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What is the most HORRIBLE way one of your kerbals died


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Using BARIS.  My 1st low-tech plane of a new game rolled from integration to the end of the dirt runway.  When Val pushed the button to start the engine, the cockpit itself immediately exploded.  No damage to the rest of the plane.  No trace of Val was ever found.  

This was horrible because it wasn't a glorious death, just pointless.   So Val's spirit is doomed to Limbo instead of Kalhalla.

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2 minutes ago, Geschosskopf said:

Using BARIS.  My 1st low-tech plane of a new game rolled from integration to the end of the dirt runway.  When Val pushed the button to start the engine, the cockpit itself immediately exploded.  No damage to the rest of the plane.  No trace of Val was ever found.  

This was horrible because it wasn't a glorious death, just pointless.   So Val's spirit is doomed to Limbo instead of Kalhalla.

How the (expletive of choice) does that work? Like, the cockpit is nowhere near the engine. Right? RIGHT?!?

Poor val though.

 

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4 minutes ago, qzgy said:

How the (expletive of choice) does that work? Like, the cockpit is nowhere near the engine. Right? RIGHT?!?

Well, in BARIS, pods weren't supposed to malfunction  (explosive malfunctions are an option I selected).  However, pods contain both fuel and EC so at present,  BARIS thinks they're tanks and batteries, which of course ARE subject to malfunctiond.  Angel 's working on a fix for this, although I kinda like it this way.  Very Kerbal :cool:

Anyway, that's how Val died here.  Jeb died similarly the day before, but in his case it was when he deployed his chute at the end of the otherwise successful 1st crewed launch in this game.  So he died gloriously instead of horribly :D

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My stupidest death was almost a glitch in 1.2 where I had a rover on the surface of the Mun, and whenever it loaded it would get thrown up to 7.5 km above sea level. However, nobody was onboard at the time. Instead, the stupidest death happened when I had a spacecraft on a suborbital trajectory when the game bugged out and locked control (I couldn't even timewarp). Hm, that's strange... I can't do anything. Game's not frozen, I can still move the camera... try going to space center? Still no... Hey look, I can still timewarp!

Wait.

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Was playing Realism Overhaul last year, one of my first aircraft completed its survey mission and landed in the grasslands just outside the space centre peninsula.      Pressed "Recover Vessel".     Nothing happens.   Pressed "Return to Space Centre".  View changes to Space Centre.   Went to Tracking station.  Selected aircraft, pressed recover.  Still there.

Having plenty of cash,  I shrugged and took another contract, built a new airplane.    While flying this mission, got a message "MK1 Cockpit has run out of food."       

Didn't think anything of it.   The flight only took 20 minutes and I landed back at the space centre and recovered.  A few days later got a bombshell message "Valentina Kerman has died of starvation" !     

I had yet to encounter the life support issues that came with that modpack, having yet to do any space missions lasting more than a couple of orbits.  Had I known this would prove fatal, I would have tried harder to recover that glitched craft.   Worst case, I could have sent a rescue rover and had her EVA over, leave that plane as a gate guardian.        Why didn't she just order a Pizza?

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I was fairly new to the game and upon departure from the mun I somehow tapped a single key too many times and the key lock window popped up while at the same time locking my vessels direction.  So as I frantically cancelled out of the window to get back into the game my vessel proceeded to loop continuously while gaining too much speed. In a last ditch effort to save poor Jeb I angled the vessel back to the mun with what little fuel I had left. Once I ran out I had a flight path that intercepted the ground but at well over escape velocity speeds.

needless to say I pointed Jeb's head to the ground and hoped for the best. Jeb bounced... and never saw another celestial body again.

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Jeb starved to death after my very first launch. Playing career a kraken tried to mate with my rolling science capsule and it was ripped appart and the game crashed. When I reloaded the game he was leaving kerbins SOI at escape velocity from the kerbol system. I hadn't even enough science for the first upgrade so he starved to death on his way to glory. I kept his capsule loaded as a momento and tracked it's progress into interstellar space throughout the career. It actually blitzed through Jools SOI like it didn't exist just a straight line right through. I renamed it Jebs Voyager after that.

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I watched a video about Scott Manley one day that tried to shoot a prograde orbiting and a retrograde orbiting vessel against one another by matching their close encounters using 10x time decceleration with the timewarp mod.

I did this using some high diameter vessel with tanks and structural elements (some kind of square half cubic looking space station) I tried smashing it into my KISS station [Kerbal inventory science station]

A station I thought that was my science and assembly station. The assembly part is due to the KISS name referring to the inventory system mod and had containers with KIS cargo bays and such. The thing is, I use abbreviations for all my sattelites and stations to organize it better, said strategy backfired enormously. It seemed I had another station called KISS [Kerbal interplanetary solar settlement]

It's some kind of kerbal habitat with a lot of solar panels and some Nervas for propulsion. It had 43 Kerbals onboard.
In terms of crew only 3 x mk1crew cabin modules survived and contained 5 Kerbals.

38 Kerbals KIA... [Bob is on the KIA list] :confused:

Obviously I quiksaved several seconds before impact so after I reloaded I found out I couldn't do anything to stop the catastrophy without editing the save file...
Dear me.

 

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  • 2 months later...

Jeb signed up to KSP to see the solar system, set up colonies and moan about the wheel physics. He knew the risks, had accepted he would likely end up sitting alone on some Godforsaken rock without any snacks. However, through my incompetence Jeb actually died (rather unpleasantly it must be said) in front of the VAB.

I feel slightly bad.

Only slightly.

7MV7y47.gif

 

Edited by Stewcumber
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The Ares Program was doomed to fail from the start.... but I did it anyway.


Originally, the Ares Program was an idea to make a self-sufficient base on another planet. We had all the technology to do it... on paper... but in practice it proved difficult.

 

The Ares I was sent out at the first Kerbin/Duna Transfer window. It made orbit successfully, and was in the process of deorbiting to land. However, the area chosen was horrible for landing. While descending, it was discovered we'd be landing in the Dunian highlands, which were around 8Km High. The drogue shoots fired successfully, but before the lander could open the primary chutes, it hit the ground at around 50 m/s, because I was firing the nukes at full force. The nukes all broke, and the core hab/constructrion module rolled away, along with about 5 rocket parts pods that I brought to allow base construction. I was immobile... but I did notice I had SAS control still. I went to the VAB and devised a claw arm to attach myself to one of the rocket part pods. (Note I was using EPL). I rushed back to Ares I, and discovered I had no workshops, so no productivity... so nothing would be built on this day.

 As a response to Ares I, the Ares II was sent up at the next launch window, with the capability of being able to build more of itself. It had everything neccessary; a drill, smelter, and workshop. Or so I thought. It turns out the Extraplanetary Surface Structures' central Hub Module's workshop productivity factor... doesn't make it a workshop. So stuck with only about 40 parts, and broken solar panels, I made a new solar panel and drove along for a while, because the base was mobile. However, during an EVA mission, I did four-times warp. This caused the base to freak out and flip; the Smelter and Drill were destroyed, and all that remained was the central hub with the 4 terrified kerbals inside it. Another mission to Duna would not be devised for 3 years.

 Ares III was finally sent up. It created an entire city, with an air force to boot. However, please note that nobody died during the previous missions. It was during the Ares III mission. The central infastructure module landed a mere 3 Km from Ares II, so when I finally made a hab module for the base, I sent it off over there to pick the old crew up. (Remember, all my bases had wheels to be mobile if need be) So on the way there, I went up some steep terrain. This'll be important later. So about 3 days later, I arrived at the Ares II Final Site, and picked up the two pilots, one engineer, and one scientist that remained. This was gonna be a great day! Then on my way back, we were going down that steep terrain. Suddenly, the control Cupola exploded. I guess we hit a violent terrain change. The hab modules were now hurtling downhill at 40+ m/s. In a hurry, I EVA'd the two pilots, and made them jump off the speeding hab. While controling one of the EVA'd kerbals, I watched his friend hit the ground, and speghettify due to a kraken attack. Shortly thereafter, I saw the hab modules exploding while impacting a cliff. I then watched, in terror, as my own kerbal impacted the ground. He rolled for a few seconds, then when he got to around 10 m/s... he speghettified. That caused the deaths of 4 kerbals. The sole survivor of Ares II, who was left outside for the two years between the missions in his EVA mission, then walked back to the sole survivor of the Ares III mission. The entire base was only populated by a pilot, and an engineer for 3 years, until they finally rescued all 8 crew of the Ares I.

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  • 2 weeks later...

An early incredibly over engineered Duna rocket never even lifted a kilometer of the pad. After 260 meters, one of the 'Thor' KW rocketry boosters crashed into the main Goliath engine, causing the entire rocket to explode. I'd had time to EVA Ardos Kerman and Bilret Kerman however. Ardos used his EVA pack and hit the ground a few meters from the pad. Bilret wasn't so lucky- she was swallowed by the launch pad inferno :(

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I flew and entirely untested spaceplane with 1 kerbal into orbit to retrieve 7 others and a huge load of science(over 6000 sci points) from LKO. The plane was based on a previous line of sub-orbital planes that were quite unstable but mostly flyable. What could possibly go wrong? I flew straight into orbit and performed the rendezvous and it was smooth the whole way. de-orbit was uneventful. The glide path looked ok. Somewhere about mach 3.5 and still over 20 km in the air the airframe decided it liked yawing left better than flying straight. The flat spin was recoverable after losing 5 km altitude and it still had the speed to make the runway. At 2km up and still a touch over mach 1 it decided upside down was better. An engine burn and some frantic inputs put me over the ocean at about 200m and still mach 1. Thats when it suddenly rolled left and yawed into the water. The left wing exploded and the plane rolled right and pitched hard into the waves. 1 landing gear and the cargo bay with all my science is all that survived. So, it was a success after all.

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An unfortunate glitch resulted in the simultaneous de-orbiting of Spacelab 1 and the KSS Discovery.

I sent all the crew to the REKT escape pods and ejected them in the upper atmosphere. Unfortunately one pulled a Goose and collided with part of the station as it ejected, destroying its parachute.

Five little yellow pods floated slowly down to the surface while the sixth spun off into the distance, following roughly the same trajectory as the pin-wheeling wreck of the station.

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Being part of the KSS team, I pay with stellar bodies all the time, especially for an upcoming project. Anyway, I was Hyperediting a Kerbal into position around a binary system for a screenshot. These particular stars, Kerolon and Kerlim, were White Giant and Red Dwarf respectively. And so, while moving in Jeb as close as I could without starting to get glitchy-star edges, I realized too late that the 'temperature' cheat was disabled. RIP Jeb. I got the screenshot, though!

coverphoto.png

#ShamelessPromotion 

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