COL.R.Neville 111 Posted October 23, 2020 Share Posted October 23, 2020 the latest release version on github and the download on spacedock dont have the explorer solar telescope drag cube fix in them. just the master version from github has the fix in there. Quote Link to post Share on other sites
akron 2,434 Posted October 23, 2020 Author Share Posted October 23, 2020 16 minutes ago, COL.R.Neville said: the latest release version on github and the download on spacedock dont have the explorer solar telescope drag cube fix in them. just the master version from github has the fix in there. Yes, that is correct. Only the GitHub master is updated with patches. I was going to wait until Viking was done to push an update up to Spacedock but I may push an update now. Quote Link to post Share on other sites
Friznit 919 Posted November 3, 2020 Share Posted November 3, 2020 Is there a known issue with the vernier nodes on the Surveyor lander? Two of the three engines disappear when you load the vessel. Quote Link to post Share on other sites
OrbitalManeuvers 459 Posted November 6, 2020 Share Posted November 6, 2020 On 11/3/2020 at 1:24 PM, Friznit said: Is there a known issue with the vernier nodes on the Surveyor lander? Two of the three engines disappear when you load the vessel. For me, yes. Both the verniers and the solar panel on top. On Oct 20th, I posted what fixed all the node problems for me. Quote Link to post Share on other sites
TaintedLion 117 Posted November 7, 2020 Share Posted November 7, 2020 I feel like the colour palette on this mod is too bright in my opinion. I want to use BDB alongside it but I can't get over the palette. I love the instruments though, especially the Scansat-compatible ones (well, when they're updated for the newer Scansat scan modes like visual scanning). Quote Link to post Share on other sites
Kaa253 199 Posted November 14, 2020 Share Posted November 14, 2020 On 11/7/2020 at 9:14 AM, OrbitalManeuvers said: For me, yes. Both the verniers and the solar panel on top. On Oct 20th, I posted what fixed all the node problems for me. It doesn't seeem to fix anything for me. Downloaded Coatl Master and Linux version KSP 1.10.1.2939 Quote Link to post Share on other sites
OrbitalManeuvers 459 Posted November 14, 2020 Share Posted November 14, 2020 4 hours ago, Kaa253 said: It doesn't seeem to fix anything for me. Downloaded Coatl Master and Linux version KSP 1.10.1.2939 You have the same problem with things attached to those nodes moving around on save/load? idk why it works for me, tbh - but I have had the same problem in 1.8, 1.9, and 1.10, and this weird change is the only thing that makes that part work for me. It's just the result of comparing the two versions of the part and looking for differences. I don't have any mods that do anything node-specific like joint reinforcement or anything wacky like that. It just moves the verniers on load, or "breaks" the solar panel on the top node so it's not attached correctly any more. But with that change, it works perfectly. No idea why Quote Link to post Share on other sites
golkaidakhaana 78 Posted November 14, 2020 Share Posted November 14, 2020 On 11/7/2020 at 4:22 PM, TaintedLion said: I feel like the colour palette on this mod is too bright in my opinion. I want to use BDB alongside it but I can't get over the palette. I think the colour palette is fine , to be honest . Quote Link to post Share on other sites
AeroSky 197 Posted December 14, 2020 Share Posted December 14, 2020 Does this work with any KSP version? (Specifically 1.10.1 and 1.8.1) Thanks! Quote Link to post Share on other sites
akron 2,434 Posted December 14, 2020 Author Share Posted December 14, 2020 5 hours ago, AeroSky said: Does this work with any KSP version? (Specifically 1.10.1 and 1.8.1) Thanks! I believe it works still with both with some minor issues with some parts, see recent posts. I think I may need to remake Surveyor completely to fix those attachement and animation issues . You need to download the Github repository zip file for the latest version (Click on the green "code" button, then "Get code"). Then you'll need the appropriate versions of the dependencies for 1.8 and 1.10 Quote Link to post Share on other sites
Starhelperdude 792 Posted December 20, 2020 Share Posted December 20, 2020 sorry to ask, but is this mod compatible with 1.11? I'm currently loading my JNSQ install and it keeps loading on the explorer solar part Quote Link to post Share on other sites
Beetlecat 1,041 Posted December 22, 2020 Share Posted December 22, 2020 (edited) On 12/20/2020 at 7:21 AM, Starhelperdude said: sorry to ask, but is this mod compatible with 1.11? I'm currently loading my JNSQ install and it keeps loading on the explorer solar part It seems to be other than for that part-- you need the "fix" included in the github download (linked on the first post), or you could temporarily delete that part so the game will load. Edited December 22, 2020 by Beetlecat Quote Link to post Share on other sites
Minmus Taster 310 Posted December 22, 2020 Share Posted December 22, 2020 (edited) On 7/15/2020 at 11:10 PM, akron said: Hey all, I am still trying to make time to do more throughout testing of the Mod in KSP 1.10, but please continue to report any issues. UPDATE Began UV and texture work on the Spartan lander (Viking). Before getting so far as to do AO bakes, I started laying out the wiring for it. It's been challenging but fun. I decided to do two versions of the bus. First will be the default Viking skin with all the appropriate bits and wiring. This will be less flexible but there is just no way to do justice to this unique spacecraft without using less generic parts, similar to how I had to do with Cassini. I will also make a stripped-down version of the bus in stock grey that you guys can build more custom landers with. I still need to do more work on the propellant lines and all the engine wiring harness. I probably will not do the detailed propellant lines and valve wiring because it's just too damn complex. The current harness is abstracted enough as it is. ~cheers I really don't want to be pushy or anything but, when will this come out? Edited December 22, 2020 by Minmus Taster Quote Link to post Share on other sites
golkaidakhaana 78 Posted December 23, 2020 Share Posted December 23, 2020 17 hours ago, Minmus Taster said: I really don't want to be pushy or anything but, when will this come out? When it does . Quote Link to post Share on other sites
STEAMED_PIGLIN 8 Posted December 24, 2020 Share Posted December 24, 2020 help im on voyager 1 Quote Link to post Share on other sites
Beetlecat 1,041 Posted December 24, 2020 Share Posted December 24, 2020 5 hours ago, STEAMED_PIGLIN said: help im on voyager 1 It's gonna be a long swim back! Quote Link to post Share on other sites
STEAMED_PIGLIN 8 Posted December 24, 2020 Share Posted December 24, 2020 3 hours ago, Beetlecat said: It's gonna be a long swim back! help i cant swim Quote Link to post Share on other sites
akron 2,434 Posted December 27, 2020 Author Share Posted December 27, 2020 On 12/24/2020 at 7:14 AM, STEAMED_PIGLIN said: help im on voyager 1 Quote Link to post Share on other sites
alberro+ 587 Posted December 27, 2020 Share Posted December 27, 2020 On 12/24/2020 at 8:14 AM, STEAMED_PIGLIN said: help im on voyager 1 Need a lift? Quote Link to post Share on other sites
foxtrain 1 Posted January 19 Share Posted January 19 Hello Mr. Akron. I want to thank you for this really great mod and I've been using it for a couple of years on my old V1.41 KSP - so Thank You! I now have a new computer and am running V 1.91 KSP, and I miss this mod very much - specifically, the antennas you had included. To me, the stock KSP direct / relay antenna setup is too complicated and detract somewhat from the overall fun of KSP. So, I have a suggestion: would you consider extracting just your amazing antenna collection in Probes Plus, and making another mod, just for the antennas? Maybe call it "Probes Plus Antenna Collection", or something similar? Forgive me if this is a stupid, or other question that violates KSP Forum etiquette - I'm rather new to the rules of that... and Thanks Again for a Great Mod! Quote Link to post Share on other sites
Minmus Taster 310 Posted January 19 Share Posted January 19 2 hours ago, foxtrain said: Hello Mr. Akron. I want to thank you for this really great mod and I've been using it for a couple of years on my old V1.41 KSP - so Thank You! I now have a new computer and am running V 1.91 KSP, and I miss this mod very much - specifically, the antennas you had included. To me, the stock KSP direct / relay antenna setup is too complicated and detract somewhat from the overall fun of KSP. So, I have a suggestion: would you consider extracting just your amazing antenna collection in Probes Plus, and making another mod, just for the antennas? Maybe call it "Probes Plus Antenna Collection", or something similar? Forgive me if this is a stupid, or other question that violates KSP Forum etiquette - I'm rather new to the rules of that... and Thanks Again for a Great Mod! Welcome to the forums! Quote Link to post Share on other sites
Starhelperdude 792 Posted January 20 Share Posted January 20 On 1/19/2021 at 10:08 PM, foxtrain said: Hello Mr. Akron. I want to thank you for this really great mod and I've been using it for a couple of years on my old V1.41 KSP - so Thank You! I now have a new computer and am running V 1.91 KSP, and I miss this mod very much - specifically, the antennas you had included. To me, the stock KSP direct / relay antenna setup is too complicated and detract somewhat from the overall fun of KSP. So, I have a suggestion: would you consider extracting just your amazing antenna collection in Probes Plus, and making another mod, just for the antennas? Maybe call it "Probes Plus Antenna Collection", or something similar? Forgive me if this is a stupid, or other question that violates KSP Forum etiquette - I'm rather new to the rules of that... and Thanks Again for a Great Mod! I think you can just delete everything in the mod except the antennas, but idk I'm no expert in this stuff Quote Link to post Share on other sites
akron 2,434 Posted January 21 Author Share Posted January 21 On 1/19/2021 at 4:08 PM, foxtrain said: Hello Mr. Akron. I want to thank you for this really great mod and I've been using it for a couple of years on my old V1.41 KSP - so Thank You! I now have a new computer and am running V 1.91 KSP, and I miss this mod very much - specifically, the antennas you had included. To me, the stock KSP direct / relay antenna setup is too complicated and detract somewhat from the overall fun of KSP. So, I have a suggestion: would you consider extracting just your amazing antenna collection in Probes Plus, and making another mod, just for the antennas? Maybe call it "Probes Plus Antenna Collection", or something similar? Forgive me if this is a stupid, or other question that violates KSP Forum etiquette - I'm rather new to the rules of that... and Thanks Again for a Great Mod! Hello and welcome. Thank you for the compliment! As far as antennas go, you can most certainly remove parts from the mod that you simply do not use or use a separate mod that disable parts from the editors. If going the first route, do be careful about removing textures, some parts share space on the same texture sheet particularly antennas from Cassini, Surveyor, and the like. Quote Link to post Share on other sites
foxtrain 1 Posted January 21 Share Posted January 21 Thanks for quick feedback! Ok, I thought I might be able to do the "remove parts I don't want" route, but wasn't quite sure how that would work out. However, I will give it try and see what happens. I'm addicted to this mod, so it's a must-have for my KSP setup. Again, thanks for the amazing work. I used to do complicated freeware add-ons for MSFS 2000 / 2004, so I know doing these mods is a labor of love that you all-too-often do not get enough credit or appreciation for... Thank You! Quote Link to post Share on other sites
Russekof71 3 Posted January 23 Share Posted January 23 Hello, is this mod compatible with RSS / RO in 1.8.1? thank you in advance Quote Link to post Share on other sites
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