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[WIP] Coatl Aerospace ProbesPlus Dev Thread [Beta] 10/19/2020 (1.8-1.10)


akron

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3 minutes ago, flamerboy67664 said:

The MUOS was constructed by Lockheed Martin, btw, so there could be a chance it isn't using the Boeing 700 bus. (Should I?) politely request the antenna parts? Or did my post made you have plans for the antennas? The MUOS design is good for relays.

I have some ideas about telecom relay systems. I am hoping those will be sufficient. Let me get those finished and then we can see if there are other antenna that would be cool to add.

Just now, DarthVader said:

How goes Cassini?

I halted work on Cassini for the time being to get BETA 15 released. I will resume shortly after I get the other projects finished, which is the new SCANsat parts and the new MC2 parts.

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11 hours ago, flamerboy67664 said:

Hey akron, can you make parts based on the MUOS Satellite? I've tried making one using the Barquetta bus but it doesn't just look right.

1 hour ago, flamerboy67664 said:

The MUOS was constructed by Lockheed Martin, btw, so there could be a chance it isn't using the Boeing 700 bus. (Should I?) politely request the antenna parts? Or did my post made you have plans for the antennas? The MUOS design is good for relays.

Did somebody say MUOS?

fNUbREX.jpg

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19 minutes ago, Bombaatu said:

Are you planning to make versions of the DMagic Solar Particle Collector or Soil Moisture Sensor? Those are the last two DMagic parts you haven't done - if they get finished, I can totally drop the DMagic parts :D

Almost - technically the TRIXIE doesn't have the mineral scanner capabilities of the second multispectal part from SCANsat and since I've largely not been testing using stock I'm not sure if it scans anomalies like the other base multispec part...I think it just does biomes (again not 100% on this and it could easily be rectified).  Also, there's the ASERT scanner but that's really only important to those of us who regularly go after asteroids because we are so science poor we can't pay Soviet rates. :P Oh and also the GORESat experiment and the recon scans as well...

EDIT: Other than the anomaly, mineral and water scanning though that's it for mapping...the experiments do have quite a few others though but @akron's getting there in a beautiful way so far.

Edited by rasta013
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15 hours ago, Bombaatu said:

Are you planning to make versions of the DMagic Solar Particle Collector or Soil Moisture Sensor? Those are the last two DMagic parts you haven't done - if they get finished, I can totally drop the DMagic parts :D

@Bombaatu@rasta013 I don't think DMagic will ever be fully replaceable. This was definitely not the idea. However, I do have plans to use those experiments somewhere if there is an alternate design I can use. Soil Moisture will be represented by the SMAP antenna, which will take some new animation techniques to do, so I am holding off on it for a while. There will be some detection and scanning added to experiments that make sense and they get made, like how the IR can detect minerals and the GRS can detect water.

I hope to continue to add a couple of experiments every release, so we'll get there eventually.

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Speaking of experiments, I've been having trouble with the electrostatic and gamma ray experiments when using [x]Science's 'here and now' buttons to activate the experiments. After activating them once via [x]science, it says 'no more samples can be collected' on further activation, even when using the part's action menu.

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3 hours ago, Rodger said:

Speaking of experiments, I've been having trouble with the electrostatic and gamma ray experiments when using [x]Science's 'here and now' buttons to activate the experiments. After activating them once via [x]science, it says 'no more samples can be collected' on further activation, even when using the part's action menu.

You are actually not the first to report problems with the [x]Science mod. I think there may be a compatibility problem here. Both of those experiments use the DMagic Science Animate plug-in and this could be the problem. Without knowing more about how [x]Science works, I cannot suggest any solutions other than not using it with those experiments. I'll see what I can find out and I can add a compatibility warning to the OP

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I know that [x]science recently added compatibility specifically for dmagic orbital science experiments, but unsure as to if it was a hardcoded one specifically for the orbital science parts or a general one for the science animate plugin...

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4 minutes ago, Rodger said:

I know that [x]science recently added compatibility specifically for dmagic orbital science experiments, but unsure as to if it was a hardcoded one specifically for the orbital science parts or a general one for the science animate plugin...

Interestingly, most DMOS experiments actually use a custom plugin and not the generic plugin that DMagic wrote. This may be a good thing to bring to the [x]Science thread. I'd suggest getting a mod list first. I want to say that @CobaltWolf's BDB mod also has experiments using DMagic Animate. If you want, give those a try and see if it has the same problem. Good mod to have regardless.

EDIT: I don't use [X] Science so I don't know much about it

Edited by akron
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Hi. I`m fully rewrite RemoteTech configuration for ProbesPlus antennas. It's include configuration for new antennas and fixes for old.

It's can be download from here.

I'll be glad to help you, if some changes in this config will be needed.

List of configurations:

Spoiler

- CA-A01 Ground Plane Antenna
    Based on Communotron 32
    Range: 5Mm
    Destroyed by high dynamic pressure (don't deploy during atmospheric fly)
     Moved to category: = "Large Electrics"

- CA-A02 Conic Antenna
    Based on Communotron 16-S
    Range: 1.5Mm
    Moved to category: = "Engineering 101"

- CA-A06 'Quetzal' Omni Antenna
    Based on Communotron 16
    Range: 2.5Mm
    Destroyed by high dynamic pressure (don't deploy during atmospheric fly)
    Moved to category: = "Engineering 101"

- CA-A07 Landvermesser Omni Antenna
    Based on Communotron 16
    Range: 2.5Mm
    Destroyed by high dynamic pressure (don't deploy during atmospheric fly)
    Moved to category: = "Engineering 101"

- CA-A10 Small Folding Relay Antenna
    Based on Communotron DTS-M1
    Range: 50Mm
    Destroyed by high dynamic pressure (don't deploy during atmospheric fly)
    Moved to category: = "Precision Engineering"

- CA-A100 Small Dish Antenna
    Based on Communotron DTS-M1
    Range: 50Mm
    Destroyed by high dynamic pressure (don't deploy during atmospheric fly)
    Moved to category: = "Precision Engineering"

- CA-A200 Quetzal Relay Antenna
    Based on RA-15 Relay Antenna
    Range: 10Gm
    Moved to category: = "Electronics"

- CA-A300 Torekka Relay Antenna
    Based on Communotron 88-88
    Range: 40Gm
    Destroyed by high dynamic pressure (don't deploy during atmospheric fly)
    Moved to category: = "Automation"

- CA-A500 Tatsujin Relay Antenna
    Based on RA-2 Relay Antenna
    Range: 200Mm
    Moved to category: = "Precision Engineering"

- CA-AD1-R Small Folding Relay Antenna
    Based on HG-5 High Gain Antenna
    Range: 20Mm
    Destroyed by high dynamic pressure (don't deploy during atmospheric fly)
    Moved to category: = "Basic Science"

- CA-AE20 HGA Antenna and Solar Panel
    Based on HG-5 High Gain Antenna
    Range: 20Mm
    Destroyed by high dynamic pressure (don't deploy during atmospheric fly)
    Moved to category: = "Landing"

- CAE-102 Vorona Dish Antenna
    Based on Communotron HG-55
    Range: 25Gm
    Destroyed by high dynamic pressure (don't deploy during atmospheric fly)
    Moved to category: = "Electronics"

- CAE-A03 Vorona Communication Array
    Based on Communotron 32
    Range: 5Mm
    Destroyed by high dynamic pressure (don't deploy during atmospheric fly)
    Moved to category: = "Large Electrics"

- CA-KPS KerbNet Position System Antenna
    Based on Communotron 16-S
    Range: 1.5Mm
    Moved to category: = "Engineering 101"
 

 

Edited by Oectacan
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6 hours ago, Oectacan said:

Hi. I`m fully rewrite RemoteTech configuration for ProbesPlus antennas. It's include configuration for new antennas and fixes for old.

It's can be download from here.

I'll be glad to help you, if some changes in this config will be needed.

List of configurations:

  Reveal hidden contents

- CA-A01 Ground Plane Antenna
    Based on Communotron 32
    Range: 5Mm
    Destroyed by high dynamic pressure (don't deploy during atmospheric fly)
     Moved to category: = "Large Electrics"

- CA-A02 Conic Antenna
    Based on Communotron 16-S
    Range: 1.5Mm
    Moved to category: = "Engineering 101"

- CA-A06 'Quetzal' Omni Antenna
    Based on Communotron 16
    Range: 2.5Mm
    Destroyed by high dynamic pressure (don't deploy during atmospheric fly)
    Moved to category: = "Engineering 101"

- CA-A07 Landvermesser Omni Antenna
    Based on Communotron 16
    Range: 2.5Mm
    Destroyed by high dynamic pressure (don't deploy during atmospheric fly)
    Moved to category: = "Engineering 101"

- CA-A10 Small Folding Relay Antenna
    Based on Communotron DTS-M1
    Range: 50Mm
    Destroyed by high dynamic pressure (don't deploy during atmospheric fly)
    Moved to category: = "Precision Engineering"

- CA-A100 Small Dish Antenna
    Based on Communotron DTS-M1
    Range: 50Mm
    Destroyed by high dynamic pressure (don't deploy during atmospheric fly)
    Moved to category: = "Precision Engineering"

- CA-A200 Quetzal Relay Antenna
    Based on RA-15 Relay Antenna
    Range: 10Gm
    Moved to category: = "Electronics"

- CA-A300 Torekka Relay Antenna
    Based on Communotron 88-88
    Range: 40Gm
    Destroyed by high dynamic pressure (don't deploy during atmospheric fly)
    Moved to category: = "Automation"

- CA-A500 Tatsujin Relay Antenna
    Based on RA-2 Relay Antenna
    Range: 200Mm
    Moved to category: = "Precision Engineering"

- CA-AD1-R Small Folding Relay Antenna
    Based on HG-5 High Gain Antenna
    Range: 20Mm
    Destroyed by high dynamic pressure (don't deploy during atmospheric fly)
    Moved to category: = "Basic Science"

- CA-AE20 HGA Antenna and Solar Panel
    Based on HG-5 High Gain Antenna
    Range: 20Mm
    Destroyed by high dynamic pressure (don't deploy during atmospheric fly)
    Moved to category: = "Landing"

- CAE-102 Vorona Dish Antenna
    Based on Communotron HG-55
    Range: 25Gm
    Destroyed by high dynamic pressure (don't deploy during atmospheric fly)
    Moved to category: = "Electronics"

- CAE-A03 Vorona Communication Array
    Based on Communotron 32
    Range: 5Mm
    Destroyed by high dynamic pressure (don't deploy during atmospheric fly)
    Moved to category: = "Large Electrics"

- CA-KPS KerbNet Position System Antenna
    Based on Communotron 16-S
    Range: 1.5Mm
    Moved to category: = "Engineering 101"
 

 

I will take a look and see what I can do to merge some of your suggestions to the current configs, thank you. I am still puzzled as to why change the techtree nodes of the parts?

Edited by akron
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52 minutes ago, akron said:

I will take a look and see what I can do to merge some of your suggestions to the current configs, thank you. I am still puzzled as to why change the techtree nodes of the parts?

I'm use same techtree nodes, as default (squad) antennas width same range. I think, it's give better ballance to career.

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14 hours ago, Oectacan said:

I'm use same techtree nodes, as default (squad) antennas width same range. I think, it's give better ballance to career.

I should have noticed that. I just don't use the stock antenna much.

So, my primary reason for spreading out parts is node saturation. There are nodes that stock and mods use far too much so they end up off-setting and unbalancing the value of research. The worst example I can think of is USI MKS "Kolonization parts," where all the core colony modules and parts are unlocked in a single node (Advanced Construction, I think). This makes all the other nodes in that tier less valuable part-wise. Other common nodes where things unlock are Precision Engineering, all the Electrics and Electronics nodes. There is a node that often times only has one part even while using a few mods, Actuators. It requires 160 science points and only unlocks the Klaw. This makes the klaw the most expensive (Most advanced?) part in-game to research. Other nodes with one part often get more stuff added by mods (Nuclear Propulsion, aerospace, Large Probes,etc), except Actuators. I roll my eyes at that tech tree balance :rolleyes:

The second reason, is that this also has the effect of making career a little bit more difficult, because all the parts you need to make probes like Venera are not all bunched up. For the most part, each probe family has a "Tier" were most of its parts are unlocked across that tier. Mariner parts and Surveyor parts are early on, followed by Pioneer and Venera parts, then Barquetta, then Voyager, and so on. Also, if you look at the roadmap, you'll realize that only about 20-30% of the mod's scope is actually done T.T ;.;;.;. The tech tree is going to be very full by the time I'm done with this mod and I don't want every large dish I make unlocked in one node.

EDIT: Long rant, sorry. Caffeine. Discuss. Let me know If I am wrong. I may have been thinking this way too long\

EDIT2: I dislike the stock tree. I'd rather research technologies and not parts

Edited by akron
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@akron All good points about TechTree.

Another thing you might want to consider is how technology develops over time. A part with the same basic capability (e.g. range in the case of an antenna) may start off as bulky, heavy and consuming a fair amount of electric charge to operate but over time (subsequent tech nodes) other parts with the same capability (range) might be introduced but lighter, more compact and more efficient. Cost for more advanced versions could be argued either way depending on whether the part might be considered mass produced or custom specialised products.

Edited by Aelfhe1m
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1 hour ago, Aelfhe1m said:

@akron All good points about TechTree.

Another thing you might want to consider is how technology develops over time. A part with the same basic capability (e.g. range in the case of an antenna) may start off as bulky, heavy and consuming a fair amount of electric charge to operate but over time (subsequent tech nodes) other parts with the same capability (range) might be introduced but lighter, more compact and more efficient. Cost for more advanced versions could be argued either way depending on whether the part might be considered mass produced or custom specialised products.

I will probably need to re-do costs, but antenna are so affordable that it wont matter unless you're playing career with very restrictive income. The Techtree is coming out to be roughly historical in progression anyway just because the better tech was developed later. So I think what you mentioned is happening naturally anyway, with better built parts later on the tree. This is also the case for things like solar panels, batteries, etc.

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18 hours ago, akron said:

I roll my eyes at that tech tree balance

Yep, techtree ballance is not ideal. But it's look like small strangely, when I can unlock 20Mm antenna and 25Gm antenna in one tech level. But you don't need to place all part in one node.

18 hours ago, akron said:

"Tier" were most of its parts are unlocked across that tier. Mariner parts and Surveyor parts are early on, followed by Pioneer and Venera parts, then Barquetta, then Voyager, and so on.

Maybe You (or we) can try relocate parts in tech tree with saving "tiers". Like "Quetzal", "Torrekka" and "Landvermesser" like parts on 5 level (from Heavy rocketry to Electrics), after it "Barquetta" and "Vorona" on 6.

If You want, I can try to make my suggestion for this.

18 hours ago, akron said:

I don't want every large dish I make unlocked in one node.

For this, i think, it's will be more logical to have parts with similar paremeters on same techtree levels.

 

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2 hours ago, Oectacan said:

Yep, techtree ballance is not ideal. But it's look like small strangely, when I can unlock 20Mm antenna and 25Gm antenna in one tech level. But you don't need to place all part in one node.

Newer, more advanced antenna do not necessarily mean more powerful antenna. I know this isn't very good justification but it works out that way. For example, the High-Gain antenna for the Lunar Reconnaissance Orbiter (Which I may place mid to late tech tree) does not have more range than the Mariner 9 antenna built almost 40 years before (Which I would place early on the tree). The antenna's range is not the only thing used to judge its placement in the tech tree. There's also weight, bandwidth, size, electric efficiency and just whether I can place it in a node near its other parts so that it feels as if they're being designed together.

Quote

Maybe You (or we) can try relocate parts in tech tree with saving "tiers". Like "Quetzal", "Torrekka" and "Landvermesser" like parts on 5 level (from Heavy rocketry to Electrics), after it "Barquetta" and "Vorona" on 6.

If You want, I can try to make my suggestion for this.

This will probably work fine for the parts as they are now, but remember I have a lot of parts that are not yet done and this will make it very messy when the mod gets a few more releases in. I do have somewhat of a plan already, don't worry. For example:

  • Large weather Sat - This will be a big probe based on Earth science missions ans it will unlock on Large Probes way at the end. I'm probably going to make some large solar panels and equipment to go with it, so those will unlock nearby in Specialized or Experimental Electrics-ish
  • Juno/Kepler - Unmanned tech, Solar panels are likely going to be in HP Electrics (Specially Juno's), relay antenna probably in Electronics. Advanced metal can contain any big structural parts for it I make, if any.
  • Cassini - Unlocking in Composites (Justifying it with materials used to build the hull) plus you hardly unlock probe core in these nodes and Unmanned Tech is already getting Juno.
  • New Horizons - this guy is coming on the next tier in Adv. Unmanned Tech. Remember how New Horizons had to do all its flyby science fully automated? I think it fits. The antenna will be in this tier as well, maybe in Adv Science Tech, although that node is getting pretty busy so IDK.

This isn't even taking into account the lander and rover stuff and whatever I decided to add last minute, which is often a lot. I'd say I'll probably be add one or two Russian probes in there (Looking at you Mars 96, Phobos-Grunt maybe?), Chinese stuff might be cool, Surveyor Prototype is coming (That's new solar panels and a dish for sure), Commsat (Boeing 702, Intelsat? That's 2 antenna I can think of), Rosetta, ExoMars, and too many others that I like. As you can see there is a lot coming and it sort of ends up with a historical progression with more advanced and newer stuff unlocking later on regardless of its power level. newer stuff tends to be better but that may not always be the case. Kinda how Vorona is better than Barquetta despite the later having a more modern design. This is not to say that some tech tree tweaks aren't needed. Specially with the new KSP expansion coming out, I'll have to see how they place stuff or if they add new nodes like CTT.

TL;DR: Grouping stuff just because it has similar stats will clump up the techtree nodes, I'd rather keep it spread out. If you look ahead a couple of releases with the potential 3-5 more solar panels and antenna, it's easier to see how spreading things out will be better. If you think farther and include the Viking antennas, Lunokhod's antennas, MSL's HGA probably, Pathfinder... I'm gonna get an anxiety attack just thinking how much there is left to do. 

I would say... go ahead and start thinking how the hell to balance the rover and lander stuff in the tree... That's going to be harder to do :(

Edited by akron
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Have you looked into using the Community Tech Tree at all? If you use that there's more nodes available in more 'paths', and if you balance for that, you can recommend it's use, while having parts less balanced in the vanilla tech tree for people who don't want to use the CTT.

Also, I was wondering, how about a short quetzal-to-1.25 or 0.625 adapter? both ends of the probe are odd sizes, and I use that probe for heaps of things! Maybe even a Barquetta-to-0.625?

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56 minutes ago, toric5 said:

use the CTT if you can. lots of nodes to spread stuff out in!

Might have to after all...

6 hours ago, Rodger said:

Also, I was wondering, how about a short quetzal-to-1.25 or 0.625 adapter? both ends of the probe are odd sizes, and I use that probe for heaps of things! Maybe even a Barquetta-to-0.625?

I can look into that. I haven't done structural parts, really.

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7 hours ago, Rodger said:

Also, I was wondering, how about a short quetzal-to-1.25 or 0.625 adapter? both ends of the probe are odd sizes, and I use that probe for heaps of things! Maybe even a Barquetta-to-0.625?

I don't know about Quetzal, but for Barquetta, I've been using rescaled Cubesat decoupler from PE ³Sat mod. It's not perfect, but it's much better than anything stock. 

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5 hours ago, notJebKerman said:

Also, how are Juno, Cassini and New Horizons going? I've flown so many amazing missions with Coatl Aero parts and I can't wait for these ones...

I am not actively working on any new probe parts right now. I'm kinda in the post-release break and will be working on parts for other mods I have in my to-do, will likely put in some work on Cassini in between as well. Juno and NH will be coming a little later. Cassini is definitely up first

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