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18 hours ago, Spricigo said:

now Commnet is part of the stock game there is no "KSP install without Commnet" but that is besides the point

No, that is exactly the point. One man's meat is another man's poison. Just because a new feature cannot be removed is no basis for an argument for it to not be included.

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2 hours ago, John FX said:

No, that is exactly the point. One man's meat is another man's poison. Just because a new feature cannot be removed is no basis for an argument for it to not be included.

The argument is not about it being included or not. A mod feature already exist, just happens to be provided by a mod. So the request for "make [insert mod] stock" translate to "give me something I already have".

 

This game is being developed with mods in mind, "there is a mod for that, use it" is a valid response to any "give me this feature" request.

 

 

PS: If you are a console player you have more pressing matter than "feature of mod X is unavailable for me". You have my sympathy, I'd really  like mods to be available for you also and, even before that, craft/save sharing.

 

 

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Mods in stock is providing you with something  you already have. I think you mean a mod that Squad would update themselves versus the mods updating.

If that's what you mean, I would love to see Kerbal Engineer Redux and Scatter(er?) as part of the base game.

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A few posts were removed from the thread. I'm sure we can have a grown-up conversation and even disagree or misunderstand each other without getting personal about it. Please prove me right :)

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I'm not trying to add fuel to this fire, but hear me out, guys.

If Squad adds more mods that means more bugs. If there are more bugs there are more complaints. More complaints mean more bugfixes. More bugfixes mean more complaints about bugs and why there aren't more mods.

Think from the perspective of a SQUAD dev. About how much time, money, and effort they took out of their OWN lives for this game. Do you think they've turned their back on KSP? They love this game just as much as we do, if not more. I can promise that KSP devs are doing all they can to change the game for the better, but these things don't happen overnight. Think of all the hours they're putting into developing...                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               C'mon guys, just a little empathy for @SQUAD?,

P.S. Sorry if off-topic, but this thread needs a chill-pill.

Edited by JK_Kerbineer

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Some posts removed because they were a little rude. 

I said to prove me RIGHT not prove me wrong. 

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On 21/10/2017 at 9:25 AM, Deddly said:

Some posts removed because they were a little rude. 

I said to prove me RIGHT not prove me wrong. 

Personally I think a little separation between the discussions about wanting mods, and not wanting mods would be prudent.

Then people can say what mods they do not want and why in one thread, and what mods they do want and why in another.

The two concepts are diametrically opposed so conflict is inevitable. Being able to say some posts are off topic in particular threads may help in reducing tension.

This thread for example was started with the apparent purpose of getting people to say what mods they want, not why they do not want certain mods yet as always descends into argument about not wanting mods even when expressly stated that people should post "what kind of mods would you like put into stock game?".

Just my two cents, back to lurking again.

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bruh would you guys pls not fighting?!

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1 hour ago, John FX said:

Personally I think a little separation between the discussions about wanting mods, and not wanting mods would be prudent.

It's a fair point, and I saw the second thread that you started for the purpose of forming such a distinction. But it was decided to close that one because it's unreasonable to expect people to only post in agreement when someone says "I think this mod should be stock", just like the other thread rapidly turned into a reverse copy of this one with people saying "I don't think this one should be in stock" and people replied "Oh, I think that one would work well, because...". In either thread, if I were to say "Hey, that's not for this thread, go post it in the other one" it would seem quite rude and we would miss out on a healthy debate. I've disagreed with people many times on a wide range of subjects, and a healthy (read: friendly) debate has changed my mind. Stopping people disagreeing would just encourage polarisation, not a consensus. The great thing about this community is it's mostly mature enough for people to not get worked up just because someone doesn't agree with a suggestion.

Having said that, this little diversion really is off topic, but I'm happy to continue in PM if you (or anyone else) would like to discuss it further.

 

1 hour ago, Mukita12 said:

bruh would you guys pls not fighting?!

It's already taken care of, but thank you. Best to just report it next time, please :wink:

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1 hour ago, Deddly said:

Having said that, this little diversion really is off topic, but I'm happy to continue in PM if you (or anyone else) would like to discuss it further.

No thanks, discussed it far too much already.

threadjack over.

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I'd like to see a toned-down version of Throttle-Controlled Avionics in stock. The first feature from the mod would be multiple throttle groups.There would still be a "primary" throttle which shows in the UI and engines are bound by default to, but users could move engines to a different throttle if desired and bind a separate axis for each throttle group in the control options.

The other feature from TCA that I would like to see in stock is differential thrust. If it were in stock, this feature could be more deeply-integrated. Thrust limiters for non-solid engines would have an "Auto" setting that would let SAS lower the thrust limiter below (never above) the user's setting to help manuever the craft. This would be especially useful for unbalanced designs where the weight shifts during flight as fuel is burned.

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Snacks! Life Support (I LOVE using TAC, but Snacks is more stock-balanced that TAC)

Edited by Bottle Rocketeer 500

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