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Can't enter or exit VAB, SPH, return to KSC.


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Hello, I'm running into this issue and I have no idea what might be causing it. After some time playing I can't go into any VAB or SPH, launch any vehicle from either the runway or the launch pad, if I'm on the VAB or the SPH I can't exit them or launch anything from them, if I'm on a launched vehicle I can't go back to KSC. I tried using the solution posted here, but it seems like it doesn't apply to me as I haven't fired/killed any kerbal. Still checked and I only have the 4 starting kerbals and 2 that are part of contracts that I haven't accepted yet. Also read somewhere that apparently Texture Replacer had something to do, but after removing the bug still happens. Since I'm using S.A.V.E and Dated Quick Saves I've been able to go back to points where KSC hadn't bugged yet in order to see if it was the case, but still after some time playing it happens again.

This is my list of mods 

KerbalEngineerRedux
ScienceAlert
StationScience
ChuteSafetyIndicator
ActiveTextureManagement-x86-Basic
AdjustableLandingGear
AlternateResourcePanel
AmpYearPowerManager
AsteroidDay
AviationLights
B9
B9AerospaceProceduralParts
B9AnimationModules
BetterCrewAssignment
BetterScienceLabsContinued
CapCom
Chatterer
ColorCodedCans
ColorfulFuelLines
CommunityResourcePack
CommunityTechTree
ContractConfigurator
ContractConfigurator-FieldResearch"
ContractConfigurator-InitialContracts
ContractConfigurator-KerbinSpaceStation
ContractConfigurator-RemoteTech
ContractConfigurator-Tourism"
ContractsWindowPlus
CriticalTemperatureGauge
CrowdSourcedFlags
CrowdSourcedScience
CustomBarnKit
DangIt
DatedQuickSaves
Kopernicus
DockingPortAlignmentIndicator
EnhancedNavBall
ETT
EVAEnhancements
EVAOK
ExtraPlanetaryLaunchpads
FieldExperience
FilterExtensions
FilterExtensionsStockRework
FinalFrontier
Firespitter
FirespitterCore
FirespitterResourcesConfig"
ForScienceContinued
GregroxsColoredEVAIVASuits
InfernalRobotics
InterstellarFuelSwitch
InterstellarFuelSwitch-Core
Karbonite
KarbonitePlus
KAS
KerbalAircraftExpansion"
KerbalAlarmClock
KerbalJointReinforcement
KerbalPlanetaryBaseSystems
KerbalScienceExchange
KIS
KSPInterstellarExtended
KWRocketry
KWRocketry-CommunityFixes
LandingHeight
LSPFlags
ModuleManager
NavballDockingIndicator
OuterPlanetsMod
PortraitStats
RasterPropMonitor
RasterPropMonitor-Core"
RCSBuildAid
RealChute
RemoteTech
RosterManager
SafeChute
SAVE
SCANsat
ScienceFunding
ScienceRevisitedRevisited
Service-Compartments-6S
SETI-Greenhouse
SETI-RemoteTech
ShipManifest
StageRecovery
StockBugFixPlus
ThrustIndicationModule
Toolbar
TweakScale
UKS
UniversalStorage
USI-ART
USI-Core
USI-EXP
USITools
VNG-Parachute
VNG-Parachute-EVALoading
VNG-Plugin
WaypointManager
xScience
FuelTanksPlus
KerbalStats
FilterExtensionsDefaultConfig
TextureReplacer
BDAnimationModules
REPOSoftTech-Agencies
B9-props
KlockheedMartian-Gimbal
SmokeScreen
CrossFeedEnabler
SpacetuxSA
MagiCore
KerboKatzUtilities
DMagicOrbitalScience

I appreciate any help you can provide

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  • 3 weeks later...

Well, found a solution, although one that I don't like. While the solution I linked didn't work for me, the problem seems to be relate to Kerbals that have some kind of, ermm, physical presence on the game but I don't own (They seem to exist in the world in some way or another). At first I thought it was a problem with Contract Configurator: Tourism Plus, because the problem happened as soon as I accepted the first contract that appeared from that mod. I removed it and effectively didn't get the bug for some time. But then it happened again and I noticed that it was as soon as the Recover Asset contracts appeared. Loaded a previous save and disabled that type of contract and so far I haven't run into the issue again. I Would prefer another solution as I like that type of contracts and would like to use Tourism Plus D:

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