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Make a fake KSP mod.


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  • 2 weeks later...

The Embezzlement Mod:

When in career mode, there is a chance that on completion of any contract that a random percentage of funds (up to 50%) just go missing. This can be mitigated by a strategy called Contract Oversight, which has a small yearly cost. 

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7 minutes ago, The_Arcitect said:

Uber drive 

A engine that goes 595588544677468326890854x faster than the speed of light. 

with ethnic music and without any traffic rules.

The mobile application included.

Edited by kerbiloid
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BD Amore

Adds a dating sim element to KSP, where you build relationship points between kerbals by sending them on missions together. What happens in those small cabins on long voyages to the romantic shores of Laythe? Now you'll find out

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Crystal Sky.

Places crystal spheres around the Kerbin and puts the original planets between them.

Now you don't need the orbital speed, just get to the required sky layer at put your satellite on the transparent floor.

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  • 2 weeks later...

ScreamEngines

For the KSP livestreamer who wants a gimmick.

This mod connects to an active microphone and registers volumes levels. Sounds above a certain level (like yells or screams) are used to set the throttle of the craft's active engines for their duration.

Warning: recommend de-activating before doing any long ion engine burns.

Edited by 55delta
add examples
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  • 1 month later...

Thunderpants.

Adds a new resource, Fartpower, and high-performance engines that run on it. The "Bean" is a basic model, then there's the more powerful "Sprout" and "Egg", the vacuum-optimised "SBD", the 5 metre "Vindaloo" engine, and "Cabbage" high-thrust RCS quads.

Fartpower cannot be loaded onto a rocket in the editor. Rather, Kerbals with the FlatS trait convert liquid fuel into Fartpower at a certain rate. In Career mode these Kerbals can only be obtained by doing special rescue contracts.

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Kerbal Reusability of Electricity program.

Now kerbals don't go *poof* but actually have dead bodies, which you can convert into electricity. In career mode for every dead kerbal now you need to pay for the family of the kerbal (the lower the level the higher the payment). Every 10 electricity points can be converted into one science point.

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1 minute ago, JERONIMO said:

Now kerbals don't go *poof* but actually have dead bodies, which you can convert into electricity. In career mode for every dead kerbal now you need to pay for the family of the kerbal (the lower the level the higher the payment). Every 10 electricity points can be converted into one science point. 

Did you really hope to shock somebody here by this sarcastic trolling?

Here you go. Use blender part.

But you should spend a live Kerbal.

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