Recommended Posts

Airplanes PLUS

Better Burn Time

Firespitter (maybe)

Missing Story (basically an Making story dlc update)

also i would like to see in the VAB and the SPH a button to switch from ROCKET PARTS to PLANE PARTS

so you dont have a lot of plane parts mixed with rocket parts

  • Like 1

Share this post


Link to post
Share on other sites

I havent played for quite a while, basicly cause I gave up when Kraken would shake my ship to shreads after tons of work and preperations.
I come back now and find out that "RCS Build Aid" isnt supported any longer. In my opinion this should definately be in the stock game.

I shouldn't have to eyeball RCS for my space hubs, try them out only to go back to the drawing table, adjust and then repeat..

There are just certain types of mods that this game requires in order to work properly and there are some like mechjeb that definately shouldnt be.

  • Like 1

Share this post


Link to post
Share on other sites
On 8/8/2018 at 11:34 AM, Rocksummit said:

I come back now and find out that "RCS Build Aid" isnt supported any longer. In my opinion this should definately be in the stock game.

It's been forked and updated to 1.4.4:

 

  • Like 1

Share this post


Link to post
Share on other sites

OPM AND KERBOL ORIGINS! And (optional) GPP and/or GPO!

Share this post


Link to post
Share on other sites

Could they revamp the space plane and space shuttle parts again please so they can make the mk3 space plane parts look like the space shuttle

Share this post


Link to post
Share on other sites
3 hours ago, Trekkie148 said:

Could they revamp the space plane and space shuttle parts again please so they can make the mk3 space plane parts look like the space shuttle

9d5.png

They do look like the space shuttle?

Share this post


Link to post
Share on other sites
4 minutes ago, CobaltWolf said:

9d5.png

They do look like the space shuttle?

I think he means with the black heat tiles like in Cormorant.

  • Like 2

Share this post


Link to post
Share on other sites

I agree with above- MK3 shuttles look really weird without heat tiles.

Other than that I'd put in some 1.875m parts, like 1.25m, the KER mod and an option for something like Planetshine- it makes stock look good at almost no PC power cost.

Share this post


Link to post
Share on other sites

There's very little I would want to add to stock.

I see KSP as a modular game. KSP to me is like the space simulation operating system and all the mods are all your favorite apps you install optionally.
KSP is still very taxing on hardware even in stock although that depends how fast your desktop is of course. Just saying as it will be to some, and a stock game has to deal with 'some'

Also there's a clear division between what everybody would want. While there's a large group that wants Delta-V readouts there's a division within that group that wants a more sophisticated UI to give torque, twr and complex staging data and another group within that division wants to go further and have a autopilot function next to it.

So somewhere there's a vague line between people not wanting any Delta-V readout, a simple Dv readout, a whole system and stage UI readout and a group that wants that but with a autopilot next to it.

It's not for no reason that these mods are remained as mods.
In a way a large chunk of these mods are bloatware to some people and will be considered as such because the developers read these threads and conclude there's no clear acceptance about what should be stock plugins.

So unless 10 pages in a single thread do not consist of a unified agreement about any particular mod out there to be incorporated then it wont happen.

Also I would want credit for the addons to be remained to he/she that made it. If that's gonna be bought by Squad everyone is going to forget about that popular guy out there which would be a little sad IMHO.

Edited by Aeroboi
  • Like 3

Share this post


Link to post
Share on other sites

I currently run, alarm clock, docking port alignment indicator, and KER. I use KER for Torque and Dv in the VAB, and for giving me an excuse to bring an engineer everywhere. I think that the alarm clock should be something that unlocks with a T3 upgrade on a building. Now that I rendezvous with my eyes closed, docking alignment indicator is not something I would go without, since I still have a hard docking incident(every time) if i don't use the alignment mod. DasValdez seems to be using an alignment mod that has no UI, and is built into the flight ball, probably is better for lack of UI. 

Share this post


Link to post
Share on other sites
On 11/4/2018 at 10:35 PM, SlinkyMcman said:

DasValdez seems to be using an alignment mod that has no UI, and is built into the flight ball, probably is better for lack of UI. 

Most likely this. It's a brilliant mod and does everything a more complicated indicator does.

  • Like 2

Share this post


Link to post
Share on other sites

With all due respect to Squad and their hard work, but why are they prioritizing reskins over adding basic tools for those operations that are a tad more complex than launching stuff into space and watching it explode?

Tools like a basic alarm clock, transfer window planner, docking port alignment, and VAB dV calculator should've been in the base game years ago.

As long as modders keep updating their mods to the latest versions of KSP I have nothing to complain about, right? But what happens if some modders decide they're done with the game while Squad plows ahead with the updates? Am I supposed to stick to an older version of the game just so I'll be able to launch a probe towards an outer planet without wasting hours making sure the probe will actually reach its destination?

Share this post


Link to post
Share on other sites
2 minutes ago, nasa legolas said:

kerbal engineer 

Some of KER is coming in the 1.6 update -- dV and TWR. I would like Ap and Pe readouts in flight view in stock though.

Share this post


Link to post
Share on other sites

My PERSONAL suggestions would be the delta v readout (But that is already coming), maybe Outer Planets, FOR SURE Kerbal Alarm Clock, and maybe an optional life support setting.

Share this post


Link to post
Share on other sites

My personal essentials (and shout-outs to modders)

  • @sarbian and @blowfish Module Manager [so essential, so often forgotten]
  • @IgorZ KIS (Kerbal Inventory System) and KAS (Kerbal Attachment System)
  • @Nils277 Kerbal Planetary Base Systems
  • @Nils277 Feline Utility Rovers / @RoverDude Malemute Rover

Must-haves:

Nice-to-haves:

  • @shaw Texture Replacer (alongside a suit pack showing clear but subtle specialisation and rank markings)
  • @RoverDude Konstruction! (and probably more from USI)
  • @MOARdV (et al. ant.) Aviation lights / @IgorZ (et al. ant.) Surface Mounted lights
  • @TriggerAu KAC (Kerbal Alarm Clock)
  • @Athlonic Chatterer

 

And huge thanks to all the other modders out there who have shared their kreations.  Season's Greetings to all!

(Apologies if I've missed any modders or mis-attributed any - please PM me and I'll gladly correct)

  • Like 2

Share this post


Link to post
Share on other sites

Unmanned before manned (Have it as an option to do the current stock career tech tree and start or an unmanned tech tree and missions)

Real Plume - Nothing more visually pleasing seeing the plumes change and you gain altitude and gives a visual representation of you going into thinner and thinner atmosphere and how the gasses react to

  • Like 1

Share this post


Link to post
Share on other sites
Posted (edited)

KER. oh wait...

airplane plus I use it all the time ( not in stuff I post I prefer to keep it stock so Everyone can use it)

 

Edited by lapis

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now