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Sigma88

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Stock-alike Solar System v0.2.0

New and improved! More (dwarf) planets, More Asteroids, More Required Mods.

Totally not a Knock-off*

Download

Find all links in the OP, remember to install all Required Mods

Easter Eggs

Some easter eggs have been added to the mod. Please be considerate and DO NOT SPOIL easter eggs for other players.

If you want to post about easter eggs make sure you put everything inside a spoiler and add a warning outside.

 

*Do not trust what @GregroxMun tells you

Edited by Sigma88
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Hey Sigma,

 

Just found this mod out of the blue the other day, it's exactly what i wanted! Scaled every planet to 3* size in the input file but other than that i have been having a blast! What an awesome idea! Hope you keep your eye on it every so often and don't let it get abandoned!

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1 hour ago, Lucius said:

Hey Sigma,

 

Just found this mod out of the blue the other day, it's exactly what i wanted! Scaled every planet to 3* size in the input file but other than that i have been having a blast! What an awesome idea! Hope you keep your eye on it every so often and don't let it get abandoned!

It's still a work in progress :) and it's one of the mods I work the most on.

Just after Sigma Binary and Dimensions.

So there should be no risk in this getting abandoned*

 

*knock on wood

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Hey Sig,

 

Great mod so far, actually been running OPM 2.0 without any seeming problems. DO get a ground texture flicker on Kerbin's moon (though that might PURELY be because i've rescaled it. Wonder if you know any way to cancel that from happening when rescaled?)

 

Wanted to know if you have any inclination (hah, puns) of introducing a version of this mod that introduces a system-wide inclination, sort of like RSS has? 

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4 minutes ago, Lucius said:

Hey Sig,

 

Great mod so far, actually been running OPM 2.0 without any seeming problems. DO get a ground texture flicker on Kerbin's moon (though that might PURELY be because i've rescaled it. Wonder if you know any way to cancel that from happening when rescaled?)

 

Wanted to know if you have any inclination (hah, puns) of introducing a version of this mod that introduces a system-wide inclination, sort of like RSS has? 

I'm not really a fan of that to be honest, it forces all the planets to have the same longitude of the ascending node (iirc)

and then all kinds of weird stuff happens with moons orbits notmatching and stuff like that

but if there is a huge request from players I might consider writing something along the lines of that

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  • 2 weeks later...
Just now, saturnsrings said:

So i can't use kerbol plus. Corolet would make a very good Halley's comet!

not sure why you can't use kplus, works fine for me

 

Regarding new bodies: I have come to the conclusion that this mod already has too much bodies.

 I don't plan to add any new ones, the changes that will come in the next future are changes to some of the bodies I don't really like right now

I'm waiting for NH 2.0 and RevSS to be released so I can get a look on what those packs offer :D

 

Edited by Sigma88
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I'm working on a big overhaul for SASS

 

some of the feature will include:

- Added two new planet packs (NH and RevSS)

- Changes to: Mercury - Io - Callisto - Prometheus - Sycorax - Haumea

- Various other fixes and improvements

 

I'm also working on new flags (similar to those @GregroxMun made for RSS) they are still work in progress, but here's a preview:

Edited by Sigma88
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  • 3 months later...
1 minute ago, Drakenex said:

I really hope you're not giving up! This is one of my favorite solar system mods.

Not in the least :)

I just need some time to get back on track from irl house changes and other stuff

Plus 1.2 will require some time to get stable

But this mod is not dead, you can be assured of that :wink:

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  • 1 month later...
1 hour ago, awsumindyman said:

*cricket-cricket-cricket* 

So, uh, what's up with this? looks like it would be bomb to use this in 1.2.

I'm working on an update, had to make sure SigmaBinary and SigmaDimensions were fine before moving onto SASS

I've actually changed a lot of new stuff of the system,

if you want to follow the development of my mods, sometimes I post pics of what I am doing on twitter

like this:

https://twitter.com/Sigma88Mods/status/743012980305039360

 

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2 hours ago, Sigma88 said:

I'm working on an update, had to make sure SigmaBinary and SigmaDimensions were fine before moving onto SASS

I've actually changed a lot of new stuff of the system,

if you want to follow the development of my mods, sometimes I post pics of what I am doing on twitter

like this:

https://twitter.com/Sigma88Mods/status/743012980305039360

 

Cool. Thanks for replying so fast, I'm looking forward to using this!

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Stock-alike Solar System v0.3.0

updated to the new KSP and Kopernicus,

Big overhaul patch, for more info read the changelog

 

all the links are available in the OP

 

If you want to follow the development of my mods:  Sigma88Mods&style=social

If you want to buy me a cup of coffee:  iSFDI5f.png r8916yD.png 

 

 

Changelog:

v0.3.0

- Removed required mods:
    > Sigma: Jool Recolor
    > Sigma: Lava Laythe
- Added required mods:
    > Duna Restoration Project
    > New Horizons
    > Revamped Stock Solar System
    > Revolting Jool Recolor
- New analogues for:
    > Mercury (Dres - Uncharted Lands)
    > Mars (Duna - Duna Restoration Project)
    > Jupiter (Jool - Revolting Jool Recolor)
    > Io (Leouch - Uncharted Lands)
    > Callisto (Bop - Revamped Stock Solar System)
    > Prometheus (Astid - New Horizons)
    > Sycorax (Gobe - Revamped Stock Solar System)
    > Nereid (Oree - New Horizons)
    > Charon (Ike - Revamped Stock Solar System)
    > Haumea (Kev - Revamped Stock Solar System)
- Updated to KSP 1.2.1 and Kopernicus 1.2.1-1
- Updated Sigma Dimensions compatibility
- Improved generation of the system for better modularity
- Added Realistic Atmospheres (kindly provided by OhioBob)
- Added Oblateness for all Gas Giants
- Fixed orbital periods of all the bodies orbiting the Sun
- Various fixes to planet multipliers
Edited by Sigma88
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3 minutes ago, mechanicH said:

@Sigma88 By any chance are the required mods included in the download? Or should i DL separately, and then install this one.  

required mods are not included, you need to download each one separately and install them.

Installation should not be problematic, in case I'll make a screenshot of what you should have in GameData when I get home

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