Superman

If KSP and SimplePlanes had a baby..

Recommended Posts

What would it look like if KSP and SP had a baby? I personally enjoy the creativity of Simpleplanes, but KSP has better graphics etc. 

Thinking about improvements, I think KSP needs some sort of an advanced damage model and water physics. I mean in KSP if you crash the ship into the water there's a small sploosh and everything is gone. What if the ship would actually disintegrate and sink? I need ideas for other inprovements too and it'd be cool if the adminstrators would see this post.

Happy new year, bye!

Edited by Superman

Share this post


Link to post
Share on other sites

Don't forget SimpleRockets!

4 minutes ago, Superman said:

I mean in KSP if you crash the ship into the water there's a small sploosh and everything is gone.

Eh, might want to try landing in the water in 1.0.5 now :)

Share this post


Link to post
Share on other sites

If both games had a baby we would have pWings and propellers in KSP and I think I would actually like both of those things.

SimplePlanes is very cool for a mobile game, but it doesn't have much more than KSP has. It's basically KSP with less rockets.

Edited by Veeltch

Share this post


Link to post
Share on other sites

I've said it before, I'll say it again. I would pay good money for a spin-off called Kerbal Flight Program more dedicated to plane flight with a more detailed Kerbin, things to fly around and do, more advanced atmospheric planes and no space.  KSP is a space game first and foremost and planes suffer for that, I really think having a game with KSP's build style but dedicated to planes would be a great thing.

Share this post


Link to post
Share on other sites
13 minutes ago, Alshain said:

I've said it before, I'll say it again. I would pay good money for a spin-off called Kerbal Flight Program more dedicated to plane flight with a more detailed Kerbin, things to fly around and do, more advanced atmospheric planes and no space.  KSP is a space game first and foremost and planes suffer for that, I really think having a game with KSP's build style but dedicated to planes would be a great thing.

I would also pay money for that.

Edited by Veeltch

Share this post


Link to post
Share on other sites
5 hours ago, SpaceplaneAddict said:

Eh, might want to try landing in the water in 1.0.5 now :)

I think me means there's no debris left at all when you DO slam into the water.

Share this post


Link to post
Share on other sites

Well, now we have some sort of answer in form of Simple Rockets 2.

Share this post


Link to post
Share on other sites

Moved to the lounge. 

Share this post


Link to post
Share on other sites
Posted (edited)

II’d love a high fidelity Kerbal-like game with realistic proportions and realistic looking tech and astronauts... less cartoony, but with a similar easy intuitive construction interface, less comical physics (wobbly things lol) etc...

I assume there isn’t already one that I don’t know of. 

1 hour ago, Eklykti said:

Well, now we have some sort of answer in form of Simple Rockets 2.

:0 I’ll look it up!

...hmmm, looks interesting. Anyone played it and have thoughts about how it stacks up against kerbal?

Edited by Dale Christopher

Share this post


Link to post
Share on other sites
On ‎1‎/‎3‎/‎2016 at 4:10 PM, Superman said:

What would it look like if KSP and SP had a baby?

Bah. What if KSP and SP were combined through synthesized development? :D

Share this post


Link to post
Share on other sites
Posted (edited)

Inbreeding.

And SimpleRockets as a result.

Edited by kerbiloid

Share this post


Link to post
Share on other sites
17 hours ago, Dale Christopher said:

..hmmm, looks interesting. Anyone played it and have thoughts about how it stacks up against kerbal?

I put most of my thoughts on it in this thread, as did some others.

I don't know how telling it is that I've not touched the game since my last post there :)

 

Share this post


Link to post
Share on other sites

 

On 1/3/2016 at 5:40 PM, Alshain said:

I've said it before, I'll say it again. I would pay good money for a spin-off called Kerbal Flight Program more dedicated to plane flight with a more detailed Kerbin, things to fly around and do, more advanced atmospheric planes and no space.  KSP is a space game first and foremost and planes suffer for that, I really think having a game with KSP's build style but dedicated to planes would be a great thing.

 

There isn't one YET - but please be patient, as I am myself currently working on just exactly this project.

I suppose there isn't any point in keeping it under wraps, especially after I went down to FSExpo in Orlando recently and told everyone whom would listen about the idea...

 

Anyways, the concept is basically the long-lost lovechild of KSP and the grand classic "Crimson Skies"

It goes like this:

TWQ24mJ.jpg

 

And this is quite honestly a work in progress at this exact moment. I kid you not! - This is what I'm actually staking my career as a game developer on

I wasn't gonna post about it until we had our web forum setup and whatnot, but oh well, I knew the demand for this concept was much too high for it not to pop up all by itself sooner or later... So yeah, it's out there now - MotorWings is a real thing, and I'm the lead developer of it.

Here's a free screenshot of our running prototype: 

image.png

 

This features full physics-based simulation built on a "fly-by-parts" approach. That is, the airplane is really just the sum of it's parts, each one of which is programmed to react to airflow and forces in their own specialized way .

Parts are then connected by slightly flexible joints (not too wobbly, but enough so that long wings will realistically flex) - and there's a bunch of options on wing parts to define how they should react to pilot controls, like say "this part is a wing with an aileron section - move it up and down along with input X axis" and so and such...

I haven't coded the editor (hangar) interface yet, and for now I've been arranging the airplane parts using the unity scene editor so that I can debug the basic flight dynamics...

...

...I suppose I should write up a proper thread about all this, since there's a whole lot to the project which is awkward to elaborate here. It'd certainly derail the OP's thread for one thing.    I'll definitely start a topic about it shortly.

 

Let me leave you for now with an artistic impression of an envisioned in-game scene:

tumblr_n60audi28g1qmgc9xo2_r1_1280.png

 

Cheerz

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.