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[1.9,1.8] ascent/descent addon for interplanetory transfer (before launch planning and PLAD's flyby finder interface)


okder

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well most bugs i did find is fixed now, still for now i will not update version from main link, only updated dev one, and it do write too detail debug logs.

p.s. managed to execute 1 hour(actually 4 hour if include warped ion burning far from periapsis)  prograde ejection burn with 140 km kerbin periapsis with help of new version, but for such long burn need a lot of practice even with additional functionality (near periapsis high thrust engines used for 20% of burn deltav).

Edited by okder
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  • 2 years later...

Looks very interesting, I always wanted a mod like this! But unfortunately it looks like its incompatible with latest MJ.

 

Maybe this is relevant:

Spoiler
MissingMethodException: void MuMech.GuiUtils.SimpleTextBox(string,MuMech.IEditable,string,single,UnityEngine.GUIStyle)
	MuMech.DisplayModule.ProfiledWindowGUI (System.Int32 windowID) (at <26f1f8c6d2ae4d2d8ccc568248027be7>:0)
	UnityEngine.GUILayout+LayoutedWindow.DoWindow (System.Int32 windowID) (at <e617217aa15744b7b9ef96dc4ee58c67>:0)
	UnityEngine.GUI.CallWindowDelegate (UnityEngine.GUI+WindowFunction func, System.Int32 id, System.Int32 instanceID, UnityEngine.GUISkin _skin, System.Int32 forceRect, System.Single width, System.Single height, UnityEngine.GUIStyle style) (at <e617217aa15744b7b9ef96dc4ee58c67>:0)
	UnityEngine.DebugLogHandler:LogException(Exception, Object)
	ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
	UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

 

 

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