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A stock way to determine orbital inclination!


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If you have a target selected, you see the relative inclination at the descending/ascending nodes. So just fly from the map view and chase the nodes with the mouse, or you accept that SQUAD only provides the bare minimum of a game (and a lot of plane parts) and install KER.

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1 hour ago, cfds said:

If you have a target selected, you see the relative inclination at the descending/ascending nodes.

Yep. As it so happens, the Mun has 0 inclination, so in stock just target it and line up your inclination as best as you can for Keostationary or some such.

Also as it happens, the entire space center is about 1-1.5km south of the equator, which is why all your ships have the tiniest bit of inclination in orbit.

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On 1/25/2016 at 3:18 AM, cfds said:

If you have a target selected, you see the relative inclination at the descending/ascending nodes. So just fly from the map view and chase the nodes with the mouse, or you accept that SQUAD only provides the bare minimum of a game (and a lot of plane parts) and install KER.

I already use KER. Honestly, I wouldn't mind seeing that mods functionality in the game.

On 1/25/2016 at 4:52 AM, FungusForge said:

Yep. As it so happens, the Mun has 0 inclination, so in stock just target it and line up your inclination as best as you can for Keostationary or some such.

Also as it happens, the entire space center is about 1-1.5km south of the equator, which is why all your ships have the tiniest bit of inclination in orbit.

What about places that aren't the Mun?

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16 hours ago, HANNIBALLA said:

I already use KER. Honestly, I wouldn't mind seeing that mods functionality in the game.

KER and KAC are two mods I already consider stock - I won't even glance at KSP 1.1 until those are both updated - the game is simply uninteresting to me without useful information.  I'm not interested in trial and error when my error occurs several years into a Jool mission (KER) and without the ability to actually run a space program (KAC).  Why did Squad even give us the ability to run simultaneous flights with no way of tracking when an unfocused vessel requires attention?

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On 1/27/2016 at 0:57 PM, Matt77 said:

KER and KAC are two mods I already consider stock - I won't even glance at KSP 1.1 until those are both updated - the game is simply uninteresting to me without useful information.  I'm not interested in trial and error when my error occurs several years into a Jool mission (KER) and without the ability to actually run a space program (KAC).  Why did Squad even give us the ability to run simultaneous flights with no way of tracking when an unfocused vessel requires attention?

I think that is a fair criticism.

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