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Exported model errors


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Hello all!
I'm making a new cannon for BDarmory. However, I keep getting this error when loading exported model in game.
Here's my Unity setup, Unity 4.2.0:

SKJKF9z.png

The texture is just a placeholder.

Load(Texture): TOS/Parts/PDC/pdc
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

d3d11: failed to create staging 2D texture w=150 h=150 d3dfmt=77 [80070057]
d3d11: failed to create staging 2D texture w=75 h=75 d3dfmt=77 [80070057]
d3d11: failed to create staging 2D texture w=37 h=37 d3dfmt=77 [80070057]
d3d11: failed to create staging 2D texture w=18 h=18 d3dfmt=77 [80070057]
d3d11: failed to create staging 2D texture w=9 h=9 d3dfmt=77 [80070057]
d3d11: failed to create staging 2D texture w=150 h=150 d3dfmt=77 [80070057]
d3d11: failed to create staging 2D texture w=75 h=75 d3dfmt=77 [80070057]
d3d11: failed to create staging 2D texture w=37 h=37 d3dfmt=77 [80070057]
d3d11: failed to create staging 2D texture w=18 h=18 d3dfmt=77 [80070057]
d3d11: failed to create staging 2D texture w=9 h=9 d3dfmt=77 [80070057]

Load(Model): TOS/Parts/PDC/tosPDC
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

File error:
Failed to read past end of stream.
  at System.IO.BinaryReader.ReadByte () [0x00000] in <filename unknown>:0 

  at System.IO.BinaryReader.Read7BitEncodedInt () [0x00000] in <filename unknown>:0 

  at System.IO.BinaryReader.ReadString () [0x00000] in <filename unknown>:0 

  at A.��.ReadTextures (System.IO.BinaryReader br, UnityEngine.GameObject o) [0x00000] in <filename unknown>:0 

  at A.��.ReadChild (System.IO.BinaryReader br, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 

  at A.��.� (.UrlFile �) [0x00000] in <filename unknown>:0 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Model load error in 'D:\Games\KSP105\GameData\TOS\Parts\PDC\tosPDC.mu'

 

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