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CHECK HERE FIRST - common suggestions.

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30 minutes ago, The-Doctor said:

My suggestion is a simple one that I expect Squad will listen to. Please ad undo buttons to the editor in the VAB and SPH

You can actually use the keybinds Ctrl+z/Ctrl+y to undo/redo your actions. It' s about as handy as you think it is. The need for a button seems arbitrary with these already implemented.

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Hi everyone !
It's was a long time i have this idea for KSP. Maybe someone havel already suggest it, but i'll still try haha.

My English is not good enough for explain it with words, but i have a video from the NASA. Maybe you name that a "inflatable balon" ? ^^ That sound so cool to be able to create an atmospheric station on Jool ! No ?

If you've got a good french (or you can activate the translation but it look like not really accurate), this guy explain how Venus should a better choice than Mars for exploration:

 

Edited by PapyDaft

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KSP really need CPU optimization. When you have 4 core CPU and game uses only 2 core it's not good.

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Has someone already made a suggestion about the shape of the mk 1-3 capsules nose?

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So as an alternative to the [ ] craft switching in scene, can we get the option to right click a craft in view and "Switch To" like in Map View?

The amount of times I've had a craft explode because when I was trying to switch from it to another withing the physics range and accidentally switched to one outside of that range...

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How about allowing a 4x time warp while accelerating at miniscule values (up to 2 m/ss)? Ion thruster burns take sooo long.

(However, I find it surprisingly relaxing, watching the orbit to in/deflate sooooo slowly :) )

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Not sure if its been posted somewhere else, I didn't see anything when I dug around a bit. I think it would be a nice addition to have a transfer stored data button that functions like the transfer crew button. Does anyone know a work around for this, or do we have to EVA to get our stored data from a docked lander to the parent ship. Any info or cross-tell would be great, Thanks!

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On 11/16/2018 at 10:53 AM, DocMike said:

How about allowing a 4x time warp while accelerating at miniscule values (up to 2 m/ss)? Ion thruster burns take sooo long.

(However, I find it surprisingly relaxing, watching the orbit to in/deflate sooooo slowly :) )

Already a thing. Hold down alt while controlling the timewarp keys (< and >) to do solely physical timewarp.

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1 hour ago, Xurkitree said:

So, is stock Dv going to go after the next update??

Steam Workshop and the 2 kerbal 1.25m command pod (DLC) should be removed also

Edited by Dfthu

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I'd like to see more options in the Command and Control area.  For instance:

- Smaller, side attachable remote control units (RCU) (i.e. they don't have to be round and inline with the stack ... not sure why this became the primary part configuration for RCUs.)

- RCUs that require high gain antennas to communicate the further out you go in the Kerbal System

- RCUs that can do celestial navigation to provide course correction recommendations the further out you go

- RCUs that can support video and still picture transmission (with high gain antennas) to the tracking stations for display at the control center

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