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Mun Encounters Out of Position?


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My encounters with not just the Mun but Minmus appear out of their orbits in seemingly random position between Kerbin and the Mun or Kerbin and Minmus. It's not the hugest issue but it's an annoying bug for sure. Here's an image... Mun Encounter Image

The mods I have installed include: 

  • Kerbal Engineer Redux
  • DMagicOrbitalScience
  • Distant Object
  • ScanSAT
  • Hyperedit
  • Community Resource Pack (Not sure where I got this from)
  • NearFutureConstruction/Electrical/Propulsion/Solar/Spacecraft/Props
  • InterstellarFuelSwitch (Not sure where I got this from)
  • PreciseNode
  • Waypoint Manager
  • FinalFrontier
  • Trajectories
  • Mechjeb2
  • Kerbal Joint Reinforcement
  • Chatterer

I have v.1.0.5.1028 if that's important. 

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I've never used it myself, but I *think* you can change the patched conics model on PreciseNode (I think I remember seeing a screenshot of this)... Changing the patched conics will draw the orbits in different ways... perhaps that's what you're seeing..

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18 hours ago, Thiagobs said:

I've never used it myself, but I *think* you can change the patched conics model on PreciseNode (I think I remember seeing a screenshot of this)... Changing the patched conics will draw the orbits in different ways... perhaps that's what you're seeing..

Thanks for the response. I'll try seeing if that's it. 

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