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Docking port acquire/docked check when leaving scene

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It's possible to leave a scene while docking ports are in the 'acquire' state, but before the docking action is resolved

When you come back to the scene you (usually) have an NRE from the unresolved dock, and the docking ports are stuck in their acquire and docking-target (dockee) states becoming unusable and unrecoverable (unless you edit the SFS file)

Would it be possible to catch/clear these unresolved docking states on scene switch (or prevent switching until docking is resolved)?

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