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[1.10.0] Kerbal Krash System (0.5.1) 2020-08-05


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On 3/3/2020 at 12:37 AM, MK3424 said:

Any news of an update of this amazing damage mod?

Hello.

Apparently I wasn't getting notifications of replies anymore.

Perhaps I can help speed up the fixes together with @linuxgurugamer. I think the main issue for now is that it requires a recompile for the newest KSP version?

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8 hours ago, EnzoMeertens said:

Hello.

Apparently I wasn't getting notifications of replies anymore.

Perhaps I can help speed up the fixes together with @linuxgurugamer. I think the main issue for now is that it requires a recompile for the newest KSP version?

For all @EnzoMeertens and I are discussing the future of this mod.  Its his mod, so the ultimate choice is his.

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  • 2 months later...

Hi!

New release available for KSP version 1.10.0.

Changelog:

  • Recompiled for 1.10.0.
  • Fixed sparks for electricity leaks.
  • Disable mesh & collider subdivision because this messes up the hover-over color.
  • Standard exclude wheels from collision deformations because this would cause undesired movement when on ground.
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  • 1 month later...
13 minutes ago, Krishnan Kerman said:

Is this mod compatible with realism overhaul, rp-1, and kerbalism?

I really want to use it.

Thanks!

I use it alongside kerbalism with no problems.

Can't say anything about the others, but there should be no problem. This just deforms the part model to make the it look wrecked instead of it always exploding.

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