haltux Posted June 18, 2012 Share Posted June 18, 2012 Hello,First, thank you to the makesr of this amazing game, I have started playing with it recently and I now addicted.I feel like I have now a fair understanding of the mechanics of the game, but there is still something which I think is very confusing: getting a sense of directions in space.As long as you burst in the direction your ship is moving or in the opposite direction, everything is fine. But when you want to burst in any other direction, you realize how hard it is to get a sense of directions.Unless I missed something obvious, I think that the orientation system could be easily improved. Here are some suggestions, in case one of the game designer read this thread:- A way to switch between orgital map and ship view without changing camera direction- A way to display ship direction vector in orbital map.- A 'space' navigation ball. In my opinion, the current navigation ball is great when the ship is taking off, landing or (arguably) is in low orbit. But when your are far away from any planet, it does make very little sense. The meaning or the horizon, or the 'north' when you are half way between kerbin and mun is confusing, to say the least. This 'space navigation ball' would display directions of fixed axis in space, relatively to the sun: the direction of the axis perpandicular to the orbit of Kerbin around its star, and two other fixed directions perpandicaular to that one (in the plan of the orbit of Kerbin), that could be immediately identifiable both on the navigation ball and the orbital map (axis would be displayed). This space navigation ball could also display the position of the closest planet and possibly the sun.Of course I am not suggesting to remove the planetary navigation ball. It should be possible to switch between them.I hope this is clear enough.I would be happy to have your comments. Quote Link to comment Share on other sites More sharing options...
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