The title pretty much sums up my issue; I was wondering if this is a known bug, or if something's gone screwy in my install (and if the latter, how to fix it)?
Since 1.0 rebalanced jets, I have used SSTO vertical-launch rockets rather than spaceplanes. Which to me generally means liberal use of the Twin Boar as a core booster once it's unlocked...and dealing with its quirks. And by "quirks", I mean heating (of course), and my long-standing observation that Twin-Boar-based boosters seem to need unusually large fins/aero control surfaces. The former is well-discussed here, but I don't think I've ever seen anything about the latter (maybe this should have been my first indication that something was wrong).
I have noticed a tendency for my TB-based boosters to yaw west right around the beginning of my gravity turn, before eventually pulling east as intended. I always assumed that was because my TB vehicles tend to have fins at angles other than 0/180 degrees (3- or 6-fold symmetry, or 4-fold in an x config rather than a + due to the TB's engine cowlings), thus no aero control surfaces suitable for pure yaw control.
Seems I was wrong.
With 1.0.5 and its rebalancing of heating, my fins have been blowing up during reentry. Not a big deal, as by then they're not only unnecessary but a nuisance (big draggy things with lots of lift capability at what is now the FRONT end of my retrograde-oriented vehicle), but it was aesthetically displeasing, and didn't do any favors for the vehicle's economics. So I decided to see if I could do without the fins -- I've seen many assertions here that larger vehicles actually have LESS need for fins, after all. That experiment was an unmitigated disaster: they tipped rapidly to the west and never recovered...unless, oddly, I commanded a yaw to the west. In which case I got a prompt eastward gravity turn...up until it turned into a flip-and-tumble around Mach 1. So I sat some TBs on the launchpad, arranged the camera to get a good view of the nozzles, and just hit the WSAD keys to see what happened. W and S behaved as anticipated, but A and D resulted in counterintuitive nozzle motion. As a check, I did the same thing with a Terrier: that nozzle moves as expected, so I haven't accidentally reversed the controls. (Also, the yaw monitor in the lower left deflects as expected, so again it appears the issue is with the TB's reversed response to a correct command.)
Is this a known bug? Or is something corrupted in my install somewhere? And how do I fix it? Locking gimbals prevents the undesired gimbal behavior, but reaction wheels by themselves really don't provide enough control authority around max-Q (flip-and-tumble is NOT my friend, no matter how much Jeb and Val enjoy that roller-coaster feeling!), and the whole point of this exercise was to get rid of fins. The most satisfactory solution is to fix the TB's nozzle response, but I'm at a loss as to even where to begin.
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EDIT: I should probably add, this game is mostly-stock. Beautification mods EVE and Texture Replacer (but the only non-stock textures I use are suits so I can distinguish professions easily, no part textures), KAC, and Claw's Stock Bug Fix/StockPlus. The latter is the only one that I would think could affect craft behavior, and I saw the "yaw west until speed is high enough for aero surfaces to 'bite'" behavior long before I ever installed that one.
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Bug Report
Srpadget
The title pretty much sums up my issue; I was wondering if this is a known bug, or if something's gone screwy in my install (and if the latter, how to fix it)?
Since 1.0 rebalanced jets, I have used SSTO vertical-launch rockets rather than spaceplanes. Which to me generally means liberal use of the Twin Boar as a core booster once it's unlocked...and dealing with its quirks. And by "quirks", I mean heating (of course), and my long-standing observation that Twin-Boar-based boosters seem to need unusually large fins/aero control surfaces. The former is well-discussed here, but I don't think I've ever seen anything about the latter (maybe this should have been my first indication that something was wrong).
I have noticed a tendency for my TB-based boosters to yaw west right around the beginning of my gravity turn, before eventually pulling east as intended. I always assumed that was because my TB vehicles tend to have fins at angles other than 0/180 degrees (3- or 6-fold symmetry, or 4-fold in an x config rather than a + due to the TB's engine cowlings), thus no aero control surfaces suitable for pure yaw control.
Seems I was wrong.
With 1.0.5 and its rebalancing of heating, my fins have been blowing up during reentry. Not a big deal, as by then they're not only unnecessary but a nuisance (big draggy things with lots of lift capability at what is now the FRONT end of my retrograde-oriented vehicle), but it was aesthetically displeasing, and didn't do any favors for the vehicle's economics. So I decided to see if I could do without the fins -- I've seen many assertions here that larger vehicles actually have LESS need for fins, after all. That experiment was an unmitigated disaster: they tipped rapidly to the west and never recovered...unless, oddly, I commanded a yaw to the west. In which case I got a prompt eastward gravity turn...up until it turned into a flip-and-tumble around Mach 1. So I sat some TBs on the launchpad, arranged the camera to get a good view of the nozzles, and just hit the WSAD keys to see what happened. W and S behaved as anticipated, but A and D resulted in counterintuitive nozzle motion. As a check, I did the same thing with a Terrier: that nozzle moves as expected, so I haven't accidentally reversed the controls. (Also, the yaw monitor in the lower left deflects as expected, so again it appears the issue is with the TB's reversed response to a correct command.)
Is this a known bug? Or is something corrupted in my install somewhere? And how do I fix it? Locking gimbals prevents the undesired gimbal behavior, but reaction wheels by themselves really don't provide enough control authority around max-Q (flip-and-tumble is NOT my friend, no matter how much Jeb and Val enjoy that roller-coaster feeling!), and the whole point of this exercise was to get rid of fins. The most satisfactory solution is to fix the TB's nozzle response, but I'm at a loss as to even where to begin.
=================
EDIT: I should probably add, this game is mostly-stock. Beautification mods EVE and Texture Replacer (but the only non-stock textures I use are suits so I can distinguish professions easily, no part textures), KAC, and Claw's Stock Bug Fix/StockPlus. The latter is the only one that I would think could affect craft behavior, and I saw the "yaw west until speed is high enough for aero surfaces to 'bite'" behavior long before I ever installed that one.
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