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[1.6.0] Extrasolar v1.8.0 [12/21/18]


Andi K.

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1 hour ago, Galileo said:

If someone wants BLO compatibility, let me know.

1 hour ago, Barar said:

I hope I wasn't stepping on any toes, just used BLO on SVT and OPM. Since the ocean wasn't working on Fust. I just kinda threw it in troubleshooting wise to get the ocean working properly for me, until it was fixed.

 Thought I would leave it up to Andrew to request it, since it is his Planet Pack. 

BLO is a tiny mod and would be no effort for Galileo to post an update for at a moment's notice. BLO is also the kind of mod that runs after every other mod so it's best that BLO alone provides Extrasolar compatibility. I recommended that any BLO configs be removed from Extrasolar and Galileo be pinged when you and Andrew are ready.

 

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51 minutes ago, JadeOfMaar said:

BLO is a tiny mod and would be no effort for Galileo to post an update for at a moment's notice. BLO is also the kind of mod that runs after every other mod so it's best that BLO alone provides Extrasolar compatibility. I recommended that any BLO configs be removed from Extrasolar and Galileo be pinged when you and Andrew are ready.

 

Yeah, this exactly. It is so much easier for everything to be contained within BLO itself. That way any issues that arise are my problem and I can fix them. 

Edited by Galileo
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I am quoting myself, but I was parsing some logs and got this error on Javine.cfg

Spoiler

[LOG 23:34:16.518] [OD] Adding for body Javine map named javine_height (G) for Javine of path = Extrasolar_Textures/PluginData/javine_height.dds
[ERR 23:34:16.575] [Kopernicus] Could not find built-in texture sea-water1.dds

[ERR 23:34:16.605] [Kopernicus] Could not find built-in texture sea-water2.dds

[ERR 23:34:16.633] [Kopernicus] Could not find built-in texture sea-water3.dds

[ERR 23:34:16.665] [Kopernicus] Could not find built-in texture sea-water4.dds

[ERR 23:34:16.694] [Kopernicus] Could not find built-in texture sea-water5.dds

[ERR 23:34:16.723] [Kopernicus] Could not find built-in texture sea-water6.dds

[ERR 23:34:16.757] [Kopernicus] Could not find built-in texture sea-water7.dds

[ERR 23:34:16.787] [Kopernicus] Could not find built-in texture sea-water8.dds

So this is a bit more of a tweak, more like a bug?, as it cant find these textures.

On 4/29/2018 at 8:29 PM, Barar said:

A little tweak for the Javine.cfg, if your interested.

Before.

  Hide contents

             OceanFX
                {
                    Watermain
                    {
                        waterTex-0 = BUILTIN/sea-water1
                        waterTex-1 = BUILTIN/sea-water2
                        waterTex-2 = BUILTIN/sea-water3
                        waterTex-3 = BUILTIN/sea-water4
                        waterTex-4 = BUILTIN/sea-water5
                        waterTex-5 = BUILTIN/sea-water6
                        waterTex-6 = BUILTIN/sea-water7
                        waterTex-7 = BUILTIN/sea-water8
                    }
                    framesPerSecond = 1
                    spaceAltitude = 150000
                    blendA = 0
                    blendB = 0
                    texBlend = 0
                    angle = 0
                    specColor = 0.000,0.000,0.000,0.000
                    oceanOpacity = 0
                    spaceSurfaceBlend = 0
                    enabled = true
                    order = 200
                }

After.

  Hide contents

                OceanFX
                {
                    Watermain
                    {
                        waterTex-0 = CTTP/Textures/PluginData/sea-water1.dds
                        waterTex-1 = CTTP/Textures/PluginData/sea-water2.dds
                        waterTex-2 = CTTP/Textures/PluginData/sea-water3.dds
                        waterTex-3 = CTTP/Textures/PluginData/sea-water4.dds
                        waterTex-4 = CTTP/Textures/PluginData/sea-water5.dds
                        waterTex-5 = CTTP/Textures/PluginData/sea-water6.dds
                        waterTex-6 = CTTP/Textures/PluginData/sea-water7.dds
                        waterTex-7 = CTTP/Textures/PluginData/sea-water8.dds
                    }
                    framesPerSecond = 1
                    spaceAltitude = 150000
                    blendA = 0
                    blendB = 0
                    texBlend = 0
                    angle = 0
                    specColor = 0.000,0.000,0.000,0.000
                    oceanOpacity = 0
                    spaceSurfaceBlend = 0
                    enabled = true
                    order = 200
                }
            }

 

7 hours ago, Galileo said:

Yeah, this exactly. It is so much easier for everything to be contained within BLO itself. That way any issues that arise are my problem and I can fix them. 

It was one reason I updated the Fust patch to only include the CTTP texture path. Didn't want a bunch of rogue patches messing with your mod and possibly diminishing it. 

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@Barar The CTTP that comes with Extrasolar doesn't include the ocean textures I don't think.

Edit: Nevermind I lied. The error is also with the built in textures so what I said would've been irrelevant either way.

Edited by AndrewDrawsPrettyPictures
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12 hours ago, Barar said:

[ERR 23:34:16.575] [Kopernicus] Could not find built-in texture sea-water1.dds

[ERR 23:34:16.605] [Kopernicus] Could not find built-in texture sea-water2.dds

[ERR 23:34:16.633] [Kopernicus] Could not find built-in texture sea-water3.dds

[ERR 23:34:16.665] [Kopernicus] Could not find built-in texture sea-water4.dds

[ERR 23:34:16.694] [Kopernicus] Could not find built-in texture sea-water5.dds

[ERR 23:34:16.723] [Kopernicus] Could not find built-in texture sea-water6.dds

[ERR 23:34:16.757] [Kopernicus] Could not find built-in texture sea-water7.dds

[ERR 23:34:16.787] [Kopernicus] Could not find built-in texture sea-water8.dds

Just a shorter version of what is different

Replace inside
GameData\Extrasolar\ValentineSystem\CelestialBodies\Lomina\Javine.cfg

this

						waterTex-0 = BUILTIN/sea-water1.dds
						waterTex-1 = BUILTIN/sea-water2.dds
						waterTex-2 = BUILTIN/sea-water3.dds
						waterTex-3 = BUILTIN/sea-water4.dds
						waterTex-4 = BUILTIN/sea-water5.dds
						waterTex-5 = BUILTIN/sea-water6.dds
						waterTex-6 = BUILTIN/sea-water7.dds
						waterTex-7 = BUILTIN/sea-water8.dds

with this
 

						waterTex-0 = CTTP/Textures/PluginData/sea-water1.dds
						waterTex-1 = CTTP/Textures/PluginData/sea-water2.dds
						waterTex-2 = CTTP/Textures/PluginData/sea-water3.dds
						waterTex-3 = CTTP/Textures/PluginData/sea-water4.dds
						waterTex-4 = CTTP/Textures/PluginData/sea-water5.dds
						waterTex-5 = CTTP/Textures/PluginData/sea-water6.dds
						waterTex-6 = CTTP/Textures/PluginData/sea-water7.dds
						waterTex-7 = CTTP/Textures/PluginData/sea-water8.dds

 

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@AndrewDrawsPrettyPictures
GameData\Extrasolar\ValentineSystem\CelestialBodies\Heba\Heba.cfg

        Orbit
        {
            referenceBody = Valentine
            inclination = 1.3804594444668
            eccentricity = 0
            semiMajorAxis = 1493455353.962235
            longitudeOfAscendingNode = 27.97
            argumentOfPeriapsis = 85.9
            meanAnomalyAtEpoch = 41
            epoch = 1613.91
            color = 0.227,0.054,0.047,255
        }

I guess the last value in 'color' must be 1, not 255 -> color = 0.227,0.054,0.047,1

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12 minutes ago, Gordon Dry said:

@AndrewDrawsPrettyPictures
GameData\Extrasolar\ValentineSystem\CelestialBodies\Heba\Heba.cfg


        Orbit
        {
            referenceBody = Valentine
            inclination = 1.3804594444668
            eccentricity = 0
            semiMajorAxis = 1493455353.962235
            longitudeOfAscendingNode = 27.97
            argumentOfPeriapsis = 85.9
            meanAnomalyAtEpoch = 41
            epoch = 1613.91
            color = 0.227,0.054,0.047,255
        }

I guess the last value in 'color' must be 1, not 255 -> color = 0.227,0.054,0.047,1

Yeah. It doesn't cause any problems in-game so I didn't notice it.

Edited by AndrewDrawsPrettyPictures
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1 hour ago, AndrewDrawsPrettyPictures said:

Yeah. It doesn't cause any problems in-game so I didn't notice it.

Another one, perhaps this is the reason for the other one in Heba.cfg have been 255:
color = RGBA(16,160,107,255)
-> GameData\Extrasolar\ValentineSystem\CelestialBodies\Fust\Kuprus.cfg

I guess the other readout would be
wait, I got a brain fart, lost my red line, was making a coffee
-> color = 0.063,0.628,0.420,1

Edit:
GameData\Extrasolar\ValentineSystem\CelestialBodies\Lomina\Lomina.cfg:
color = .105,.172,.231,1
I guess it's okay like that, but doesn't fit to the complete written values in other configs, so I suggest
-> color = 0.105,0.172,0.231,1

GameData\Extrasolar\ValentineSystem\CelestialBodies\Lomina\Maol.cfg:
color = #70573E
Well, you know ...
-> color = 0.439,0.341,0.243,1

GameData\Extrasolar\ValentineSystem\CelestialBodies\Lomina\Javine.cfg:
color = #8E0907
-> color = 0.557,0.035,0.028,1

GameData\Extrasolar\ValentineSystem\CelestialBodies\Lomina\Ucella.cfg:
color = #89D3FF
-> color = 0.537,0.828,1,1

@AndrewDrawsPrettyPictures a few more above

Why I did find them? Because I fiddled a CommNet Constellation preset config for OPM and OPM+ExtraSolar.

@TaxiService
So here it is, the preset file for CommNet Constellation to be used with OPM+ExtraSolar. Just overwrite the default

GameData\CommNetConstellation\cnc_settings.cfg
with this one and next time you start a new career it's the default - or fiddle these infos inside your persistent.sfs when you know what to do:

CommNetConstellationSettings
{
    PublicRadioFrequency = 0
    DefaultPublicName = Public Broadcasting
    DefaultPublicColor = 1,1,1,1
    DistanceToHideGroundStations = 8000000
	Constellations
	{
		Constellation
		{
			frequency = 0
			name = Public Broadcasting
			color = 1,1,1,1
		}
		Constellation
		{
			frequency = 1
			name = Solar Comm & Relay
			color = 0.996,0.835,0.012,1
		}
		Constellation
		{
			frequency = 2
			name = Moho Comm & Relay
			color = 0.486,0.4,0.345,1
		}
		Constellation
		{
			frequency = 3
			name = Moho Stations
			color = 0.586,0.4,0.345,1
		}
		Constellation
		{
			frequency = 4
			name = Moho Bases
			color = 0.586,0.5,0.345,1
		}
		Constellation
		{
			frequency = 5
			name = Eve Comm & Relay
			color = 0.408,0.298,0.553,1
		}
		Constellation
		{
			frequency = 6
			name = Eve Stations
			color = 0.508,0.298,0.553,1
		}
		Constellation
		{
			frequency = 7
			name = Eve Bases
			color = 0.508,0.398,0.553,1
		}
		Constellation
		{
			frequency = 8
			name = Gilly Comm & Relay
			color = 0.525,0.467,0.404,1
		}
		Constellation
		{
			frequency = 9
			name = Gilly Bases & Stations
			color = 0.425,0.467,0.404,1
		}
		Constellation
		{
			frequency = 10
			name = Kerbin Comm
			color = 0.286,0.388,0.475,1
		}
		Constellation
		{
			frequency = 11
			name = Kerbin Relay
			color = 0.386,0.388,0.475,1
		}
		Constellation
		{
			frequency = 12
			name = Kerbin Stations
			color = 0.386,0.488,0.475,1
		}
		Constellation
		{
			frequency = 13
			name = Mun Comm & Relay
			color = 0.314,0.322,0.318,1
		}
		Constellation
		{
			frequency = 14
			name = Mun Stations
			color = 0.414,0.322,0.318,1
		}
		Constellation
		{
			frequency = 15
			name = Mun Bases
			color = 0.414,0.422,0.318,1
		}
		Constellation
		{
			frequency = 16
			name = Minmus Comm & Relay
			color = 0.733,0.992,0.894,1
		}
		Constellation
		{
			frequency = 17
			name = Minmus Stations
			color = 0.633,0.992,0.894,1
		}
		Constellation
		{
			frequency = 18
			name = Minmus Bases
			color = 0.633,0.892,0.894,1
		}
		Constellation
		{
			frequency = 19
			name = Kerbin Backup Comm
			color = 0.286,0.488,0.475,1
		}
		Constellation
		{
			frequency = 20
			name = Duna Comm
			color = 0.647,0.282,0.161,1
		}
		Constellation
		{
			frequency = 21
			name = Duna Relay
			color = 0.547,0.282,0.161,1
		}
		Constellation
		{
			frequency = 22
			name = Duna Stations
			color = 0.547,0.382,0.161,1
		}
		Constellation
		{
			frequency = 23
			name = Duna Bases
			color = 0.547,0.482,0.161,1
		}
		Constellation
		{
			frequency = 24
			name = Ike Comm & Relay
			color = 0.251,0.251,0.251,1
		}
		Constellation
		{
			frequency = 25
			name = Ike Stations
			color = 0.351,0.251,0.251,1
		}
		Constellation
		{
			frequency = 26
			name = Ike Bases
			color = 0.351,0.351,0.251,1
		}
		Constellation
		{
			frequency = 27
			name = Dres Comm & Relay
			color = 0.502,0.502,0.502,1
		}
		Constellation
		{
			frequency = 28
			name = Dres Stations
			color = 0.602,0.502,0.502,1
		}
		Constellation
		{
			frequency = 29
			name = Dres Bases
			color = 0.602,0.602,0.502,1
		}
		Constellation
		{
			frequency = 30
			name = Jool Comm & Relay
			color = 0.459,0.678,0.306,1
		}
		Constellation
		{
			frequency = 31
			name = Jool Stations
			color = 0.559,0.678,0.306,1
		}
		Constellation
		{
			frequency = 32
			name = Laythe Comm & Relay
			color = 0.345,0.361,0.416,1
		}
		Constellation
		{
			frequency = 33
			name = Laythe Bases & Stations
			color = 0.445,0.361,0.416,1
		}
		Constellation
		{
			frequency = 34
			name = Vall Comm & Relay
			color = 0.549,0.62,0.627,1
		}
		Constellation
		{
			frequency = 35
			name = Vall Bases & Stations
			color = 0.649,0.62,0.627,1
		}
		Constellation
		{
			frequency = 36
			name = Tylo Comm & Relay
			color = 0.737,0.706,0.659,1
		}
		Constellation
		{
			frequency = 37
			name = Tylo Bases & Stations
			color = 0.637,0.706,0.659,1
		}
		Constellation
		{
			frequency = 38
			name = Bop Comm & Relay & Bases & Stations
			color = 0.392,0.337,0.298,1
		}
		Constellation
		{
			frequency = 39
			name = Pol Comm & Relay & Bases & Stations
			color = 0.933,0.808,0.596,1
		}
		Constellation
		{
			frequency = 40
			name = Sarnus Comm & Relay
			color = 0.871,0.722,0.529,1
		}
		Constellation
		{
			frequency = 41
			name = Sarnus Stations
			color = 0.771,0.722,0.529,1
		}
		Constellation
		{
			frequency = 42
			name = Hale/Ovok Comm & Relay
			color = 0.816,0.835,0.71,1
		}
		Constellation
		{
			frequency = 43
			name = Hale/Ovok Bases & Stations
			color = 0.716,0.835,0.71,1
		}
		Constellation
		{
			frequency = 44
			name = Eeloo Comm & Relay
			color = 0.784,0.804,0.788,1
		}
		Constellation
		{
			frequency = 45
			name = Eeloo Bases & Stations
			color = 0.684,0.804,0.788,1
		}
		Constellation
		{
			frequency = 46
			name = Slate Comm & Relay
			color = 0.824,0.706,0.549,1
		}
		Constellation
		{
			frequency = 47
			name = Slate Bases & Stations
			color = 0.724,0.706,0.549,1
		}
		Constellation
		{
			frequency = 48
			name = Tekto Comm & Relay
			color = 0.3,0.9,0.65,1
		}
		Constellation
		{
			frequency = 49
			name = Tekto Bases & Stations
			color = 0.4,0.9,0.65,1
		}
		Constellation
		{
			frequency = 50
			name = Urlum Comm
			color = 0.282,0.82,0.8,1
		}
		Constellation
		{
			frequency = 51
			name = Urlum Relay
			color = 0.382,0.82,0.8,1
		}
		Constellation
		{
			frequency = 52
			name = Urlum Stations
			color = 0.382,0.72,0.8,1
		}
		Constellation
		{
			frequency = 53
			name = Polta/Priax Comm & Relay
			color = 0.451,0.52,0.49,1
		}
		Constellation
		{
			frequency = 54
			name = Polta/Priax Bases & Stations
			color = 0.551,0.52,0.49,1
		}
		Constellation
		{
			frequency = 55
			name = Wal/Tal comm & Relay
			color = 0.561,0.482,0.339,1
		}
		Constellation
		{
			frequency = 56
			name = Wal/Tal Bases & Stations
			color = 0.461,0.482,0.339,1
		}
		Constellation
		{
			frequency = 60
			name = Neidon Comm & Relay
			color = 0.416,0.353,0.804,1
		}
		Constellation
		{
			frequency = 61
			name = Neidon Stations
			color = 0.516,0.353,0.804,1
		}
		Constellation
		{
			frequency = 62
			name = Thatmo Comm & Relay
			color = 0.902,0.902,0.98,1
		}
		Constellation
		{
			frequency = 63
			name = Thatmo Stations
			color = 0.802,0.902,0.98,1
		}
		Constellation
		{
			frequency = 64
			name = Thatmo Bases
			color = 0.802,0.802,0.98,1
		}
		Constellation
		{
			frequency = 65
			name = Nissee Comm & Relay
			color = 0.824,0.706,0.55,1
		}
		Constellation
		{
			frequency = 66
			name = Nissee Stations
			color = 0.724,0.706,0.55,1
		}
		Constellation
		{
			frequency = 67
			name = Nissee Bases
			color = 0.724,0.606,0.55,1
		}
		Constellation
		{
			frequency = 70
			name = Plock Comm & Relay
			color = 0.51,0.483,0.325,1
		}
		Constellation
		{
			frequency = 71
			name = Plock Bases & Stations
			color = 0.41,0.483,0.325,1
		}
		Constellation
		{
			frequency = 72
			name = Karen Comm & Relay
			color = 0.396,0.22,0.212,1
		}
		Constellation
		{
			frequency = 73
			name = Karen Bases & Stations
			color = 0.496,0.22,0.212,1
		}
		Constellation
		{
			frequency = 100
			name = Valentine Comm & Relay
			color = 0.3,0.09,0,1
		}
		Constellation
		{
			frequency = 101
			name = Valentine Stations
			color = 0.4,0.09,0,1
		}
		Constellation
		{
			frequency = 110
			name = Heba Comm & Relay
			color = 0.227,0.054,0.047,1
		}
		Constellation
		{
			frequency = 111
			name = Heba Stations & Bases
			color = 0.327,0.054,0.047,1
		}
		Constellation
		{
			frequency = 112
			name = Serex Comm & Relay
			color = 0.168,0.109,0.07,1
		}
		Constellation
		{
			frequency = 113
			name = Serex Stations & Bases
			color = 0.268,0.109,0.07,1
		}
		Constellation
		{
			frequency = 120
			name = Solyth Comm & Relay
			color = 0.63,0.56,0.43,1
		}
		Constellation
		{
			frequency = 121
			name = Solyth Stations & Bases
			color = 0.53,0.56,0.43,1
		}
		Constellation
		{
			frequency = 130
			name = Fust Comm & Relay
			color = 0.545,0.38,0.152,1
		}
		Constellation
		{
			frequency = 131
			name = Fust Stations & Bases
			color = 0.445,0.38,0.152,1
		}
		Constellation
		{
			frequency = 132
			name = Kuprus Comm & Relay
			color = 0.063,0.628,0.420,1
		}
		Constellation
		{
			frequency = 133
			name = Kuprus Stations & Bases
			color = 0.163,0.628,0.420,1
		}
		Constellation
		{
			frequency = 140
			name = Mir Comm & Relay
			color = 1,1,1,1
		}
		Constellation
		{
			frequency = 141
			name = Mir Stations & Bases
			color = 0.9,1,1,1
		}
		Constellation
		{
			frequency = 150
			name = Lomina Comm & Relay
			color = 0.105,0.172,0.231,1
		}
		Constellation
		{
			frequency = 151
			name = Lomina Stations
			color = 0.205,0.172,0.231,1
		}
		Constellation
		{
			frequency = 152
			name = Maol Comm & Relay & Stations & Bases
			color = 0.439,0.341,0.243,1
		}
		Constellation
		{
			frequency = 153
			name = Javine Comm & Relay & Stations & Bases
			color = 0.557,0.035,0.028,1
		}
		Constellation
		{
			frequency = 154
			name = Ucella Comm & Relay & Stations & Bases
			color = 0.537,0.828,1,1
		}
		Constellation
		{
			frequency = 155
			name = Deemo Comm & Relay & Stations & Bases
			color = 0.133,0.07,0.152,1
		}
		Constellation
		{
			frequency = 156
			name = Pael Comm & Relay & Stations & Bases
			color = 0.733,0.824,0.824,1
		}
	}
	GroundStations
	{
		GroundStation
		{
			ID = Kerbin: Baikerbanur
			Color = 1,0,0,1
			OptionalName = 
			Frequencies
			{
				Frequency = 0
				Frequency = 10
			}
		}
		GroundStation
		{
			ID = Kerbin: Crater Rim
			Color = 0.843137264,0.552941203,0.435294122,1
			OptionalName = 
			Frequencies
			{
				Frequency = 0
				Frequency = 10
			}
		}
		GroundStation
		{
			ID = Kerbin: Harvester Massif
			Color = 0.309803933,0.541176498,0.431372553,1
			OptionalName = 
			Frequencies
			{
				Frequency = 0
				Frequency = 10
			}
		}
		GroundStation
		{
			ID = Kerbin: KSC
			Color = 0.329411775,0.43921569,0.607843161,1
			OptionalName = 
			Frequencies
			{
				Frequency = 0
				Frequency = 10
			}
		}
		GroundStation
		{
			ID = Kerbin: Mesa South
			Color = 0.529411793,0.580392182,0.603921592,1
			OptionalName = 
			Frequencies
			{
				Frequency = 0
				Frequency = 10
			}
		}
		GroundStation
		{
			ID = Kerbin: North Station One
			Color = 0.509803951,0.56078434,0.721568644,1
			OptionalName = 
			Frequencies
			{
				Frequency = 0
				Frequency = 10
			}
		}
		GroundStation
		{
			ID = Kerbin: Nye Island
			Color = 0.329411775,0.603921592,0.603921592,1
			OptionalName = 
			Frequencies
			{
				Frequency = 0
				Frequency = 10
			}
		}
	}
}

A comprehensive list:

10 is default to connect to Kerbin

0 Public Broadcasting
1 Solar Comm & Relay
2 Moho Comm & Relay
3 Moho Stations
4 Moho Bases
5 Eve Comm & Relay
6 Eve Stations
7 Eve Bases
8 Gilly Comm & Relay
9 Gilly Stations & Bases
10 Kerbin Comm
11 Kerbin Relay
12 Kerbin Stations
13 Mun Comm & Relay
14 Mun Stations
15 Mun Bases
16 Minmus Comm & Relay
17 Minmus Stations
18 Minmus Bases
19 Kerbin Backup Comm
20 Duna Comm
21 Duna Relay
22 Duna Stations
23 Duna Bases
24 Ike Comm & Relay
25 Ike Stations
26 Ike Bases
27 Dres Comm & Relay
28 Dres Stations
29 Dres Bases
30 Jool Comm & Relay
31 Jool Stations
32 Laythe Comm & Relay
33 Laythe Stations & Bases
34 Vall Comm & Relay
35 Vall Stations & Bases
36 Tylo Comm & Relay
37 Tylo Stations & Bases
38 Bop Comm & Relay & Stations & Bases
39 Pol Comm & Relay & Stations & Bases
40 Sarnus Comm & Relay
41 Sarnus Stations
42 Hale/Ovok Comm & Relay
43 Hale/Ovok Stations & Bases
44 Eeloo Comm & Relay
45 Eeloo Stations & Bases
46 Slate Comm & Relay
47 Slate Stations & Bases
48 Tekto Comm & Relay
49 Tekto Stations & Bases
50 Urlum Comm
51 Urlum Relay
52 Urlum Stations
53 Polta/Priax Comm & Relay
54 Polta/Priax Stations & Bases
55 Wal/Tal comm & Relay
56 Wal/Tal Stations & Bases
60 Neidon Comm & Relay
61 Neidon Stations
62 Thatmo Comm & Relay
63 Thatmo Stations
64 Thatmo Bases
65 Nissee Comm & Relay
66 Nissee Stations
67 Nissee Bases
70 Plock Comm & Relay
71 Plock Stations & Bases
72 Karen Comm & Relay
73 Karen Stations & Bases
----
100 Valentine Comm & Relay
101 Valentine Stations
110 Heba Comm & Relay
111 Heba Stations & Bases
112 Serex Comm & Relay
113 Serex Stations & Bases
120 Solyth Comm & Relay
121 Solyth Stations & Bases
130 Fust Comm & Relay
131 Fust Stations & Bases
132 Kuprus Comm & Relay
133 Kuprus Stations & Bases
140 Mir Comm & Relay
141 Mir Stations & Bases
150 Lomina Comm & Relay
151 Lomina Stations
152 Maol Comm & Relay & Stations & Bases
153 Javine Comm & Relay & Stations & Bases
154 Ucella Comm & Relay & Stations & Bases
155 Deemo Comm & Relay & Stations & Bases
156 Pael Comm & Relay & Stations & Bases

of course this is my style, but if anybody is interested, just take it.
 

Edited by Gordon Dry
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4 hours ago, Gordon Dry said:

@AndrewDrawsPrettyPictures @jrbudda

With ExtraSolar KER is not capable of showing the target celestial bodies correctly, look:
 

There was nothing specific written to the log as I opened the UI and went back to the target selection, but here is the log whatsoever:
https://www.dropbox.com/s/wm9t2gpiopfpmx4/2018-05-02_3 KSP.log.7z?dl=1

Looks like its just printing all the bodies multiple times? Is this a new bug or has it always been like this? Would prefer this as a github issue, I don't check the forums that often :)

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Sorry guys if I've been a little less attentive to Extrasolar lately. I have a bunch if exams, tests, etc. soon so that has been eating up all of my time.

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27 minutes ago, AndrewDrawsPrettyPictures said:

Sorry guys if I've been a little less attentive to Extrasolar lately. I have a bunch if exams, tests, etc. soon so that has been eating up all of my time.

Eh, no worries. :)

On 5/6/2018 at 1:39 PM, The-Doctor said:

Javine is a new world?

Physically? Nah, Javine's hella old.

Metaphorically? Yeah, Javine is way different from how it used to be nowadays.

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Hey guys Extrasolar has been updated. Just a couple of bug fixes. I think that I am for the most part satisfied with how Extrasolar is, so I will not be updating this very often. If @Barar and/or @Gordon Dry want to continue making fixes, patches, etc. for Extrasolar, that would be absolutely great. Extrasolar is on github, so if you've created a patch, go make a pull request on there. Anyways, see yah! I'm going to work on a mod for Europa Universalis and another mod for Skyrim.

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7 minutes ago, AndrewDrawsPrettyPictures said:

Hey guys Extrasolar has been updated. Just a couple of bug fixes. I think that I am for the most part satisfied with how Extrasolar is, so I will not be updating this very often. If @Barar and/or @Gordon Dry want to continue making fixes, patches, etc. for Extrasolar, that would be absolutely great. Extrasolar is on github, so if you've created a patch, go make a pull request on there. Anyways, see yah! I'm going to work on a mod for Europa Universalis and another mod for Skyrim.

I guess we will see you when you get back. Have "fun"!

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Just finished taking the exam for my physics class, and I was able to convince my teacher to have our class play KSP with RSS and RO. This will be good.

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@AndrewDrawsPrettyPictures

Sometimes the cloud layer is moving "with the vessel", so at the same speed and the same rotation as the vessel around the planet.

This can happen anytime and also stop happening anytime.

I don't know if this is an EVE issue or a Kopernicus issue ...
(I don't use scatterer)

Edit:@AndrewDrawsPrettyPictures I added a video:

I don't want to be on ground during that kind of storm

Edited by Gordon Dry
added a video
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11 minutes ago, AndrewDrawsPrettyPictures said:

Yeah I was too lazy to add city lights lol.

Consider it:

btw I have seen better ones, could be RSS where the most work was put into it ...

Edited by Gordon Dry
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