RoverDude

[1.2] 'Otter' Submersible (USI Submarine Parts) [0.2.0]

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Quick question.   This mod used to be in the ckan list, but I don't see it listed now.  Has something changed or is my ckan messed up?

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Can you please add symmetry to everything? It's quite annoying having to manually mirror an entire section of a craft

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@RoverDude Latest update gives following error-logs:

[LOG 20:43:40.945] PartLoader: Compiling Internal Space 'UmbraSpaceIndustries/SubPack/Otter/Spaces/minisub_internal/MiniSubInternal'
[LOG 20:43:40.949] Cannot find InternalProp 'AltimeterThreeHands'
[LOG 20:43:40.950] Cannot find InternalProp 'directionalKnob2'
[LOG 20:43:40.950] Cannot find InternalProp 'directionalKnob2'
[LOG 20:43:40.951] Cannot find InternalProp 'IndicatorPanel'
[LOG 20:43:40.952] Cannot find InternalProp 'IndicatorPanel'
[LOG 20:43:40.953] Cannot find InternalProp 'ledPanelSpeed'
[LOG 20:43:40.953] Cannot find InternalProp 'NavBall'
[LOG 20:43:40.954] Cannot find InternalProp 'RadarAltimeter'
[LOG 20:43:40.955] Cannot find InternalProp 'squareButton'
[LOG 20:43:40.956] Cannot find InternalProp 'squareButton'
[LOG 20:43:40.956] Cannot find InternalProp 'squareButton'
[LOG 20:43:40.957] Cannot find InternalProp 'switchWithGuards'
[LOG 20:43:40.958] Cannot find InternalProp 'switchWithGuards'
[LOG 20:43:40.959] Cannot find InternalProp 'throttle'
[LOG 20:43:40.959] Cannot find InternalProp 'VSI'
[EXC 20:43:40.973] NullReferenceException: Object reference not set to an instance of an object
	PartUpgradeHandler.LinkUpgrades ()
	PartLoader+<CompileAll>c__Iterator61.MoveNext ()
	UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)

Either i'm missing something or something broke somewhere.

KSP 1.2.2 64bit with all individual usi downloads

/Rikard

Edited by mrstoned

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Just now, RoverDude said:

What symptom are you seeing in game though?

Oh sorry, didn't even think so far :)

 

The game doesn't finilize the initiation and it hangs on startup kinda in the 99% loading.

FsRalnU.png

Tried without SubPack and now it got stuck on the salamander.

[LOG 21:53:18.463] PartLoader: Compiling Internal Space 'UmbraSpaceIndustries/Malemute/Spaces/RoverTail_Internal/MalemuteTailInternal'
[LOG 21:53:18.466] PartLoader: Compiling Internal Space 'UmbraSpaceIndustries/MKS/Spaces/Salamander_IVA/SalamanderInternal'
[LOG 21:53:18.471] Cannot find InternalProp 'ledPanelSpeed'
[LOG 21:53:18.472] Cannot find InternalProp 'AltimeterThreeHands'
[LOG 21:53:18.473] Cannot find InternalProp 'RadarAltimeter'
[LOG 21:53:18.473] Cannot find InternalProp 'AtmosphereDepth'
[LOG 21:53:18.474] Cannot find InternalProp 'VSI'
[LOG 21:53:18.475] Cannot find InternalProp 'NavBall'
[LOG 21:53:18.476] Cannot find InternalProp 'IndicatorPanel'
[LOG 21:53:18.477] Cannot find InternalProp 'Compass'
[LOG 21:53:18.477] Cannot find InternalProp 'ledPanelSpeed'
[LOG 21:53:18.478] Cannot find InternalProp 'AltimeterThreeHands'
[LOG 21:53:18.479] Cannot find InternalProp 'RadarAltimeter'
[LOG 21:53:18.480] Cannot find InternalProp 'AtmosphereDepth'
[LOG 21:53:18.481] Cannot find InternalProp 'VSI'
[LOG 21:53:18.481] Cannot find InternalProp 'NavBall'
[LOG 21:53:18.482] Cannot find InternalProp 'IndicatorPanel'
[LOG 21:53:18.483] Cannot find InternalProp 'Compass'
[EXC 21:53:18.496] NullReferenceException: Object reference not set to an instance of an object
	PartUpgradeHandler.LinkUpgrades ()
	PartLoader+<CompileAll>c__Iterator61.MoveNext ()
	UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)

I think i've got something broken.

Running more tests atm

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5 minutes ago, mrstoned said:

Oh sorry, didn't even think so far :)

 

The game doesn't finilize the initiation and it hangs on startup kinda in the 99% loading.

FsRalnU.png

Tried without SubPack and now it got stuck on the salamander.


[LOG 21:53:18.463] PartLoader: Compiling Internal Space 'UmbraSpaceIndustries/Malemute/Spaces/RoverTail_Internal/MalemuteTailInternal'
[LOG 21:53:18.466] PartLoader: Compiling Internal Space 'UmbraSpaceIndustries/MKS/Spaces/Salamander_IVA/SalamanderInternal'
[LOG 21:53:18.471] Cannot find InternalProp 'ledPanelSpeed'
[LOG 21:53:18.472] Cannot find InternalProp 'AltimeterThreeHands'
[LOG 21:53:18.473] Cannot find InternalProp 'RadarAltimeter'
[LOG 21:53:18.473] Cannot find InternalProp 'AtmosphereDepth'
[LOG 21:53:18.474] Cannot find InternalProp 'VSI'
[LOG 21:53:18.475] Cannot find InternalProp 'NavBall'
[LOG 21:53:18.476] Cannot find InternalProp 'IndicatorPanel'
[LOG 21:53:18.477] Cannot find InternalProp 'Compass'
[LOG 21:53:18.477] Cannot find InternalProp 'ledPanelSpeed'
[LOG 21:53:18.478] Cannot find InternalProp 'AltimeterThreeHands'
[LOG 21:53:18.479] Cannot find InternalProp 'RadarAltimeter'
[LOG 21:53:18.480] Cannot find InternalProp 'AtmosphereDepth'
[LOG 21:53:18.481] Cannot find InternalProp 'VSI'
[LOG 21:53:18.481] Cannot find InternalProp 'NavBall'
[LOG 21:53:18.482] Cannot find InternalProp 'IndicatorPanel'
[LOG 21:53:18.483] Cannot find InternalProp 'Compass'
[EXC 21:53:18.496] NullReferenceException: Object reference not set to an instance of an object
	PartUpgradeHandler.LinkUpgrades ()
	PartLoader+<CompileAll>c__Iterator61.MoveNext ()
	UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)

I think i've got something broken.

Running more tests atm

What does your gamedata folder look like?

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Um, you're missing the 'Squad' folder that comes with the game...

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5 minutes ago, DStaal said:

Um, you're missing the 'Squad' folder that comes with the game...

Yea that could be an issue.

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Yeah that was most likeley it.

Did a fresh copy and reinstalled my mods. Works now.

 

Thanks.

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I've checked Github and in all the USI packs, but can't find a texture to go with the underwater sample collector.  Currently showing up as a pure black instrument that extends out a cone.  Don't think it could run an experiment, either.  Did I mess up a file somewhere or has it not quite been completed yet?  Thank you so much for the mod, I love the designs and it's highly satisfying to have a controlled venture under the sea.

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Edit: Nevermind - answered my own question.

Edited by wreckreation
to 'delete' the original question

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This is terrific! I'd love to see a part to automatically add and remove ballast for optimum performance, it's kinda hard to make it work well, but other than that, great job and keep going!

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USI TOOLS causes CTD's during game load.

 

Had to delete the folder from my Game data folder to be able to load the game and this mod...

 

Is there gonna be a 1.3 compatible version?

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1 hour ago, Kilo60 said:

USI TOOLS causes CTD's during game load.

 

Had to delete the folder from my Game data folder to be able to load the game and this mod...

 

Is there gonna be a 1.3 compatible version?

As was mentioned in the FTT thread, USI Tools has been 1.3 compatible for a while. Make sure you're using the most current version.

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On a side Note...

 

Got this thing running on rails now, no flipping at all.

 

Added an inline Reaction Wheel just forward of the rear propulsion motor and aft of the crew cabin; it fits perfectly.  The black/yellow stripes even match beautifully.

 

With SAS and this wheel it's the most stable craft I've piloted!

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@RoverDude A toy company ripped your design off !!!

Spoiler

https://www.klickypedia.com/wp-content/uploads/setsimages/4478-back.jpg

:wink: So that was the inspiration for the front part? Too bad there is no Playmobil Kerbal figures nor your other parts...

Anyway thanks for all the fish mods

 

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The opposite :)  That was the toy I used when I was designing the otter :D

 

Unrelated - this thread is out of date as the Otter has been merged with the Exploration Pack:

 

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