Engineer of Stuff

How do you find your mods?

How do you find your mods?  

34 members have voted

  1. 1. How do you find MOST of your mods?

    • Forum
      15
    • Curse
      3
    • Kerbal Stuff
      6
    • GitHub
      1
    • CKAN
      6
    • Other (please post)
      1


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I would like to know how many people like Curse over the forum for finding mods.

 

This poll is probably going to be biased towards the forum, because the poll is on the forum. 

Edited by Engineer of Stuff
Clarification.

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I use CKAN when I can, but otherwise I google the function I want and if there's a mod I get it, be it from Curse, github, Kerbal Stuff, or wherever.

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I use whatever link provided by the Original topic of whatever mod I want (please Please PLEASE update your Original post with proper version support and files modders... I hate going to page 179 to find the "updated, good working file")
Given the choice, I will always pick Kerbal Stuff just because I find the layout pleasing and easy to use.

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I generally find mods from the forum - even if I start with Google, I come to the forum to learn more before downloading. I do occasionally cruise Curse Forge, and Kerbal Stuff (less often because I don't care for the layout), I like downloading from github if the forum sends me there but honestly I don't know how to find stuff there without a link.

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I generally go to Curse first, but since a lot of my favorites aren't available there I get them from the forum or (in the case of HyperEdit) their own sites.

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27 minutes ago, Francois424 said:

I use whatever link provided by the Original topic of whatever mod I want (please Please PLEASE update your Original post with proper version support and files modders... I hate going to page 179 to find the "updated, good working file")

This, because I trust the author to point me to the current version every time and not all authors use the same distribution source.

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Many of my mods are downloaded by me when i see them featured on the Modding Monday thread. They post a lot of good mods that i otherwise would not have noticed. 

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I find them on the forums. Agreed that mod authors should keep the first post updated with current links.

As far as downloading, Kerbalstuff when its online, failing that github. Curse is the absolute last resort.

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Over the years there's been a few good blogs suggesting "the best" KSP mods and it was one of those that got me using some of the early mods like NovaP, Damned Robotics, ErkleWarpClamp (a moment of silence for that one please).

I've discovered other mods by seeing people post cool looking craft on here and asking them what mods they're using or seeing the mod lists with interesting looking craft on KerbalX (yeah, bit biased towards that). KerbalStuff is also a great way for seeing what new mods have appeared, popular mods and also being able to see all the mods from a particular modder (not always easily done on the forums).
I actively avoid curse. 

As far as managing mods go, time is not something I have much of so I use CKAN to install and update them but I don't find CKAN is a good way of discovering new mods.    

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I wrote a simple bash script to grep CKAN's console output for mods that are newly added since last time, so that works for me. I appreciate how it limits itself to things that are mature/stable enough to be packaged properly, so I don't have to worry as much about fiddling with files manually. And I love that with CKAN, installing a mod amounts to subscribing to notifications when updates are available; even limiting myself to stock mechanics and parts (as I do in one install but not another), there are just too many that I rely on at this point to monitor web sites or forum threads actively.

On the other hand, I did hear about Transfer Window Planner, Trajectories, Kerbal Flight Indicators, and NavHud all at once from Scott Manley's review of them (and I still have all of them installed). I'll be grateful for that video for quite some time to come.

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