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Exploded due to overheat on launchpad - Custom part


Pagan_Scorpion

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Hi guys !

I've made the Star Forge with Blender in order to 3Dprint it, and then I was wondering "why wouldn't I use it in KSP ?". When it will work, I do want to keep it in solar orbit. I also didn't mind to texture it for now.
My problem is that my part is destroyed on the launchpad apparently "due to overheating", before I can do anything.
If I alt+f12 and ignore max temperature, the part will be there, but it will be pushed into space at crazy speed (it almost instantly escapes solar system).
Is there anybody that knows what might cause that ?
I can provide anything useful (cfg based on an unmanned probe from squad...).

I was thinking that was my collision mesh that was wrong (too complex) but I've tested with a simple cylinder, and it's the same.

Here is a picture of it : 

4BCE82A8E5DAF990CC517893AEAB1F55FD8FB929

PART
{
	name = starforge
	module = Part
	author = Pagan_Scorpion
	mesh = starforge.mu
	//rescaleFactor = 2043
	CrewCapacity = 0
	TechRequired = unmannedTech
	entryCost = 7500
	cost = 1480
	category = Pods
	subcategory = 0
	title = Star Forge
	manufacturer = Rakata
	description = The Star Forge was a giant automated shipyard, designed to create the most powerful army of all time, constructed by the Rakatan Infinite Empire in 30,000 BBY, five thousand years before the rise of the Galactic Republic. 
	attachRules = 0,0,1,1,1
	mass = 0.04
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.15
	angularDrag = 1.5
	crashTolerance = 12
	maxTemp = 3300
	explosionPotential = 0
	vesselType = Probe
	bulkheadProfiles = size0
	MODULE
	{
		name = ModuleCommand
		minimumCrew = 0
		RESOURCE
		{
			name = ElectricCharge
			rate = 0.03
		}
	}
	RESOURCE
	{
		name = ElectricCharge
		amount = 50000.0
		maxAmount = 50000.0
	}
	MODULE
	{
		name = ModuleSAS
		SASServiceLevel = 2
	}
	MODULE
	{
		name = ModuleGenerator
		isAlwaysActive = true
		OUTPUT_RESOURCE
		{
			name = ElectricCharge
			rate = 500
		}
	}
}

 

Edited by Pagan_Scorpion
cfg
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You're missing a few parameters which were introduced in 1.0.x
Try it, you could always increase the multiplier and see if it helps. 32 is already very, very high though.

thermalMassModifier = 32.0
	heatConductivity = 0.06 
	emissiveConstant = 0.95

 

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So, I've increased the thermalMassModifier to = 128.0, and the "craft" lasted a few seconds before, this time, "colliding in the surface", as stated on the F3 log.
Basically, it is better now :0.0:, but not solved. Thank you for your help !

I've copy pasted the config file from one of Squads' probe, so I didn't expect problem with it...

Edit --
I've added Launch Stability Enhancer to avoid this collision with the ground. Now, it jumps into space, straight forward through the solar system at crazy speeds... :confused:

Edited by Pagan_Scorpion
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