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OOPS: Kerbal Alarm Clock lets you cheat on Rescue Contracts


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I just accidentally did this:

1.       Have a rescue contact (a Kerbal in a ship you don’t own yet)

2.       View the ship in Tracking Station

3.       Set an alarm for that ship (at any time)

4.       Click on the alarm in KAC

5.       Click “jump to ship”

6.       Suddenly your Rescue Contract is completed. (He’s not home yet, but you do have command of the Kerbal)

I had a rescue contract and the guy flung past the Moon out into interplanetary space.  I was trying to set an alarm for when he’d swing past Kerbin again, and I accidentally completed the contract.

 

Thought you guys should know.

(KAC should fix this bug)

Roger and Out,
Brainlord Mesomorph

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This is not a bug. In the KAC thread (Yes there is one) there was discussion of this when it was implemented. There were warnings about it (I think with Asteroids only as perhaps Rescue Contracts were not a thing at the time but I may be misremembering) and there is a setting somewhere in the options that will turn it off if you prefer. I actually thought it was off by default. I would also not be surprised if it was mentioned in the first post of that thread, the readme, or both.

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