. Just remembered the EEX error started after some contracts mods that I installed, didn't work and I removed. Maybe something messed up the core KSP. Well, I think I'll try a new KSP 1.11 install with KER only to see how that works. Quote Link to post Share on other sites
SmarterThanMe 160 Posted January 8 Share Posted January 8 I've just reinstalled after taking a break for a while... I thought EEX was the mod that I used to change the details of one part, but not the details of the other part in symmetry? Quote Link to post Share on other sites
linuxgurugamer 17,472 Posted January 8 Author Share Posted January 8 3 hours ago, SmarterThanMe said: I've just reinstalled after taking a break for a while... I thought EEX was the mod that I used to change the details of one part, but not the details of the other part in symmetry? You have to take the part out of symmetry. Quote Link to post Share on other sites
SmarterThanMe 160 Posted January 8 Share Posted January 8 (edited) Yeah, thanks for the reply and the attention, considering I've not got an actual complex problem. I remember seeing it in the right click menu (I could be wrong, it's been... an interesting year). I'm not seeing it. Have I got it wrong? Was there a key I had to click? Haha... Oh I need more sleep. Read the first post. Thanks for your patience, mate. Edited January 8 by SmarterThanMe Quote Link to post Share on other sites
Krazy1 118 Posted January 9 Share Posted January 9 On 1/6/2021 at 11:37 PM, Krazy1 said: Well, I think I'll try a new KSP 1.11 install with KER only to see how that works. I did a fresh 1.11 copy from my Steam install, new science mode game... got the same EEX XmlSerializer errors as before (on KSP 1.10.1). I did notice that those errors only happen the first time entering the VAB in a game session. I added all my mods back in and *so far* no issues in game despite this error message. Just a wild guess, maybe they pushed out a .NET update that wrecked something? Quote Link to post Share on other sites
linuxgurugamer 17,472 Posted January 9 Author Share Posted January 9 1 minute ago, Krazy1 said: XmlSerializer errors Is a known bug by Microsoft which they are not intending to fix. It isnharmless and can be ignored. Quote Link to post Share on other sites
kayelem 0 Posted January 23 Share Posted January 23 I've just started checking out 1.11.0; testing my usual complement of mods (not many because potato) one at a time before I migrate from 1.10.1. The first being EEX as, well, I can't live without it. So all I've got installed is: KSP 1.11.0.3045 (LinuxPlayer) en-us (with Breaking Ground and Making History) ClickThroughBlocker 0.1.10.15 ToolBarControl 0.1.9.4 EditorExtensionsRedux 3.4.1.1 While I haven't checked everything yet, one issue is that in 'fine adjust', the keys aren't working. I usually have them set them to the numeric pad cursor and PgUp/PgDn keys, but tried resetting to defaults and still no joy. In the console, on each keypress: TargetParameterCountException: Number of parameters specified does not match the expected number. The pertinent bit in ~/.config/unity3d/Squad/Kerbal\ Space\ Program/Player.log seems to be (after 'Uploading Crash Report'): TargetParameterCountException: Number of parameters specified does not match the expected number. at System.Reflection.MonoMethod.ConvertValues (System.Reflection.Binder binder, System.Object[] args, System.Reflection.ParameterInfo[] pinfo, System.Globalization.CultureInfo culture, System.Reflection.BindingFlags invokeAttr) [0x00016] in <ad04dee02e7e4a85a1299c7ee81c79f6>:0 at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00011] in <ad04dee02e7e4a85a1299c7ee81c79f6>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <ad04dee02e7e4a85a1299c7ee81c79f6>:0 at EditorExtensionsRedux.Refl.Invoke (System.Object obj, System.Int32 methodnum, System.Object[] args) [0x00007] in <590d20cefc164be681e956b6edf212b2>:0 at EditorExtensionsRedux.EditorExtensions.Update () [0x00e86] in <590d20cefc164be681e956b6edf212b2>:0 (Filename: <ad04dee02e7e4a85a1299c7ee81c79f6> Line: 0) Hope that's sufficient info; I currently don't have anywhere to post logs but I can sort something out if needed. Quote Link to post Share on other sites
Aksijaha 6 Posted January 23 Share Posted January 23 16 hours ago, kayelem said: While I haven't checked everything yet, one issue is that in 'fine adjust', the keys aren't working. I usually have them set them to the numeric pad cursor and PgUp/PgDn keys, but tried resetting to defaults and still no joy. I have the same issue, but I just use Precise Editor anyway as I prefer the UI. Everything else seems to work for me though. Quote Link to post Share on other sites
linuxgurugamer 17,472 Posted January 23 Author Share Posted January 23 (edited) On 1/22/2021 at 7:11 PM, kayelem said: I've just started checking out 1.11.0; testing my usual complement of mods (not many because potato) one at a time before I migrate from 1.10.1. The first being EEX as, well, I can't live without it. So all I've got installed is: KSP 1.11.0.3045 (LinuxPlayer) en-us (with Breaking Ground and Making History) ClickThroughBlocker 0.1.10.15 ToolBarControl 0.1.9.4 EditorExtensionsRedux 3.4.1.1 While I haven't checked everything yet, one issue is that in 'fine adjust', the keys aren't working. I usually have them set them to the numeric pad cursor and PgUp/PgDn keys, but tried resetting to defaults and still no joy. In the console, on each keypress: TargetParameterCountException: Number of parameters specified does not match the expected number. The pertinent bit in ~/.config/unity3d/Squad/Kerbal\ Space\ Program/Player.log seems to be (after 'Uploading Crash Report'): TargetParameterCountException: Number of parameters specified does not match the expected number. at System.Reflection.MonoMethod.ConvertValues (System.Reflection.Binder binder, System.Object[] args, System.Reflection.ParameterInfo[] pinfo, System.Globalization.CultureInfo culture, System.Reflection.BindingFlags invokeAttr) [0x00016] in <ad04dee02e7e4a85a1299c7ee81c79f6>:0 at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00011] in <ad04dee02e7e4a85a1299c7ee81c79f6>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <ad04dee02e7e4a85a1299c7ee81c79f6>:0 at EditorExtensionsRedux.Refl.Invoke (System.Object obj, System.Int32 methodnum, System.Object[] args) [0x00007] in <590d20cefc164be681e956b6edf212b2>:0 at EditorExtensionsRedux.EditorExtensions.Update () [0x00e86] in <590d20cefc164be681e956b6edf212b2>:0 (Filename: <ad04dee02e7e4a85a1299c7ee81c79f6> Line: 0) Hope that's sufficient info; I currently don't have anywhere to post logs but I can sort something out if needed. Hmmm. Looks like im going to have to recompile for 1.11. Not going to happen right away, I have to finish up a bug fix on 1.10.1 first. I’ll see if I can get something set up soon; I may be abe to do a simple buils and provide the dll in a simple zip in the next few days. Edited January 24 by linuxgurugamer Quote Link to post Share on other sites
Mogol109 0 Posted January 24 Share Posted January 24 (edited) I have downloaded the mod and it works fine, except that i cannot click on the mod-icon, in order to go to the settings of this mod. How can i acces the settings? I would like to add, that the mod's features that dont require the settings menu do infact work normally. Edited January 24 by Mogol109 Further clarification of problem Quote Link to post Share on other sites
linuxgurugamer 17,472 Posted January 27 Author Share Posted January 27 New release, 3.4.2 Fixed fine adjust to dynamically get gizmo offsets. This fixes the broken FineAdjust in 1.11 and is compatible with 1.10 Quote Link to post Share on other sites
AVeryNiceSpacePenguin 177 Posted February 1 Share Posted February 1 Anyway to remove StripSymmetry? (or at least change its key bindings) I don't need it. Quote Link to post Share on other sites
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