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Bipropellant RCS?


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Im trying to make a bi-propellant RCS. Im having no luck as the thrusters do not fire or I should say they only fire on certian nozzles. Translation controls are blocked but I get all rotation except for roll. Im thinking this has to do with my bi-propellant config. Now Ive heard of RCSfx , but this is not an option as it will block fuel flow indefinatley. My ships need fuel flow and cannot node stack every little thing (which causes eye sore ships) Here is what I left off with.....

@PART[FASALM_RCS]
{	 
		@MODULE[ModuleRCS]
		{
		@thrusterPower = 1.5
		@resourceName = AEROZINE50_Refined+N2O4_Refined
		%resourceFlowMode = STAGE_PRIORITY_FLOW
			@atmosphereCurve
			{
				@key,0 = 0 440
				@key,1 = 1 250		
			}	
   	   	 !PROPELLANT[MonoPropellant] {}
			PROPELLANT
		    {
		      name = Aerozine50_Refined    // refined fuels mean turbo pumps not needed, so this can be a non-strict flow mode!
		      ratio = 56
		      %ResourceFlowMode = STAGE_PRIORITY_FLOW
		    }
		    PROPELLANT
		    {
		      name = N2O4_Refined
		      ratio = 44
		      %ResourceFlowMode = STAGE_PRIORITY_FLOW
		    }
	       }
}

 

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16 hours ago, FlarpingFlipperFlapper said:

Im trying to make a bi-propellant RCS. Im having no luck as the thrusters do not fire or I should say they only fire on certian nozzles. Translation controls are blocked but I get all rotation except for roll. Im thinking this has to do with my bi-propellant config. Now Ive heard of RCSfx , but this is not an option as it will block fuel flow indefinatley. My ships need fuel flow and cannot node stack every little thing (which causes eye sore ships) Here is what I left off with.....


@PART[FASALM_RCS]
{	 
		@MODULE[ModuleRCS]
		{
		@thrusterPower = 1.5
		@resourceName = AEROZINE50_Refined+N2O4_Refined
		%resourceFlowMode = STAGE_PRIORITY_FLOW
			@atmosphereCurve
			{
				@key,0 = 0 440
				@key,1 = 1 250		
			}	
   	   	 !PROPELLANT[MonoPropellant] {}
			PROPELLANT
		    {
		      name = Aerozine50_Refined    // refined fuels mean turbo pumps not needed, so this can be a non-strict flow mode!
		      ratio = 56
		      %ResourceFlowMode = STAGE_PRIORITY_FLOW
		    }
		    PROPELLANT
		    {
		      name = N2O4_Refined
		      ratio = 44
		      %ResourceFlowMode = STAGE_PRIORITY_FLOW
		    }
	       }
}

 

I understand that the RCS was fixed in v1.0.5. Don't know if this helps, but I've successfully adapted monoprop RCS to use LFO using the following MM config in v.1.0.5: 

@PART[blah]:NEEDS[blah]
{
    @MODULE[ModuleRCS]
    {
    @thrusterPower = 3
    @resourceName = LiquidFuel
    PROPELLANT
        {
            name = LiquidFuel
            ratio = 0.9
        }
    PROPELLANT
        {
            name = Oxidizer
            ratio = 1.1
        }
    @atmosphereCurve
         {
            @key,0 = 0 260
           @key,1 = 1 140
         }    
    }
}

 

 

Edited by Fury1SOG
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1 hour ago, Fury1SOG said:

I understand that the RCS was fixed in v1.0.5. Don't know if this helps, but I've successfully adapted monoprop RCS to use LFO using the following MM config in v.1.0.5: 


@PART[blah]:NEEDS[blah]
{
    @MODULE[ModuleRCS]
    {
    @thrusterPower = 3
    @resourceName = LiquidFuel
    PROPELLANT
        {
            name = LiquidFuel
            ratio = 0.9
        }
    PROPELLANT
        {
            name = Oxidizer
            ratio = 1.1
        }
    @atmosphereCurve
         {
            @key,0 = 0 260
           @key,1 = 1 140
         }    
    }
}

 

 

seems fairly simple....so no matter what fuels im using (ex. Kerosene) I must still use "resourceName = LiquidFuel?

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30 minutes ago, FlarpingFlipperFlapper said:

seems fairly simple....so no matter what fuels im using (ex. Kerosene) I must still use "resourceName = LiquidFuel?

Maybe the @resourceName = AEROZINE50_Refined+N2O4_Refined is causing problems?

What happens when you use @resourceName = AEROZINE50_Refined?

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@Hellbrand As the rest of the thread explains, 1.0.4 and below have a bug with biprop (really, any PROPELLANT-based) RCS thruster with >1 thrust transform.

 

@FlarpingFlipperFlapper use ModuleRCSFX as a bugfix solution then. http://forum.kerbalspaceprogram.com/index.php?/topic/83259-104-modulercsfx-v42-aug-23-obsolete-in-105/

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